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Computers in Human Behavior, Volume 80
Volume 80, March 2018
- Anastasia Kononova
, Anna R. McAlister, Hyun Jung Oh:
Screen overload: Pleasant multitasking with screen devices leads to the choice of healthful over less healthful snacks when compared with unpleasant multitasking. 1-11 - Xiaoman Zhao
, Iccha Basnyat
:
Online social support for "Danqin Mama": A case study of parenting discussion forum for unwed single mothers in China. 12-21 - Safdar Hussain
, Wang Guangju, Rana Muhammad Sohail Jafar
, Zahida Ilyas, Ghulam Mustafa, Yang Jianzhou
:
Consumers' online information adoption behavior: Motives and antecedents of electronic word of mouth communications. 22-32 - Sigal Tifferet
, Iris Vilnai-Yavetz:
Self-presentation in LinkedIn portraits: Common features, gender, and occupational differences. 33-48 - Jian Raymond Rui, Michael A. Stefanone:
That tagging was annoying: An extension of expectancy violation theory to impression management on social network sites. 49-58 - Moqian Tian, Ran Tao, Ya Zheng
, Huimin Zhang, Guochun Yang
, Qi Li
, Xun Liu
:
Internet gaming disorder in adolescents is linked to delay discounting but not probability discounting. 59-66 - Ronny Scherer, Jo Tondeur
, Fazilat Siddiq, Evrim Baran
:
The importance of attitudes toward technology for pre-service teachers' technological, pedagogical, and content knowledge: Comparing structural equation modeling approaches. 67-80 - Claudia Manzi, Sharon Coen
, Camillo Regalia
, Ana Maria Yévenes, Cristina Giuliani, Vivian L. Vignoles:
Being in the Social: A cross-cultural and cross-generational study on identity processes related to Facebook use. 81-87 - Arienne Ferchaud
, Jenna Grzeslo, Stephanie Orme, Jared LaGroue:
Parasocial attributes and YouTube personalities: Exploring content trends across the most subscribed YouTube channels. 88-96 - Sabine Reich
, Frank M. Schneider
, Leonie Heling:
Zero Likes - Symbolic interactions and need satisfaction online. 97-102 - Rui-Ting Huang
:
What motivates people to continuously post selfies? The moderating role of perceived relative advantage. 103-111 - Kenneth J. Houghton, Sri Siddhi N. Upadhyay, Celia M. Klin
:
Punctuation in text messages may convey abruptness. Period. 112-121 - Raffaele Filieri
, Charles F. Hofacker
, Salma Alguezaui:
What makes information in online consumer reviews diagnostic over time? The role of review relevancy, factuality, currency, source credibility and ranking score. 122-131 - Veronika Konok, Beáta Korcsok
, Ádám Miklósi, Márta Gácsi
:
Should we love robots? - The most liked qualities of companion dogs and how they can be implemented in social robots. 132-142 - Jaime Ortiz, Wen-Hai Chih, Faa-Shyan Tsai:
Information privacy, consumer alienation, and lurking behavior in social networking sites. 143-157 - Richard L. Lamb, Leonard A. Annetta, Jonah B. Firestone, Elisabeth Etopio:
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations. 158-167 - Youngsoo Shin
, Jinwoo Kim:
Data-centered persuasion: Nudging user's prosocial behavior and designing social innovation. 168-178 - Jorge Javier Maldonado Mahauad
, Mar Pérez-Sanagustín
, René F. Kizilcec, Nicolás Morales, Jorge Munoz-Gama
:
Mining theory-based patterns from Big data: Identifying self-regulated learning strategies in Massive Open Online Courses. 179-196 - Jared M. Hansen, George Saridakis, Vladlena Benson:
Risk, trust, and the interaction of perceived ease of use and behavioral control in predicting consumers' use of social media for transactions. 197-206 - Romilla Syed
, Maryam Rahafrooz, Jeffrey M. Keisler
:
What it takes to get retweeted: An analysis of software vulnerability messages. 207-215 - Tobias Greitemeyer:
The spreading impact of playing violent video games on aggression. 216-219 - Rajibul Hasan
, Ashish Kumar Jha
, Yi Liu
:
Excessive use of online video streaming services: Impact of recommender system use, psychological factors, and motives. 220-228 - H. J. François Dengah II, Jeffrey G. Snodgrass, Robert J. Else, Evan R. Polzer:
The social networks and distinctive experiences of intensively involved online gamers: A novel mixed methods approach. 229-242 - Soyeon Kim, Jay Kandampully, Anil Bilgihan:
The influence of eWOM communications: An application of online social network framework. 243-254 - Margot Peeters
