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HCI 2023: Copenhagen, Denmark - Volume 31
- Panayiotis Zaphiris, Andri Ioannou:
Learning and Collaboration Technologies - 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II. Lecture Notes in Computer Science 14041, Springer 2023, ISBN 978-3-031-34549-4
XR for Learning and Education
- Samantha D. Aguilar, Heather Burte, Zohreh Shaghaghian, Philip Yasskin, Jeffrey Liew, Wei Yan:
Enhancing Usability in AR and Non-AR Educational Technology: An Embodied Approach to Geometric Transformations. 3-21 - Mike Brayshaw, Neil A. Gordon, Francis Kambili-Mzembe, Tareq Aljaber:
Why the Educational Metaverse Is Not All About Virtual Reality Apps. 22-32 - Anne-Marie Cederqvist, Alexina Thorén Williams:
An Exploratory Case Study on Student Teachers' Experiences of Using the AR App Seek by iNaturalist When Learning About Plants. 33-52 - Maria Christoforou, Fotini Efthimiou:
Introducing Dreams of Dali in a Tertiary Education ESP Course: Technological and Pedagogical Implementations. 53-65 - Omar Cóndor-Herrera, Carlos Ramos-Galarza:
Implementation of Augmented Reality Resources in the Teaching-Learning Process. Qualitative Analysis. 66-78 - Emma Edstrand, Jeanette Sjöberg, Sylvana Sofkova Hashemi:
Teachers' Educational Design Using Adaptive VR-Environments in Multilingual Study Guidance to Promote Students' Conceptual Knowledge. 79-94 - Thomas Keller, Martin Berger, Janick Michot, Elke Brucker-Kley, Reto Knaack:
Didactics and Technical Challenges of Virtual Learning Locations for Vocational Education and Training. 95-114 - Soundarya Korlapati, Cheryl D. Seals:
WebAR-NFC to Gauge User Immersion in Education and Training. 115-126 - William Kwabla, Furkan Dinc, Khalil Oumimoun, Sinan Kockara, Tansel Halic, Doga Demirel, Sreekanth Arikatla, Shahryar Ahmadi:
Evaluation of WebRTC in the Cloud for Surgical Simulations: A Case Study on Virtual Rotator Cuff Arthroscopic Skill Trainer (ViRCAST). 127-143 - Yu-Hsu Lee, Sheng-Wei Peng:
Building VR Learning Material as Scaffolding for Design Students to Propose Home Appliances Shape Ideas. 144-160 - Yuan Liu, Wei Gao, Yao Song:
Digital Interactive Learning Ecosystems in Metaverse - Educational Path Based on Immersive Learning. 161-169 - Ilias Logothetis, Iraklis Katsaris, Myron Sfyrakis, Nikolas Vidakis:
3D Geography Course Using AR: The Case of the Map of Greece. 170-182 - Kenroh Matsuda, Nobuaki Kikkawa, Seiji Kajita, Sota Sato, Tomohiro Tanikawa:
Educational Effect of Molecular Dynamics Simulation in a Smartphone Virtual Reality System. 183-198 - Ryoma Nakao, Tatsuo Nakajima:
The Effect of Changes in the Environment in a Virtual Space on Learning Effectiveness. 199-211 - Stefan Thurner, Sandra Schön, Martin Ebner, Philipp Leitner, Lea M. Daling:
Perceived Effects of Mixed Reality in Distance Learning for the Mining Education Sector. 212-226 - Ching-Yun Yu, Jung Hyup Kim, Sara Mostowfi, Fang Wang, Danielle Oprean, Kangwon Seo:
Developing an Augmented Reality-Based Interactive Learning System with Real-Time Location and Motion Tracking. 227-238 - Zhang Zhang, Zhiyi Xu:
Study on VR Science Educational Games Based on Participatory Design and Flow Theory. 239-251
Learning with Robots
- Aino Ahtinen, Aparajita Chowdhury, Nasim Beheshtian, Valentina Ramirez Millan, Chia-Hsin Wu:
Collaborative Learning with Social Robots - Reflections on the Novel Co-learning Concepts Robocamp and Robotour. 255-270 - Janine Breßler, Janett Mohnke:
Can a Humanoid Robot Motivate Children to Read More? Yes, It Can! 271-286 - Ilona Buchem, Lewe Christiansen, Susanne Glissmann-Hochstein, Stefano Sostak:
