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Publication search results
found 58 matches
- 2019
- Angeliki Antoniou, Marios Ilias Dejonai, George Lepouras:
'Museum Escape': A Game to Increase Museum Visibility. GALA 2019: 342-350 - Yoeri Appel, Yordan Dimitrov, Sjoerd Gnodde, Natasja van Heerden, Pieter Kools, Daniël Swaab, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
A Serious Game to Inform Young Citizens on Canal Water Maintenance. GALA 2019: 394-403 - Hamna Aslam, Irek Almuhametov, Albert Sakhapov:
Understanding Attitudes Towards Emergency Training Modes: Conventional Drills and Serious Games. GALA 2019: 372-382 - Daniel Atorf, Ehm Kannegieser, Wolfgang Roller:
Study on Enhancing Learnability of a Serious Game by Implementing a Pedagogical Agent. GALA 2019: 158-168 - Berend Baas, Dennis van Peer, Jan Gerling, Matthias Tavasszy, Nathan Buskulic, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
Loud and Clear: The VR Game Without Visuals. GALA 2019: 180-190 - Imre Dániel Báldy, Nikolaj Hansen, Thomas Bjørner:
How to Design and Measure a Serious Game Aiming at Emotional Engagement of Social Anxiety. GALA 2019: 417-427 - Balázs Barna, Szabina Fodor:
A Data-Driven Approach to Analyze User Behavior on a Personalized Gamification Platform. GALA 2019: 266-275 - Liam Mac an Bhaird, Mohammed Al Owayyed, Ronald van Driel, Huinan Jiang, Runar A. Johannessen, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra:
Learning Geothermal Energy Basics with the Serious Game HotPipe. GALA 2019: 312-321 - Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck:
Andromeda: A Personalised Crisis Management Training Toolkit. GALA 2019: 139-147 - Joseph Alexander Brown:
A Focused Conversational Model for Game Design and Play-Tests. GALA 2019: 447-456 - Styliani Chytiroglou, Isabella Pollak, Helen Pain:
Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation. GALA 2019: 92-102 - Bob Dorland, Lennard van Hal, Stanley Lageweg, Jurgen Mulder, Rinke Schreuder, Amir Zaidi, David Alderliesten, Rafael Bidarra:
Quantum Physics vs. Classical Physics: Introducing the Basics with a Virtual Reality Game. GALA 2019: 383-393 - Annebeth Erdbrink, Rens Kortmann, Alexander Verbraeck:
Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions. GALA 2019: 83-91 - Ismael Edrein Espinosa-Curiel, Mitzi Josué Martínez-Rosas, Juan Manuel del Hoyo-Ceja, Edwin Emeth Delgado-Pérez, Edgar Efrén Pozas-Bogarín:
HealthyLunch: A Serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children. GALA 2019: 351-361 - Varvara Garneli, Christos Sotides, Konstantinos Patiniotis, Ioannis Deliyannis, Konstantinos Chorianopoulos:
Designing a 2D Platform Game with Mathematics Curriculum. GALA 2019: 42-51 - Manuel Gentile, Giuseppe Città, Antonio Lieto, Mario Allegra:
Some Notes on the Possibile Role of Cognitive Architectures in Serious Games. GALA 2019: 231-241 - Konstantinos Georgiadis, Tjitske Faber, Wim Westera:
Bolstering Stealth Assessment in Serious Games. GALA 2019: 211-220 - Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera:
Reinforcing Stealth Assessment in Serious Games. GALA 2019: 512-521 - Pierre-Yves Gicquel, Ludovic Hamon, Florian Plaut, Sébastien George:
Albiziapp: A Gamified Tool Dedicated to Tree Mapping. GALA 2019: 287-297 - Pierre-Yves Gicquel, Iza Marfisi-Schottman, Sébastien George:
Lessons Learned from the Development of a Mobile Learning Game Authoring Tool. GALA 2019: 201-210 - Rosanna Di Gioia, Stéphane Chaudron, Monica Gemo, Ignacio Sanchez:
Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks. GALA 2019: 221-230 - Simon Greipl, Korbinian Moeller, Kristian Kiili, Manuel Ninaus:
Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age. GALA 2019: 301-311 - Fatima Hamiye, Bilal Said, Bader Serhan:
A Framework for the Development of Serious Games for Assessment. GALA 2019: 407-416 - Kristian Kiili, Pauliina Tuomi:
Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional Aspects. GALA 2019: 103-113 - Nafisul Kiron, Ifeoma Adaji, Jeff Long, Julita Vassileva:
Tower of Questions (TOQ): A Serious Game for Peer Learning. GALA 2019: 276-286 - Roland Klemke, Alessandra Antonaci, Bibeg Limbu:
Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs. GALA 2019: 256-265 - Markos Konstantakis, Eirini Kalatha, George Caridakis:
Cultural Heritage, Serious Games and User Personas Based on Gardner's Theory of Multiple Intelligences: "The Stolen Painting" Game. GALA 2019: 490-500 - Eleni Korosidou, Tharrenos Bratitsis:
Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners. GALA 2019: 191-200 - Dimosthenis Kotsopoulos, Cleopatra Bardaki, Thanasis G. Papaioannou, Stavros Lounis, George D. Stamoulis, Katerina Pramatari:
Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges. GALA 2019: 572-584 - Anique Kuijpers, Heide K. Lukosch, Alexander Verbraeck:
Exploring a Mixed Method Approach: Simulation Games and Q Methodology. GALA 2019: 522-529
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