ICDTE 2022: Hangzhou, China

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Chapter I - Blended Learning, Hybrid Teaching and Flipped Classroom

Chapter II - Game-based Learning and Gamification in Education

Chapter III - Artificial Intelligence and Machine Learning in Education

Chapter IV - Computer Aided Instruction and ICT-integrated Education

Chapter V - Online Learning and Students' Perception on E-learning

Chapter VI - Applied Computing and Applied Statistical Analysis in Education

Chapter VII - Computer Science Education and Innovative Teaching Technology

Chapter VIII - Design and Evaluation of Educational Information System