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1. ICIDS 2008: Erfurt, Germany
- Ulrike Spierling, Nicolas Szilas:
Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings. Lecture Notes in Computer Science 5334, Springer 2008, ISBN 978-3-540-89424-7
Future Perspectives on Interactive Digital Storytelling (Keynotes)
- Andrew Stern:
Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D. 1-5 - Marie-Laure Ryan:
Interactive Narrative, Plot Types, and Interpersonal Relations. 6-13 - Marc Cavazza, Stéphane Donikian, Marc Christie, Ulrike Spierling, Nicolas Szilas, Peter Vorderer, Tilo Hartmann, Christoph Klimmt, Elisabeth André, Ronan Champagnat, Paolo Petta, Patrick Olivier:
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. 14-19
Interactive Storytelling Applications
- Frank Allan Hansen, Karen Johanne Kortbek, Kaj Grønbæk:
Mobile Urban Drama - Setting the Stage with Location Based Technologies. 20-31 - Reid Swanson, Andrew S. Gordon:
Say Anything: A Massively Collaborative Open Domain Story Writing Companion. 32-40 - Nye Parry, Helen Bendon, Stephen Boyd Davis, Magnus Moar:
Locating Drama: A Demonstration of Location-Aware Audio Drama. 41-43 - Petri Lankoski, Tommi Horttana:
Lies and Seductions. 44-47 - Kaoru Sumi:
Animation-Based Interactive Storytelling System. 48-50 - Dan Pinchbeck:
Dear Esther: An Interactive Ghost Story Built Using the Source Engine. 51-54 - Ulrich Fischer:
Walking the Edit - A Research Project of the Master Cinema Network in Switzerland. 55-58
Virtual Characters and Agents
- Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bída:
3D Immersion in Virtual Agents Education. 59-70 - Magy Seif El-Nasr, Huaxin Wei:
Exploring Non-verbal Behavior Models for Believable Characters. 71-82 - Federico Peinado, Marc Cavazza, David Pizzi:
Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework. 83-88 - Ido Aharon Iurgel:
VirtualActor: Endowing Virtual Characters with a Repertoire for Acting. 89-91 - Sebastian A. Weiß, Florian Berger, Alexander Marbach, Wolfgang Müller:
Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines. 92-95
User Experience and Dramatic Immersion
- David Milam, Magy Seif El-Nasr, Ron Wakkary:
Looking at the Interactive Narrative Experience through the Eyes of the Participants. 96-107 - Regina Friess:
Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films. 108-113 - Georg Struck, Ralf Böse, Ulrike Spierling:
Trying to Get Trapped in the Past - Exploring the Illusion of Presence in Virtual Drama. 114-125 - Axel Berndt, Knut Hartmann:
The Functions of Music in Interactive Media. 126-131 - Axel Berndt, Holger Theisel:
Adaptive Musical Expression from Automatic Realtime Orchestration and Performance. 132-143
Architectures for Story Generation
- Yun-Gyung Cheong, Robert Michael Young:
Narrative Generation for Suspense: Modeling and Evaluation. 144-155 - Byung-Chull Bae, Robert Michael Young:
A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach. 156-167 - Mark O. Riedl, Neha Sugandh:
Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck. 168-179 - María Arinbjarnar, Daniel Kudenko:
Schemas in Directed Emergent Drama. 180-185 - Santiago Ontañón, Abhishek Jain, Manish Mehta, Ashwin Ram:
Developing a Drama Management Architecture for Interactive Fiction Games. 186-197 - Angelo E. M. Ciarlini, Marcelo M. Camanho, Thiago R. Dória, António L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó:
Planning and Interaction Levels for TV Storytelling. 198-209 - Arnav Jhala:
Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining. 210-213 - Heather Barber, Daniel Kudenko:
Generation of Dilemma-Based Narratives: Method and Turing Test Evaluation. 214-217
Models for Drama Management and Interacting with Stories
- Rui Figueiredo, António Brisson, Ruth Aylett, Ana Paiva:
Emergent Stories Facilitated. 218-229 - David Thue, Vadim Bulitko, Marcia Spetch:
Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling. 230-241 - Anders Tychsen, Thea Brolund, Michael Hitchens:
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. 242-249 - Theresa Jean Tanenbaum, Karen Tanenbaum:
Improvisation and Performance as Models for Interacting with Stories. 250-263 - Ivo Swartjes, Edze Kruizinga, Mariët Theune:
Let's Pretend I Had a Sword: Late Commitment in Emergent Narrative. 264-267 - David L. Roberts, Charles Lee Isbell Jr., Mark O. Riedl, Ian Bogost, Merrick L. Furst:
On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences. 268-272
Authoring and Creation of Interactive Narratives
- Sandy Louchart, Ivo Swartjes, Michael Kriegel, Ruth Aylett:
Purposeful Authoring for Emergent Narrative. 273-284 - David Pizzi, Marc Cavazza:
From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description. 285-296 - Yun-Gyung Cheong, Yeo-Jin Kim, Wook-Hee Min, Eok-Soo Shim, Jin-Young Kim:
PRISM: A Framework for Authoring Interactive Narratives. 297-308 - Anders Tychsen:
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games. 309-320 - Carlos León, Federico Peinado, Álvaro Navarro, Héctor Cortiguera:
An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games. 321-324 - Stefan Göbel, Luca Salvatore, Robert Arthur Konrad, Florian Mehm:
StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories. 325-328 - Dagmar Dörger, Martin Geisler:
Workshop: Impro Theatre. 329 - Florian Berger, Alexander Marbach:
Workshop: Pen-and-Paper Role-Playing. 330 - Ulrike Spierling, Ido Iurgel:
Workshop and Panel: The Authoring Process in Interactive Storytelling. 331
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