, Ina M. Koning
, Regina J. J. M. van den Eijnden:
Predicting Internet Gaming Disorder symptoms in young adolescents: A one-year follow-up study. 255-261 - William Ash-Houchen
, Celia C. Lo:
Intersections of gender and sexual minority status: Co-occurring bullying victimization among adolescents. 262-270 - Pantea Foroudi
, Suraksha Gupta, Uthayasankar Sivarajah
, Amanda Broderick:
Investigating the effects of smart technology on customer dynamics and customer experience. 271-282 - Matthew Barr
:
Student attitudes to games-based skills development: Learning from video games in higher education. 283-294 - S. Mo Jang, Joon K. Kim
:
Third person effects of fake news: Fake news regulation and media literacy interventions. 295-302 - Brandon T. McDaniel
, Adam M. Galovan
, Jaclyn D. Cravens, Michelle Drouin:
"Technoference" and implications for mothers' and fathers' couple and coparenting relationship quality. 303-313 - Kee-Young Kwahk, Do-Hyung Park
:
Leveraging your knowledge to my performance: The impact of transactive memory capability on job performance in a social media environment. 314-330 - Hadziq Fabroyir
, Wei-Chung Teng
:
Navigation in virtual environments using head-mounted displays: Allocentric vs. egocentric behaviors. 331-343 - Joseph Macey
, Juho Hamari
:
Investigating relationships between video gaming, spectating esports, and gambling. 344-353 - Tiphaine Colliot
, Éric Jamet
:
How does adding versus self-generating a hierarchical outline while learning from a multimedia document influence students' performances? 354-361 - Shan Xu, Prabu David
:
Distortions in time perceptions during task switching. 362-369 - Lei Han, Fengqiang Gao, Xiao Hou, Dianzhao Xie, Min Jou, Chun-Chiang Huang:
Do covered nude photographs in the internet induce sexual cognition - A study of event-related potential. 370-378 - Chang-Hyun Jin
:
Self-concepts in cyber censorship awareness and privacy risk perceptions: What do cyber asylum-seekers have? 379-389 - Jung-Hyun Kim
:
Psychological issues and problematic use of smartphone: ADHD's moderating role in the associations among loneliness, need for social assurance, need for immediate connection, and problematic use of smartphone. 390-398 - Anna Felnhofer
, Johanna Xenia Kafka
, Helmut Hlavacs, Leon Beutl, Ilse Kryspin-Exner, Oswald D. Kothgassner
:
Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents. 399-406
- Francisco José García-Peñalvo
, António José Mendes
:
Exploring the computational thinking effects in pre-university education. 407-411 - Xabier Basogain
, Miguel Ángel Olabe
, Juan Carlos Olabe, Mauricio Javier Rico:
Computational Thinking in pre-university Blended Learning classrooms. 412-419 - Pablo Martín-Ramos
, Maria João Lopes, M. Margarida Lima da Silva, Pedro Gomes, Pedro S. Pereira da Silva, José P. P. Domingues, Manuela Ramos Silva:
Reprint of 'First exposure to Arduino through peer-coaching: Impact on students' attitudes towards programming'. 420-427 - Pablo Molins-Ruano
, Carlos González-Sacristán, Carlos García-Saura
:
Phogo: A low cost, free and "maker" revisit to Logo. 428-440 - Marcos Román-González
, Juan-Carlos Pérez-González
, Jesús Moreno-León
, Gregorio Robles
:
Extending the nomological network of computational thinking with non-cognitive factors. 441-459 - Camino Fernández Llamas
, Miguel Ángel Conde González
, Francisco J. Rodríguez-Lera
, Francisco Jesús Rodríguez-Sedano
, Francisco J. García-Peñalvo
:
May I teach you? Students' behavior when lectured by robotic vs. human teachers. 460-469 - Maria José Marcelino, Teresa Pessoa
, Celeste Vieira, Tatiana Salvador, António José Mendes
:
Learning Computational Thinking and scratch at distance. 470-477
- Dana Ruggiero, Laura Green:
Corrigendum to "Problem solving through digital game design: A quantitative content analysis" [Computers in Human Behavior 73 (2017) 28-37]. 478-479 - Dana Ruggiero:
Corrigendum to "The effect of a persuasive social impact game on affective learning and attitude" [Computers in Human Behavior 45 (2015) 213-221]. 480 - Dana Ruggiero:
Corrigendum to "Big fish: Prestige and admiration in game studies scholarship" [Computers in Human Behavior 56 (2016) 330-336]. 481

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