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Publication search results
found 21 matches
- 1999
- Daniel Barrero, Mathias Paulin, René Caubet:
A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion. Computer Animation and Simulation 1999: 177-186 - Bobby Bodenheimer, Anna V. Shleyfman, Jessica K. Hodgins:
The Effects of Noise on the Perception of Animated Human Running. Computer Animation and Simulation 1999: 53-63 - Justine Cassell, Timothy W. Bickmore, Lee Campbell, K. Chang, Hannes Högni Vilhjálmsson, Hao Yan:
Requirements for an Architecture for Embodied Conversational Characters. Computer Animation and Simulation 1999: 109-120 - Rémi Cozot, Franck Multon, B. Valton, Bruno Arnaldi:
Animation Levels of Detail Design for Real-Time Virtual Human. Computer Animation and Simulation 1999: 35-44 - Gilles Debunne, Mathieu Desbrun, Alan H. Barr, Marie-Paule Cani:
Interactive multiresolution animation of deformable models. Computer Animation and Simulation 1999: 133-144 - Stéphane Donikian, Frédéric Devillers, Guillaume Moreau:
The Kernel of a Scenario Language for Animation and Simulation. Computer Animation and Simulation 1999: 199-210 - Jean-Denis Fouks, L. Signac:
Continuous learning in a behavioral animation. Computer Animation and Simulation 1999: 211-220 - L. France, Alain Girault, Jean-Dominique Gascuel, Bernard Espiau:
Sensor Modeling for a Walking Robot Simulation. Computer Animation and Simulation 1999: 189-198 - Taro Goto, Marc Escher, Christian Zanardi, Nadia Magnenat-Thalmann:
MPEG-4 based animation with face feature tracking. Computer Animation and Simulation 1999: 89-98 - Ik Soo Lim, Daniel Thalmann:
Pro-actively Interactive Evolution for Computer Animation. Computer Animation and Simulation 1999: 45-52 - David Meaney, Carol O'Sullivan:
Heuristical Real-Time Shadows. Computer Animation and Simulation 1999: 167-176 - Soraia Raupp Musse, Fabien Garat, Daniel Thalmann:
Guiding and Interacting with Virtual Crowds. Computer Animation and Simulation 1999: 23-33 - Jean-Christophe Nebel:
Keyframe interpolation with self-collision avoidance. Computer Animation and Simulation 1999: 77-86 - Carol O'Sullivan, Ralph Radach, Steven Collins:
A Model of Collision Perception for Real-Time Animation. Computer Animation and Simulation 1999: 67-76 - Nancy S. Pollard:
Simple Machines for Scaling Human Motion. Computer Animation and Simulation 1999: 3-11 - Wei Sun, Adrian Hilton, Raymond S. Smith, John Illingworth:
Building Layered Animation Models from Captured Data. Computer Animation and Simulation 1999: 145-154 - Enhua Wu, Yanyun Chen, Tao Yan, Jinhui Feng:
Reconstruction and Physically-based Animation of Trees from Static Images. Computer Animation and Simulation 1999: 157-166 - Tzong-Jer Yang, I-Chen Lin, Cheng-Sheng Hung, Chien-Feng Huang, Ming Ouhyoung:
Speech Driven Facial Animation. Computer Animation and Simulation 1999: 99-108 - Zheng Zhang, Kok Cheong Wong:
Details and Implementation Issues of Animating Brachiation. Computer Animation and Simulation 1999: 123-132 - Victor B. Zordan, Jessica K. Hodgins:
Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulation. Computer Animation and Simulation 1999: 13-22 - Nadia Magnenat-Thalmann, Daniel Thalmann:
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, Milan, Italy, September 7-8, 1999. Eurographics, Springer 1999, ISBN 978-3-211-83392-6 [contents]
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retrieved on 2025-01-13 11:12 CET from data curated by the dblp team
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