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@article{DBLP:journals/ijgbl/AultCF16,
  author       = {Marilyn Ault and
                  Jana Craig{-}Hare and
                  Bruce Frey},
  title        = {The Impact of a Racing Feature on Middle School Science Students'
                  Performance in an Educational Game: The Effect of Content-Free Game-Actions},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {3},
  pages        = {18--33},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016070102},
  doi          = {10.4018/IJGBL.2016070102},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/AultCF16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ChiarelloC16,
  author       = {Fabio Chiarello and
                  Maria Gabriella Castellano},
  title        = {Board Games and Board Game Design as Learning Tools for Complex Scientific
                  Concepts: Some Experiences},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {2},
  pages        = {1--14},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016040101},
  doi          = {10.4018/IJGBL.2016040101},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgbl/ChiarelloC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DaltonD16,
  author       = {Gene Dalton and
                  Ann Devitt},
  title        = {Gaeilge Gaming: Assessing how games can help children to learn Irish},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {4},
  pages        = {22--38},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016100102},
  doi          = {10.4018/IJGBL.2016100102},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/DaltonD16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DavisM16,
  author       = {Don Davis and
                  Vittorio Marone},
  title        = {Learning in Discussion Forums: An Analysis of Knowledge Construction
                  in a Gaming Affinity Space},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {3},
  pages        = {1--17},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016070101},
  doi          = {10.4018/IJGBL.2016070101},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/DavisM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/DuvallMFS16,
  author       = {Matthew Duvall and
                  Anthony Matranga and
                  Aroutis Foster and
                  Jason Silverman},
  title        = {Mobile Learning: Technology as Mediator of Personal and School Experiences},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {1},
  pages        = {30--42},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016010103},
  doi          = {10.4018/IJGBL.2016010103},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgbl/DuvallMFS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/JabbarF16,
  author       = {Azita Iliya Abdul Jabbar and
                  Patrick Felicia},
  title        = {Towards a Conceptual Framework of {GBL} Design for Engagement and
                  Learning of Curriculum-based Content},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {4},
  pages        = {87--108},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016100106},
  doi          = {10.4018/IJGBL.2016100106},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/JabbarF16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Keating16,
  author       = {Paul Keating},
  title        = {Games for Social Change: Review of the Potential for Multi Player
                  Online Gaming to Facilitate the Emergence and Growth of Progressive
                  Movements for Social Change within Youth and Community Work},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {4},
  pages        = {73--86},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016100105},
  doi          = {10.4018/IJGBL.2016100105},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/Keating16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/KillhamSJ16,
  author       = {Jennifer E. Killham and
                  Adam Saligman and
                  Kelli Jette},
  title        = {Unmasking the Mystique: Utilizing Narrative Character-Playing Games
                  to Support English Language Fluency},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {4},
  pages        = {1--21},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016100101},
  doi          = {10.4018/IJGBL.2016100101},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/KillhamSJ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/LukoschGKKV16,
  author       = {Heide K. Lukosch and
                  Daan Groen and
                  Shalini Kurapati and
                  Roland Klemke and
                  Alexander Verbraeck},
  title        = {The Role of Awareness for Complex Planning Task Performance: {A} Microgaming
                  Study},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {2},
  pages        = {15--28},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016040102},
  doi          = {10.4018/IJGBL.2016040102},
  timestamp    = {Mon, 15 Jun 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgbl/LukoschGKKV16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MarchettiV16,
  author       = {Emanuela Marchetti and
                  Andrea Valente},
  title        = {What a Tangible Digital Installation for Museums Can Offer to Autistic
                  Children and Their Teachers},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {2},
  pages        = {29--45},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016040103},
  doi          = {10.4018/IJGBL.2016040103},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/MarchettiV16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MarianiG16,
  author       = {Ilaria Mariani and
                  Enrico Gandolfi},
  title        = {Negative Experiences as Learning Trigger: {A} Play Experience Empirical
                  Research on a Game for Social Change Case Study},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {3},
  pages        = {50--73},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016070104},
  doi          = {10.4018/IJGBL.2016070104},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/MarianiG16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/MavridisTT16,
  author       = {Apostolos Mavridis and
                  Thrasyvoulos Tsiatsos and
                  Theodouli Terzidou},
  title        = {Designing and Deploying 3D Collaborative Games in Education},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {1},
  pages        = {43--57},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016010104},
  doi          = {10.4018/IJGBL.2016010104},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgbl/MavridisTT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/McNamara16,
  author       = {Alison McNamara},
  title        = {Digital Gesture-Based Games: An Evolving Classroom},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {4},
  pages        = {52--72},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016100104},
  doi          = {10.4018/IJGBL.2016100104},
  timestamp    = {Fri, 25 Dec 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/McNamara16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/OReillyCT16,
  author       = {Gary O'Reilly and
                  David Coyle and
                  Conall Tunney},
  title        = {Even Buddhist Monks Use a Gong: {A} Mindfulness Skills Programme for
                  Young People Delivered through the "Mindful Gnats" Computer Game and
                  App},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {4},
  pages        = {39--51},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016100103},
  doi          = {10.4018/IJGBL.2016100103},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/OReillyCT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/ReitzSL16,
  author       = {Liesa Reitz and
                  Aline Sohny and
                  Gerrit Lochmann},
  title        = {VR-Based Gamification of Communication Training and Oral Examination
                  in a Second Language},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {2},
  pages        = {46--61},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016040104},
  doi          = {10.4018/IJGBL.2016040104},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/ReitzSL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Richardson16,
  author       = {Donald Richardson},
  title        = {Exploring the Potential of a Location Based Augmented Reality Game
                  for Language Learning},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {3},
  pages        = {34--49},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016070103},
  doi          = {10.4018/IJGBL.2016070103},
  timestamp    = {Sun, 06 Oct 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgbl/Richardson16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/WeintropHHW16,
  author       = {David Weintrop and
                  Nathan R. Holbert and
                  Michael S. Horn and
                  Uri Wilensky},
  title        = {Computational Thinking in Constructionist Video Games},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {1},
  pages        = {1--17},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016010101},
  doi          = {10.4018/IJGBL.2016010101},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijgbl/WeintropHHW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijgbl/Wiggins16,
  author       = {Bradley E. Wiggins},
  title        = {An Overview and Study on the Use of Games, Simulations, and Gamification
                  in Higher Education},
  journal      = {Int. J. Game Based Learn.},
  volume       = {6},
  number       = {1},
  pages        = {18--29},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJGBL.2016010102},
  doi          = {10.4018/IJGBL.2016010102},
  timestamp    = {Tue, 24 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijgbl/Wiggins16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}