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Federico Peinado
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2020 – today
- 2022
- [j9]Rubén Dapica, Alfredo Hernández, Federico Peinado:
Who trains the trainers? Gamification of flight instructor learning in evidence-based training scenarios. Entertain. Comput. 43: 100510 (2022) - [j8]Jaume Esteve, Federico Peinado:
Pyro Studios: Un Ensayo Sobre el Exito y Posterior Caída del Estudio Detrás de Commandos. Trans. Digit. Games Res. Assoc. 6(2) (2022) - [c35]Javier Cruz, Antonio J. Guerra, Rubén Dapica, Federico Peinado:
Gamifying a flight instructor simulator with an evidence-based training approach (poster). CEV 2022 - [c34]Rafael Márquez, Federico Peinado:
Social and emotional presence of characters in virtual reality video games (poster). CEV 2022 - 2021
- [j7]Manuel López-Ibáñez, Maximiliano Miranda, Nahum Álvarez, Federico Peinado:
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality. Entertain. Comput. 38: 100404 (2021) - [c33]Rubén Dapica, Federico Peinado:
Evaluation of Similarity Measures for Flight Simulator Training Scenarios. ICCBR 2021: 17-31 - [c32]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames. ICTAI 2021: 1263-1270 - [c31]Rubén Dapica, Federico Peinado:
Towards a Semantic Knowledge Base for Competency-Based Training of Airline Pilots. KES 2021: 1208-1217 - 2020
- [c30]Diego Romero, Mario Sánchez, José M. Sierra, Maximiliano Miranda, Federico Peinado:
Developing an automated planning tool for non-player character behavior. CoSECivi 2020: 69-77 - [c29]José J. Cortés, Federico Peinado:
Development of a user-friendly application for creating tactical role-playing games. CoSECivi 2020: 116-121 - [c28]Alfredo Hernández, Rubén Dapica, Federico Peinado:
Towards a flight instructors simulator based on training scenarios. CoSECivi 2020: 216-223 - [c27]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning. ICCBR 2020: 263-278
2010 – 2019
- 2019
- [c26]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
Towards Human-Like Bots Using Online Interactive Case-Based Reasoning. ICCBR 2019: 314-328 - 2018
- [c25]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game. ICCBR 2018: 292-308 - 2017
- [c24]Gabriel Peñas, Federico Peinado:
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices. ACE 2017: 61-65 - [c23]Manuel López-Ibáñez, Nahum Álvarez, Federico Peinado:
Towards an Emotion-Driven Adaptive System for Video Game Music. ACE 2017: 360-367 - [c22]Manuel López-Ibáñez, Nahum Álvarez, Federico Peinado:
A study on an efficient spatialisation technique for near-field sound in video games. CoSECivi 2017: 56-68 - [c21]Gabriel Peñas, Federico Peinado:
Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences. CoSECivi 2017: 69-78 - [c20]Jaume Esteve, Federico Peinado:
FX Interactive: growth and decline of the Spanish video games publisher. CoSECivi 2017: 157-162 - [c19]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man. CoSECivi 2017: 163-175 - 2016
- [j6]Raquel Hervás, Javier Arroyo, Virginia Francisco, Federico Peinado, Pablo Gervás:
Influence of personal choices on lexical variability in referring expressions. Nat. Lang. Eng. 22(2): 257-290 (2016) - [c18]Manuel López-Ibáñez, Federico Peinado:
Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games. CoSECivi 2016: 49-60 - [c17]Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado:
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game. CoSECivi 2016: 113-124 - 2015
- [c16]Maximiliano Miranda, Federico Peinado:
Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine. CoSECivi 2015: 13-23 - [c15]Nahum Álvarez, Federico Peinado:
Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character. CoSECivi 2015: 112-121 - 2012
- [j5]Virginia Francisco, Raquel Hervás, Federico Peinado, Pablo Gervás:
EmoTales: creating a corpus of folk tales with emotional annotations. Lang. Resour. Evaluation 46(3): 341-381 (2012) - [c14]Nahum Álvarez, Federico Peinado:
Exploring Body Language as Narrative Interface. ICIDS 2012: 196-201 - [e1]David Oyarzun, Federico Peinado, R. Michael Young, Ane Elizalde, Gonzalo Méndez:
Interactive Storytelling - 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings. Lecture Notes in Computer Science 7648, Springer 2012, ISBN 978-3-642-34850-1 [contents] - 2010
- [j4]Virginia Francisco, Pablo Gervás, Federico Peinado:
Ontological reasoning for improving the treatment of emotions in text. Knowl. Inf. Syst. 25(3): 421-443 (2010) - [j3]Federico Peinado, Virginia Francisco, Raquel Hervás, Pablo Gervás:
Assessing the Novelty of Computer-Generated Narratives Using Empirical Metrics. Minds Mach. 20(4): 565-588 (2010) - [c13]Piroska Lendvai, Thierry Declerck, Sándor Darányi, Pablo Gervás, Raquel Hervás, Scott A. Malec, Federico Peinado:
Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case. LREC 2010
2000 – 2009
- 2008
- [c12]Federico Peinado, Marc Cavazza, David Pizzi:
Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework. ICIDS 2008: 83-88 - [c11]Carlos León, Federico Peinado, Álvaro Navarro, Héctor Cortiguera:
An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games. ICIDS 2008: 321-324 - [c10]Federico Peinado, Álvaro Navarro, Pablo Gervás:
A testbed environment for interactive storytellers. INTETAIN 2008: 3 - 2007
- [c9]Virginia Francisco, Pablo Gervás, Federico Peinado:
Ontological Reasoning to Configure Emotional Voice Synthesis. RR 2007: 88-102 - [c8]Federico Peinado, Álvaro Navarro:
RCEI: An API for Remote Control of Narrative Environments. International Conference on Virtual Storytelling 2007: 181-186 - [c7]Federico Peinado, Pablo Gervás:
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm. International Conference on Virtual Storytelling 2007: 196-201 - 2006
- [j2]Federico Peinado, Pablo Gervás:
Evaluation of Automatic Generation of Basic Stories. New Gener. Comput. 24(3): 289-302 (2006) - [c6]Federico Peinado, Pablo Gervás:
Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL. TIDSE 2006: 93-97 - [c5]Hector Gómez-Gauchía, Federico Peinado:
Automatic Customization of Non-Player Characters Using Players Temperament. TIDSE 2006: 241-252 - 2005
- [j1]Pablo Gervás, Belén Díaz-Agudo, Federico Peinado, Raquel Hervás:
Story plot generation based on CBR. Knowl. Based Syst. 18(4-5): 235-242 (2005) - [c4]Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín:
A Game Architecture for Emergent Story-Puzzles in a Persistent World. DiGRA Conference 2005 - 2004
- [c3]Belén Díaz-Agudo, Pablo Gervás, Federico Peinado:
A Case Based Reasoning Approach to Story Plot Generation. ECCBR 2004: 142-156 - [c2]Pablo Gervás, Belén Díaz-Agudo, Federico Peinado, Raquel Hervás:
Story Plot Generation based on CBR. SGAI Conf. (Applications) 2004: 33-46 - [c1]Federico Peinado, Pablo Gervás:
Transferring Game Mastering Laws to Interactive Digital Storytelling. TIDSE 2004: 48-54
Coauthor Index
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