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Publication search results
found 32 matches
- 2016
- Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs:
Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences. ICEC 2016: 126-134 - Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs:
A Revisit of the Measurements on Engagement in Videogames: A New Scale Development. ICEC 2016: 247-252 - Lutz Behnke, Sven Allers, Qi Wang, Christos Grecos, Kai von Luck:
Avatar Density Based Client Assignment. ICEC 2016: 137-148 - Ulrich Brandstätter, Christa Sommerer:
Productive Gaming. ICEC 2016: 260-265 - Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Putchong Uthayopas, Hajimu Iida:
A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming. ICEC 2016: 149-160 - Víctor Fernández-Cervantes, Eleni Stroulia, Benjamin Hunter:
A Grammar-Based Framework for Rehabilitation Exergames. ICEC 2016: 38-50 - Alexander Golombek, Michael Lankes, Jürgen Hagler:
Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game. ICEC 2016: 286-289 - Elisabeth Hackner, Michael Lankes:
Mindtraining: Playful Interaction Techniques for People with Dementia. ICEC 2016: 223-228 - Antonia Kampa, Katrin Stöbener, Ulrike Spierling:
User Interface Prototyping for Handheld Mobile Augmented Reality Applications. ICEC 2016: 229-234 - Isabelle Kniestedt, Marcello A. Gómez Maureira:
Little Fitness Dragon: A Gamified Activity Tracker. ICEC 2016: 205-210 - Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Maria Glenk, Rupert Palme, Anna Felnhofer:
Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors. ICEC 2016: 51-62 - Sinjae Lee, SangBin Kim, JungHyun Han:
Promoting Stretching Activity with Smartwatch - A Pilot Study. ICEC 2016: 211-216 - Stefan Liszio, Maic Masuch:
Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games. ICEC 2016: 235-240 - Artur Lugmayr, Adam Greenfeld, Andrew J. Woods, Pauline Joseph:
Cultural Visualisation of a Cultural Photographic Collection in 3D Environments - Development of 'PAV 3D' (Photographic Archive Visualisation). ICEC 2016: 272-277 - Bernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi:
EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game. ICEC 2016: 102-114 - Simone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder, Monica Divitini:
Anyboard: A Platform for Hybrid Board Games. ICEC 2016: 161-172 - Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa:
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. ICEC 2016: 90-101 - André Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa:
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. ICEC 2016: 77-89 - Pedro R. Ribeiro, Ido Iurgel, Wolfgang Müller, Christian Ressel:
Enrichment of Story Reading with Digital Media. ICEC 2016: 281-285 - Ralf Schmidt, Mirco Zick, Burkhard Schmidt, Maic Masuch:
Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners. ICEC 2016: 63-74 - Volker Settgast, Johanna Pirker, Stefan Lontschar, Stefan Maggale, Christian Gütl:
Evaluating Experiences in Different Virtual Reality Setups. ICEC 2016: 115-125 - Nikitas M. Sgouros:
Geometric Representations for Subjective Time in Digital Narratives. ICEC 2016: 253-259 - Nobumitsu Shikine, Yuki Hayashi, Takeshi Akiba, Mami Tanasaki, Junichi Hoshino:
Game System of Coordination Skills Training for Elderly People. ICEC 2016: 24-37 - Heinrich Söbke, Laura Weitze:
The Challenge to Nurture Challenge - Students' Perception of a Commercial Quiz App as a Learning Tool. ICEC 2016: 15-23 - Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge:
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. ICEC 2016: 3-14 - Line E. Thomsen, Falko Weigert Petersen, Anders Drachen, Pejman Mirza-Babaei:
Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. ICEC 2016: 241-246 - Luís Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua:
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. ICEC 2016: 187-198 - Günter Wallner, Lauri Galbreath, Simone Kriglstein:
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions. ICEC 2016: 201-204 - Thomas Westin, Jérôme Dupire:
Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility. ICEC 2016: 217-222 - Shuo Xiong, Parth Pankaj Tiwary, Hiroyuki Iida:
Solving the Sophistication-Population Paradox of Game Refinement Theory. ICEC 2016: 266-271
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