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Publication search results
found 44 matches
- 2014
- Armelle Bauer, Federico Ulliana, Ali-Hamadi Dicko, Benjamin Gilles, Olivier Palombi, François Faure:
MyCorporisFabrica: making anatomy easy. SIGGRAPH Studio 2014: 16:1 - Lyn Bishop, Nance Paternoster:
Inspirations in digital fine art printmaking. SIGGRAPH Studio 2014: 33:1 - DongSheng Cai, Nobuyoshi Asai, Noriko Nagata:
Emotion of colors: synesthetic cross-modal key modulation. SIGGRAPH Studio 2014: 3:1 - Ricardo Rendon Cepeda:
Developing a 3D model viewer for iOS using COLLADA and OpenGL ES. SIGGRAPH Studio 2014: 26:1 - Michael F. Cohen, Matt Uyttendaele, Eric Stolnitz:
Making the GigaPixelArtZoom. SIGGRAPH Studio 2014: 15:1 - Michael F. Cohen, Matt Uyttendaele, Eric Stolnitz:
Making the GigaPixelArtZoom. SIGGRAPH Studio 2014: 35:1 - Dan Collins, Josh Gigantino, Aubrey Wigner:
Zenith object detector (ZOD): a multi-camera 3D body scanning platform. SIGGRAPH Studio 2014: 43:1 - Jian Cui, Nicoletta Adamo-Villani, Voicu Popescu:
Charismatic and eloquent instructor avatars with scriptable gesture. SIGGRAPH Studio 2014: 18:1 - Gerry Derksen, Stan Ruecker, Piotr Michura:
The role of conversational models in design practice. SIGGRAPH Studio 2014: 6:1 - Marguerite A. Doman, Courtney Starrett, Chlotia Posey Garrison:
Computational bead design. SIGGRAPH Studio 2014: 32:1 - Tomás Dorta, Gokce Kinayoglu, Michael Hoffmann:
Hyve-3D: a new embodied interface for immersive collaborative 3D sketching. SIGGRAPH Studio 2014: 37:1 - Jules Françoise, Norbert Schnell, Frédéric Bevilacqua:
MaD: mapping by demonstration for continuous sonification. SIGGRAPH Studio 2014: 38:1 - Philipp Herholz, Marc Alexa, Wojciech Matusik:
Turning free-form surfaces into manufacturable components. SIGGRAPH Studio 2014: 11:1 - Gil Irizarry:
Make cross-platform mobile apps quickly. SIGGRAPH Studio 2014: 23:1 - Alec Jacobson, Daniele Panozzo, Oliver Glauser, Cédric Pradalier, Otmar Hilliges, Olga Sorkine-Hornung:
Tangible and modular input device for character articulation. SIGGRAPH Studio 2014: 42:1 - Rubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, George W. Fitzmaurice:
DRACO: sketching animated drawings with kinetic textures. SIGGRAPH Studio 2014: 34:1 - Jaeyoung Kim, Byongsue Kang, Shinyoung Rhee, Byengwol Kim, Hyeonjin Yun, Junghwan Sung:
Bitcube: the new kind of physical programming interface with embodied programming. SIGGRAPH Studio 2014: 31:1 - Kumiko Kushiyama, Yuya Kikukawa, Tetsuaki Baba, Paul Haimes, Shinji Sasada:
Mag-B: tactile sand play using an interactive magnetic display. SIGGRAPH Studio 2014: 39:1 - Maria Lantin, Keith Doyle:
Virtual and material: applied research at Emily Carr university. SIGGRAPH Studio 2014: 8:1 - Robert S. Laramee:
Data visualization: a starting point. SIGGRAPH Studio 2014: 29:1-29:2 - Alain Lioret:
Quantum computing for art exploration and creation. SIGGRAPH Studio 2014: 2:1 - Andy Lomas:
Cellular forms: an artistic exploration of morphogenesis. SIGGRAPH Studio 2014: 1:1 - Hironori Mitake, Takahiro Harano, Shingo Fujinaga, Shunsuke Matsuyama, Shinichi Shibata, Masafumi Ezoe, Shoichi Hasegawa:
SprBlender: creation environment for touchable characters. SIGGRAPH Studio 2014: 41:1 - Eddie Murphy:
Design considerations in creating t-shirt artwork for direct-to-garment digital printing. SIGGRAPH Studio 2014: 22:1 - Taro Narahara:
Exploring board game design using digital technologies. SIGGRAPH Studio 2014: 10:1 - Ashley John Pigford:
alphaBot workshop: constructing robots, translating language. SIGGRAPH Studio 2014: 28:1-28:2 - Daniel Plemmons, David Holz:
Creating next-gen 3D interactive apps with motion control and Unity3D. SIGGRAPH Studio 2014: 24:1-24:23 - Tania Pouli, Ronan Boitard, Christel Chamaret, Mekides Abebe, Catherine Serre, David Touze, Edouard François, Erik Reinhard:
HDR in the living room. SIGGRAPH Studio 2014: 5:1 - Inigo Quilez, Pol Jeremias-Vila:
Shadertoy Hackathon. SIGGRAPH Studio 2014: 25:1 - Özge Samanci:
Impact of digital media on comics. SIGGRAPH Studio 2014: 13:1
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