Learning Agile Estimation in Diverse Student Teams by Playing Planning Poker with the Humanoid Robot NAO. Results from Two Pilot Studies in Higher Education. 287-299 - Murilo De Oliveira, Larissa Paschoalin, Vitor Teixeira, Marília Abrahão Amaral, Leonelo Dell Anhol Almeida:
Thinking Open and Ludic Educational Robotics: Considerations Based on the Interaction Design Principles. 300-315 - Kenyu Ito, Akihiro Kashihara:
Authoring Robot Presentation Behavior for Promoting Self-review. 316-326 - Qianxi Jia, Jiaxin Lee, Yi Pang:
Praise for the Robot Model Affects Children's Sharing Behavior. 327-335 - Louis Kohler, Margarida Romero:
Assessment of Divergent Thinking in a Social and Modular Robotics Task: An Edit Distance Approach at the Configuration Level. 336-349 - Gila Kurtz, Dan Kohen-Vacs:
Welcome to the University! Students' Orientation Activity Mediated by a Social Robot. 350-358 - Moshe Leiba, Tomer Zulhian, Ido Barak, Ziv Massad:
Designing Pedagogical Models for Human-Robot-Interactions - A Systematic Literature Review (SLR). 359-370 - Christina Pasalidou, Nikolaos Fachantidis, Efthymia Koiou:
Using Augmented Reality and a Social Robot to Teach Geography in Primary School. 371-385 - Takafumi Sato, Akihiro Kashihara:
Complementary Teaching Support with Robot in English Communication. 386-395 - Haeseon Yun, Heiko Hübert, Johann Chevalère, Niels Pinkwart, Verena V. Hafner, Rebecca Lazarides:
Analyzing Learners' Emotion from an HRI Experiment Using Facial Expression Recognition Systems. 396-407
Virtual, Blended and Hybrid Learning
- Arlind Avdullahu, Thomas Herrmann, Nikol Rummel:
Requirements Analysis to Support Equal Participation in Hybrid Collaboration Settings in Higher Education. 411-430 - Eirini Christou, Antigoni Parmaxi, Anna Nicolaou, Eleni Pashia:
Learning Spaces in Higher Education: A Systematic Literature Review. 431-446 - Omar Cóndor-Herrera, Mónica Bolaños-Pasquel, Carlos Ramos-Galarza, Jorge Cruz-Cárdenas:
From Face-to-Face Learning to Virtual Learning: Students' Perspective. 447-455 - Jorge Cruz-Cárdenas, Javier Parra-Domínguez, Ekaterina Zabelina, Olga Deyneka, Carlos Ramos-Galarza:
Blended Learning and Higher Education: A Bibliometric Analysis. 456-465 - Alicia García-Holgado, Andrea Vázquez-Ingelmo, Sonia Verdugo-Castro, Francisco José García-Peñalvo, Elisavet Kiourti, Daina Gudoniene, Maria Kyriakidou, Liliana Romaniuc, Katarzyna Rak, Leo Kraus, Peter Frühmann:
Preliminary Validation of ENGAME: Fostering Civic Participation and Social Inclusion Through an E-Learning Game. 466-481 - Lakshmi Preethi Kamak, Vijay Mago:
Assessing the Impact of Using Python to Teach Computational Thinking for Remote Schools in a Blended Learning Environment. 482-500 - Tatsuya Kawakami, Yasuyuki Sumi, Taku Yamaguchi, Michiko Oba:
Analysis of Relationship Between Preparation and Classroom Activities of Flipped Classroom Using Worksheets. 501-519 - Romina Kühn, Karl Kegel, Felix Kallenbach, Mandy Korzetz, Uwe Aßmann, Thomas Schlegel:
Mobile Device-Based Interactions for Collocated Direct Voting in Collaborative Scenarios. 520-537 - Nafisul Kiron, Mehnuma Tabassum Omar, Julita Vassileva:
Powergaming by Spamming in a Learning Game. 538-550 - Kanitsorn Suriyapaiboonwattana, Kate Hone:
Exploring the Factors Affecting Learning Satisfaction in MOOC: A Case Study of Higher Education in a Developing Country. 551-569 - Ning Wang, Eric Greenwald, Ryan Montgomery, Maxyn Leitner:
The Analysis of Student Errors in ARIN-561 - An Educational Game for Learning Artificial Intelligence for High School Students. 570-581 - Dan Zhu, Yeqiu Yang:
An Analytical Framework for Designing Future Hybrid Creative Learning Spaces: A Pattern Approach. 582-597
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