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International Journal of Child-Computer Interaction, Volume 2
Volume 2, Number 1, January 2014
- Dor Abrahamson:
Building educational activities for understanding: An elaboration on the embodied-design framework and its epistemic grounds. 1-16 - Alexis R. Lauricella, Rachel F. Barr, Sandra L. Calvert:
Parent-child interactions during traditional and computer storybook reading for children's comprehension: Implications for electronic storybook design. 17-25 - Tak Yeon Lee, Matthew Louis Mauriello, June Ahn, Benjamin B. Bederson:
CTArcade: Computational thinking with games in school age children. 26-33 - Abigail Durrant, Jonathan Hook, Roisin McNaney, Keir Williams, Thomas Smith, Tony Stockman, Patrick Olivier:
Interpersonal expression in the special educational needs classroom: An experience-centred design case study. 34-47 - Rashina Hoda, Annette Henderson, Shiree Lee, Bridget Beh, Jason Greenwood:
Aligning technological and pedagogical considerations: Harnessing touch-technology to enhance opportunities for collaborative gameplay and reciprocal teaching in NZ early education. 48-59
- Ceymi Doenyas, Emre Simdi, Ezgi Çagla Özcan, Zehra Çataltepe, Binyamin Birkan:
Autism and tablet computers in Turkey: Teaching picture sequencing skills via a web-based iPad application. 60-71
Volume 2, Number 2, May 2014
- Christiane Moser, Manfred Tscheligi, Bieke Zaman, Vero Vanden Abeele, Luc Geurts, Mieke Vandewaetere, Panos Markopoulos, Peta Wyeth:
Editorial: Learning from failures in game design for children. 73-75 - Olga De Troyer, Erik Janssens:
Supporting the requirement analysis phase for the development of serious games for children. 76-84 - Marie Maertens, Mieke Vandewaetere, Frederik Cornillie, Piet Desmet:
From pen-and-paper content to educational math game content for children: A transfer with added difficulty. 85-92 - Rilla Khaled, Asimina Vasalou:
Bridging serious games and participatory design. 93-100
Volume 2, Number 3, September 2014
- Kirby Deater-Deckard, Shereen El Mallah, Mido Chang, Michael A. Evans, Anderson Norton:
Student behavioral engagement during mathematics educational video game instruction with 11-14 year olds. 101-108
Volume 2, Number 4, December 2014
- Oren Zuckerman, Guy Hoffman, Ayelet Gal-Oz:
In-car game design for children: Promoting interactions inside and outside the car. 109-119 - Linda De Valk, Tilde Bekker, Berry Eggen:
Drawing up the rules: Encouraging children's rule creation in interactive open-ended play. 120-129
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