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SCCG 2009: Budmerice, Slovakia
- Helwig Hauser, Stephen N. Spencer:
Spring Conference on Computer Graphics, SCCG 2009, Budmerice, Slovakia, April 23-25, 2009. ACM 2009, ISBN 978-1-4503-0769-7
Keynote talk
- Helwig Hauser:
Visualization: a subjective point of view. 7-8
Invited talks
- Alan Chalmers, David M. Howard, Christopher Moir:
Real virtuality: a step change from virtual reality. 9-16 - Tor Dokken:
3D internet and experiences from proposal writing for call 4 in the FP7 ICT-program. 17 - Michael Wimmer:
Advances in real-time rendering. 18
Visualization
- Andreas E. Lie, Johannes Kehrer, Helwig Hauser:
Critical design and realization aspects of glyph-based 3D data visualization. 19-26 - Karljohan E. Lundin Palmerius, Matthew Cooper, Anders Ynnerman:
Flow field visualization using vector field perpendicular surfaces. 27-34 - Ronald Peikert, Filip Sadlo:
Topologically relevant stream surfaces for flow visualization. 35-42
Advanced rendering
- Joakim Löw, Anders Ynnerman, Per Larsson, Jonas Unger:
HDR light probe sequence resampling for realtime incident light field rendering. 43-50 - Jirí Bittner, Vlastimil Havran:
RDH: ray distribution heuristics for construction of spatial data structures. 51-58 - Colin Fowler, Steven Collins, Michael Manzke:
Accelerated entry point search algorithm for real-time ray-tracing. 59-66
Modeling
- Milán Magdics:
Real-time generation of L-system scene models for rendering and interaction. 67-74 - José Juan Aliaga, Caroline Larboulette:
Physically based animation of sea anemones in real-time. 75-82 - Gottfried Eibner, Anton L. Fuhrmann, Werner Purgathofer:
Generating predictable and convincing folds for leather seat design. 83-86
Efficient rendering
- Tamás Umenhoffer, Balázs Tóth, László Szirmay-Kalos:
Efficient methods for ambient lighting. 87-94 - Roberto Torres, Pedro J. Martín, Antonio Gavilanes:
Ray casting using a roped BVH with CUDA. 95-102 - Balázs Domonkos, Gábor Jakab:
A programming model for GPU-based parallel computing with scalability and abstraction. 103-111
Volumes
- Veronika Soltészová, Maurice Termeer, M. Eduard Gröller:
Advanced volume painting with game controllers. 113-120 - Åsmund Birkeland, Ivan Viola:
View-dependent peel-away visualization for volumetric data. 121-128 - Balázs Csébfalvi, Balázs Domonkos:
Interactively controlling the smoothing and postaliasing effects in volume visualization. 129-136
Geometry
- Michal Zemek, Ivana Kolingerová:
Hybrid algorithm for deletion of a point in regular and Delaunay triangulation. 137-144 - Martin Brunnhuber, Gerd Hesina, Robert F. Tobler, Stephan Mantler:
Interactive person path analysis in reconstructed public buildings. 145-150
User studies
- Vedad Hulusic, Gabriela Czanner, Kurt Debattista, Elena Sikudová, Piotr Dubla, Alan Chalmers:
Investigation of the beat rate effect on frame rate for animated content. 151-159 - Belma Ramic-Brkic, Alan Chalmers, Kevin Boulanger, Sumanta N. Pattanaik, James Anthony Covington:
Cross-modal affects of smell on the real-time rendering of grass. 161-166 - Joung Huem Kwon, Alan Chalmers, Silvester Czanner, Gabriela Czanner, John A. Powell:
A study of visual perception: social anxiety and virtual realism. 167-172 - Jasminka Hasic, Alan Chalmers:
Saliency in motion: selective rendering of dynamic virtual environments. 173-180
Interacting objects
- Sho Kurose, Shigeo Takahashi:
Constraint-based simulation of interactions between fluids and unconstrained rigid bodies. 181-188 - Ruediger Schmedding, Marc Gissler, Matthias Teschner:
Optimized damping for dynamic simulations. 189-196 - Umut Koçak, Karljohan E. Lundin Palmerius, Matthew Cooper:
Dynamic deformation using adaptable, linked asynchronous FEM regions. 197-204 - Muiris Woulfe, Michael Manzke:
A framework for benchmarking interactive collision detection. 205-212
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