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Stefano Di Tore
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2020 – today
- 2024
- [j10]Veronica Beatini, David Cohen, Stefano Di Tore, Hugues Pellerin, Paola Aiello, Maurizio Sibilio, Alain Berthoz:
Measuring perspective taking with the "Virtual Class" videogame: A child development study. Comput. Hum. Behav. 151: 108012 (2024) - [c12]Veronica Beatini, Lucia Campitiello, Stefano Di Tore, Maurizio Sibilio:
Exploring Artificial Intelligence in Videogames: An Application to the Didactic Paradigm "the Virtual Class". WAILS 2024: 21-26 - [c11]Stefano Di Tore, Pio Alfredo Di Tore, Umberto Bilotti, Maurizio Sibilio:
Inclusion: A Concept Too Young for Artificial Intelligence. WAILS 2024: 123-130 - [c10]Lucia Campitiello, Veronica Beatini, Stefano Di Tore:
Non-player Character Smart in Virtual Learning Environment: Empowering Education Through Artificial Intelligence. WAILS 2024: 131-137 - 2023
- [j9]Michele Domenico Todino, Lucia Campitiello, Stefano Di Tore:
Simplexity to Improve Human-Machine Interaction in 3D Virtual Reality. Int. J. Digit. Lit. Digit. Competence 14(1): 1-8 (2023) - [c9]Maurizio Sibilio, Stefano Di Tore, Michele Domenico Todino, Amelia Lecce, Ilaria Viola, Lucia Campitiello:
MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0. HCI (11) 2023: 111-119 - 2022
- [j8]Lucia Campitiello, Arianna Marras, Michele Domenico Todino, Stefano Di Tore:
An Edugame as a Didactic Tool for the Development of Executive Functions. Int. J. Digit. Lit. Digit. Competence 13(2): 1-12 (2022) - [j7]Amelia Lecce, Lucia Campitiello, Stefano Di Tore:
A Case Study of "3D Dice" as a Possible Training for Perspective-Taking Skills: Perspective Taking, Frog Test, and Edugames - Possible Relationships. Int. J. Digit. Lit. Digit. Competence 13(2): 1-13 (2022) - [j6]Michele Domenico Todino, Lucia Campitiello, Stefano Di Tore:
The Use of Archaeological Finds to Realize Digital Assets Through 3D Scanning: From Presence to Distance in Museum Education. Int. J. Digit. Lit. Digit. Competence 13(2): 1-13 (2022) - [c8]Aldo Caldarelli, Stefano Di Tore, Silvia Ceccacci, Michele Domenico Todino, Lucia Campitiello, Catia Giaconi:
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study. CSCI 2022: 1964-1969 - [c7]Michele Domenico Todino, Aldo Caldarelli, Lucia Campitiello, Raffaele Di Fuccio, Stefano Di Tore, Giusi Antonia Toto:
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study. teleXbe 2022 - 2021
- [c6]Stefano Di Tore, Michele Domenico Todino, Lucia Campitiello:
Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources. HELMeTO 2021: 233-247 - [c5]Ilaria Viola, Paola Aiello, Stefano Di Tore, Maurizio Sibilio:
Learning through gaming in times of COVID-19: The pedagogical value of Edugames. IC4E 2021: 140-144 - [c4]Amelia Lecce, Stefano Di Tore, Maurizio Sibilio:
Didactics between Past and Present: Distance Learning Platforms in the Covd-19 Era in Italy. IC4E 2021: 168-172
2010 – 2019
- 2016
- [j5]Stefano Di Tore, Iolanda Zollo, Safa Maffei, Maurizio Sibilio:
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. Int. J. Digit. Lit. Digit. Competence 7(2): 34-47 (2016) - 2015
- [j4]Luca Andrea Ludovico, Pio Alfredo Di Tore, Giuseppina Rita Mangione, Stefano Di Tore, Felice Corona:
Measuring the Reading Abilities of Dyslexic Children through a Visual Game. Int. J. Emerg. Technol. Learn. 10(7): 47-54 (2015) - 2014
- [c3]Pio Alfredo Di Tore, Stefano Di Tore, Luca Andrea Ludovico, Giuseppina Rita Mangione:
MADRIGALE: A Multimedia Application for Dyslexia and Reading Improvement GAmifying Learning Experience. INCoS 2014: 486-491 - [c2]Pio Alfredo Di Tore, Stefano Di Tore, Giuseppina Rita Mangione, Felice Corona, Jordi Conesa Caralt:
IKeWYSe - I Know What You See: An Educational Ontology-Driven Simulation Game to Foster Perspective-Taking Skills. INCoS 2014: 710-715 - 2013
- [j3]Stefano Di Tore, Paola Aiello, Diana Carmela Di Gennaro, Maurizio Sibilio:
"Il Gioco delle Forme": Design and Development of an Educational Exergame. Int. J. Digit. Lit. Digit. Competence 4(1): 19-35 (2013) - [j2]Pio Alfredo Di Tore, Nadia Carlomagno, Stefano Di Tore, Maurizio Sibilio:
Digital Umwelt: Towards a Didactic Use of Natural Interfaces. Int. J. Digit. Lit. Digit. Competence 4(1): 38-46 (2013) - [c1]Giuseppina Rita Mangione, Tiziana Discepolo, Pio Alfredo Di Tore, Stefano Di Tore, Carla Cozzarelli, Felice Corona:
Measuring Empathy to Support Learning Design and Narrative Game: A Phenomenological Approach. CISIS 2013: 401-406 - 2012
- [j1]Stefano Di Tore, Paola Aiello, Pio Alfredo Di Tore, Maurizio Sibilio:
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy. Int. J. Digit. Lit. Digit. Competence 3(2): 58-63 (2012)
Coauthor Index
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last updated on 2024-10-30 21:35 CET by the dblp team
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