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Publication search results
found 22 matches
- 2014
- Leigh Achterbosch
, Charlynn Miller, Christopher Turville, Peter Vamplew:
Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games? Comput. Games J. 3(1): 5-18 (2014) - James O. Butler:
Opinion piece on what is missing in games - the state of emergent play. Comput. Games J. 3(2): 190-193 (2014) - Prathap Chandran:
Case study - critical analysis of the educational game 56 Sage Street. Comput. Games J. 3(2): 7-39 (2014) - Richard Emms, Dennis R. Wixon, Simon Wiscombe, Yasser Malaika:
Spatializing play structures and interaction flow using GSML (Game System Modelling Language). Comput. Games J. 3(2): 40-53 (2014) - Mark Grimshaw:
Sounding off on sound. Comput. Games J. 3(2): 194-195 (2014) - Edgar Omar Cebelledo Gutierrez, Olga De Troyer:
Dialogue and social behaviour of agents in games. Comput. Games J. 3(1): 19-33 (2014) - Jonathan Harrison:
Aesop for a digital age. Comput. Games J. 3(2): 196-199 (2014) - Michael J. Heron, Pauline Belford:
'It's only a game' - ethics, empathy and identification in game morality systems. Comput. Games J. 3(1): 34-53 (2014) - Adam Ho:
The value of being powerful or beautiful in games - how game design affects the value of virtual items. Comput. Games J. 3(1): 54-61 (2014) - Adam Kale:
Using motion capture to produce learning software to aid teachers of sign language. Comput. Games J. 3(1): 62-94 (2014) - Conor McKeown, Jenna Ng:
"You have all the weapons you need" - Sucker Punch and the Multiform Gaze. Comput. Games J. 3(2): 54-63 (2014) - Rich Metson, Jon Weinbren:
'Makes you think?' How videogames have a history of neglecting to challenge social conventions. Comput. Games J. 3(2): 64-82 (2014) - Sheila Robinson:
What's fun got to do with it? Comput. Games J. 3(2): 200-202 (2014) - Frank Roddy:
Wrestling with the Controller: Why professional wrestling's relationship with realism and narrative has hindered its remediation into computer game form. Comput. Games J. 3(2): 83-99 (2014) - Lol Scragg:
Everyone is a games developer. Comput. Games J. 3(2): 203-204 (2014) - Martin Williamson Smith, Wei Sun
, John Sutherland, Bobby Mackie:
Game advertising: a conceptual framework and exploration of advertising prevalence. Comput. Games J. 3(1): 95-124 (2014) - Katharina Spiel, Sven Bertel, Michael J. Heron:
Navigation and immersion of blind players in text-based games. Comput. Games J. 3(2): 130-152 (2014) - Matt Stockham:
Procedural Aesthetics - Building a toolset of aesthetic devices for generative games design. Comput. Games J. 3(2): 153-187 (2014) - Malcolm Sutherland:
Editorial: We got lucky - now we are going viral. Comput. Games J. 3(2): 4-6 (2014) - John Sutherland:
Education and training for the video games industry. Comput. Games J. 3(2): 205-207 (2014) - Jim Terkerust:
Square pegs and round holes - games in the liberal arts. Comput. Games J. 3(2): 208-211 (2014) - Taking The Computer Games Journal to the next level - A farewell message from the editors-in-chief. Comput. Games J. 3(1): 3 (2014)
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