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Publication search results
found 18 matches
- 2016
- Marilyn Ault, Jana Craig-Hare, Bruce Frey:
The Impact of a Racing Feature on Middle School Science Students' Performance in an Educational Game: The Effect of Content-Free Game-Actions. Int. J. Game Based Learn. 6(3): 18-33 (2016) - Fabio Chiarello, Maria Gabriella Castellano:
Board Games and Board Game Design as Learning Tools for Complex Scientific Concepts: Some Experiences. Int. J. Game Based Learn. 6(2): 1-14 (2016) - Gene Dalton, Ann Devitt:
Gaeilge Gaming: Assessing how games can help children to learn Irish. Int. J. Game Based Learn. 6(4): 22-38 (2016) - Don Davis, Vittorio Marone:
Learning in Discussion Forums: An Analysis of Knowledge Construction in a Gaming Affinity Space. Int. J. Game Based Learn. 6(3): 1-17 (2016) - Matthew Duvall, Anthony Matranga, Aroutis Foster, Jason Silverman:
Mobile Learning: Technology as Mediator of Personal and School Experiences. Int. J. Game Based Learn. 6(1): 30-42 (2016) - Azita Iliya Abdul Jabbar, Patrick Felicia:
Towards a Conceptual Framework of GBL Design for Engagement and Learning of Curriculum-based Content. Int. J. Game Based Learn. 6(4): 87-108 (2016) - Paul Keating:
Games for Social Change: Review of the Potential for Multi Player Online Gaming to Facilitate the Emergence and Growth of Progressive Movements for Social Change within Youth and Community Work. Int. J. Game Based Learn. 6(4): 73-86 (2016) - Jennifer E. Killham, Adam Saligman, Kelli Jette:
Unmasking the Mystique: Utilizing Narrative Character-Playing Games to Support English Language Fluency. Int. J. Game Based Learn. 6(4): 1-21 (2016) - Heide K. Lukosch, Daan Groen, Shalini Kurapati, Roland Klemke, Alexander Verbraeck:
The Role of Awareness for Complex Planning Task Performance: A Microgaming Study. Int. J. Game Based Learn. 6(2): 15-28 (2016) - Emanuela Marchetti, Andrea Valente:
What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers. Int. J. Game Based Learn. 6(2): 29-45 (2016) - Ilaria Mariani, Enrico Gandolfi:
Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study. Int. J. Game Based Learn. 6(3): 50-73 (2016) - Apostolos Mavridis, Thrasyvoulos Tsiatsos, Theodouli Terzidou:
Designing and Deploying 3D Collaborative Games in Education. Int. J. Game Based Learn. 6(1): 43-57 (2016) - Alison McNamara:
Digital Gesture-Based Games: An Evolving Classroom. Int. J. Game Based Learn. 6(4): 52-72 (2016) - Gary O'Reilly, David Coyle, Conall Tunney:
Even Buddhist Monks Use a Gong: A Mindfulness Skills Programme for Young People Delivered through the "Mindful Gnats" Computer Game and App. Int. J. Game Based Learn. 6(4): 39-51 (2016) - Liesa Reitz, Aline Sohny, Gerrit Lochmann:
VR-Based Gamification of Communication Training and Oral Examination in a Second Language. Int. J. Game Based Learn. 6(2): 46-61 (2016) - Donald Richardson:
Exploring the Potential of a Location Based Augmented Reality Game for Language Learning. Int. J. Game Based Learn. 6(3): 34-49 (2016) - David Weintrop, Nathan R. Holbert, Michael S. Horn, Uri Wilensky:
Computational Thinking in Constructionist Video Games. Int. J. Game Based Learn. 6(1): 1-17 (2016) - Bradley E. Wiggins:
An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education. Int. J. Game Based Learn. 6(1): 18-29 (2016)
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