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Publication search results
found 32 matches
- 1997
- Shai Avidan, Theodoros Evgeniou, Amnon Shashua, Tomaso A. Poggio:
Image-based view synthesis by combining trilinear tensors and learning techniques. VRST 1997: 103-110 - Mark Billinghurst, Sisinio Baldis, Lydia Matheson, Mark Philips:
3D palette: a virtual reality content creation tool. VRST 1997: 155-156 - Warren Blumenow, George Spanellis, Barry Dwolatzky:
The process agent model and message passing in a distributed processing VR system. VRST 1997: 165-172 - James Boritz, Kellogg S. Booth:
A study of interactive 3D point location in a computer simulated virtual environment. VRST 1997: 181-187 - Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann:
Integration of motion control techniques for virtual human and avatar real-time animation. VRST 1997: 111-118 - Adrian Bullock, Steve Benford:
Access control in virtual environments. VRST 1997: 29-35 - Cheng-Chin Chiang, Alex Huang, Tsing-Shin Wang, Matthew Huang, Yunn Yen Chen, Jun-Wei Hsieh, Ju-Wei Chen, Tse Cheng:
PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds. VRST 1997: 147-154 - Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee:
NetEffect: a network architecture for large-scale multi-user virtual worlds. VRST 1997: 157-163 - Max Froumentin, Eric Varlet:
Dynamic implicit surface tesselation. VRST 1997: 79-86 - Desmond Hii:
zLayer: simulating depth with extended parallax scrolling. VRST 1997: 65-69 - Achim Hummel, Bernd Girod:
Fast dynamic simulation of flexible and rigid bodies with kinematic constraints. VRST 1997: 125-132 - Ken-ichi Kameyama:
Virtual clay modeling system. VRST 1997: 197-200 - Yoshifumi Kitamura, Fumio Kishino:
Consolidated manipulation of virtual and real objects. VRST 1997: 133-138 - Dieter Koller, Gudrun Klinker, Eric Rose, David E. Breen, Ross T. Whitaker, Mihran Tuceryan:
Real-time vision-based camera tracking for augmented reality applications. VRST 1997: 87-94 - SonOu Lee, JunHyeok Heo, KwangYun Wohn:
An efficient collision detection algorithm using range data for walk-through systems. VRST 1997: 119-123 - Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong:
Surface deformation using the sensor glove. VRST 1997: 189-196 - Hiroaki Nishino, Kouichi Utsumiya, Daisuke Kuraoka, Kenji Yoshioka, Kazuyoshi Korida:
Interactive two-handed gesture interface in 3D virtual environments. VRST 1997: 1-8 - Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann:
A versatile navigation interface for virtual humans in collaborative virtual environments. VRST 1997: 45-49 - Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa:
A framework and testbed for studying manipulation techniques for immersive VR. VRST 1997: 21-28 - Marc Proesmans, Luc Van Gool:
Reading between the lines - a method for extracting dynamic 3D with texture. VRST 1997: 95-102 - Dieter Schmalstieg, Michael Gervautz:
Modeling and rendering of outdoor scenes for distributed virtual environments. VRST 1997: 209-215 - Frank Schöffel:
Online radiosity in interactive virtual reality applications. VRST 1997: 201-208 - Youichi Shinomiya, Junji Nomura, Yukio Yoshida, Tetsuhiko Kimura:
Horseback riding therapy simulator with VR technology. VRST 1997: 9-14 - Mel Slater, Yiorgos Chrysanthou:
View volume culling using a probabilistic caching scheme. VRST 1997: 71-77 - Gareth Smith, John A. Mariani:
Using subjective views to enhance 3D applications. VRST 1997: 139-146 - Anthony Steed:
Efficient navigation around complex virtual environments. VRST 1997: 173-180 - Oded Sudarsky, Craig Gotsman:
Output-senstitive rendering and communication in dynamic virtual environments. VRST 1997: 217-223 - Jolanda G. Tromp, Dave Snowdon:
Virtual body language: providing appropriate user interfaces in collaborative virtual environments. VRST 1997: 37-44 - Benjamin Watson, Neff Walker, Larry F. Hodges:
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles. VRST 1997: 59-63 - Jiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, Jei-Tun Wu:
Head motion and latency compensation on localization of 3D sound in virtual reality. VRST 1997: 15-20
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