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Rina R. Wehbe
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2020 – today
- 2024
- [j3]Soraya S. Anvari, Jessica Hammer, Rina R. Wehbe:
"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-30 (2024) - [c29]Philipp Pascal Hoffmann, Rina R. Wehbe, Max Mühlhäuser, Mayra Donaji Barrera Machuca:
ThermalPen: Investigating the Influence of Thermal Haptic Feedback for Creativity in 3D Sketching. Creativity & Cognition 2024: 661-673 - [c28]Kissinger Sunday, Yiwei Li, Junwei Sun, Rina R. Wehbe, Heather Neyedli, Anil Ufuk Batmaz, Mayra Donaji Barrera Machuca:
Pinging Between Worlds: Training Table Tennis Novice Players in Real Environment for Virtual Reality Competitions. ISMAR 2024: 652-661 - [i1]Bimpe Ayoola, Miikka Kuutila, Rina R. Wehbe, Paul Ralph:
User Personas Improve Social Sustainability by Encouraging Software Developers to Deprioritize Antisocial Features. CoRR abs/2412.10672 (2024) - 2023
- [c27]Philipp Pascal Hoffmann, Hesham Elsayed, Max Mühlhäuser, Rina R. Wehbe, Mayra Donaji Barrera Machuca:
ThermalPen: Adding Thermal Haptic Feedback to 3D Sketching. CHI Extended Abstracts 2023: 474:1-474:4 - [c26]Siobahn Day Grady, Christine Bauer, Rina R. Wehbe, Katta Spiel, Michael J. Muller, Christina N. Harrington:
How can we can create an equitable CHI. CHI Extended Abstracts 2023: 524:1-524:3 - [c25]Rina R. Wehbe, Mayra Donaji Barrera Machuca, Lizbeth Escobedo:
Research Methodologies across the Physical - Virtual Reality Spectrum. UbiComp/ISWC Adjunct 2023: 765-768 - 2021
- [j2]Terence Dickson, Rina R. Wehbe, Fabrice Matulic, Daniel Vogel:
HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens. Proc. ACM Hum. Comput. Interact. 5(ISS): 495:1-495:22 (2021) - 2020
- [c24]Rina R. Wehbe, Terence Dickson, Anastasia Kuzminykh, Lennart E. Nacke, Edward Lank:
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games. CHI 2020: 1-14
2010 – 2019
- 2019
- [c23]Rina R. Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa F. Cormier, Christian Hansen, Edward Lank, Lennart E. Nacke:
Crushed it!: Interactive Floor Demonstration. CHI Extended Abstracts 2019 - [c22]Karina Arrambide, Lisa Freiman Cormier, Rina R. Wehbe, Lennart E. Nacke, Mareike Gabele, Sebastian Wagner, Christian Hansen:
The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D. CHI PLAY (Companion) 2019: 341-348 - [c21]Rina R. Wehbe, Giovanni Riberio, Kin Pon Fung, Lennart E. Nacke, Edward Lank:
Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC). Graphics Interface 2019: 28:1-28:9 - 2018
- [j1]Gustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, Rina R. Wehbe, Rita Orji, Lennart E. Nacke:
Towards a Trait Model of Video Game Preferences. Int. J. Hum. Comput. Interact. 34(8): 732-748 (2018) - [c20]Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, Michael Weber, Lennart E. Nacke:
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. CHI 2018: 328 - 2017
- [c19]Rina R. Wehbe, Edward Lank, Lennart E. Nacke:
Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. Conference on Designing Interactive Systems 2017: 403-415 - [c18]Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, Lennart E. Nacke:
Testing Incremental Difficulty Design in Platformer Games. CHI 2017: 5109-5113 - [c17]Gustavo Fortes Tondello, Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, Lennart E. Nacke:
A Framework and Taxonomy of Videogame Playing Preferences. CHI PLAY 2017: 329-340 - 2016
- [c16]Rina R. Wehbe, Shahtab Wahid, Siddharth Gupta, Edward W. Ishak:
Tackling User Research Challenges within the Finance Industry. CHI Extended Abstracts 2016: 796-803 - [c15]Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, Lennart E. Nacke:
ABOVE WATER: An Educational Game for Anxiety. CHI PLAY (Companion) 2016: 79-84 - [c14]Gustavo Fortes Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart E. Nacke:
The Gamification User Types Hexad Scale. CHI PLAY 2016: 229-243 - [c13]Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo Fortes Tondello, Lennart E. Nacke:
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. CHI PLAY 2016: 276-290 - [c12]Deepika Vaddi, Phoebe O. Toups Dugas, Igor Dolgov, Rina R. Wehbe, Lennart E. Nacke:
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. Graphics Interface 2016: 41-48 - [c11]Gustavo Fortes Tondello, Rina R. Wehbe, Lennart E. Nacke:
CHI PLAYGUE: A Mobile Conference Networking Game. ISS 2016: 449-452 - [c10]Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, Lennart E. Nacke:
ABOVE WATER: Extending the Play Space for Health. ISS 2016: 497-499 - 2015
- [c9]Gustavo Fortes Tondello, Rina R. Wehbe, Phoebe O. Toups Dugas, Lennart E. Nacke, Nicole K. Crenshaw:
Understanding Player Attitudes Towards Digital Game Objects. CHI PLAY 2015: 709-714 - [c8]Deepika Vaddi, Rina R. Wehbe, Phoebe O. Toups Dugas, Samantha N. Stahlke, Rylan Koroluk, Lennart E. Nacke:
Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. CHI PLAY 2015: 721-726 - [c7]Rina R. Wehbe, Lennart E. Nacke:
Towards Understanding the Importance of Co-Located Gameplay. CHI PLAY 2015: 733-738 - [c6]Gustavo Fortes Tondello, Rina R. Wehbe, Samantha N. Stahlke, Amanda Leo, Rylan Koroluk, Lennart E. Nacke:
CHI PLAYGUE: A Networking Game of Emergent Sociality. CHI PLAY 2015: 791-794 - 2014
- [c5]Rina R. Wehbe:
Understanding difficulty, your brain and challenge. CHI PLAY 2014: 303-306 - 2013
- [c4]Rina R. Wehbe, Dennis L. Kappen, David Rojas, Matthias Klauser, Bill Kapralos, Lennart E. Nacke:
EEG-based assessment of video and in-game learning. CHI Extended Abstracts 2013: 667-672 - [c3]Dennis L. Kappen, John Gregory, Daniel Stepchenko, Rina R. Wehbe, Lennart E. Nacke:
Exploring social interaction in co-located multiplayer games. CHI Extended Abstracts 2013: 1119-1124 - [c2]Rina R. Wehbe, Lennart E. Nacke:
An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. DiGRA Conference 2013 - [c1]João P. Costa, Rina R. Wehbe, James Robb, Lennart E. Nacke:
Time's up: studying leaderboards for engaging punctual behaviour. Gamification 2013: 26-33
Coauthor Index
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