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Publication search results
found 75 matches
- 2013
- Dominic Arsenault, Audrey Larochelle:
From Euclidean Space to Albertian Gaze : Traditions of Visual Representation in Games Beyond the Surface. DiGRA Conference 2013 - Jon Back, Annika Waern:
"We are two strong women" - Designing Empowerment in a Pervasive Game. DiGRA Conference 2013 - Hans-Joachim Backe, Espen Aarseth:
Ludic Zombies: An Examination of Zombieism in Games. DiGRA Conference 2013 - Kelly Bergstrom, Marcus Carter, Darryl Woodford, Christopher A. Paul:
Constructing the Ideal EVE Online Player. DiGRA Conference 2013 - Jim Bizzocchi, Michael Nixon, Steve DiPaola, Natalie Funk:
The Role of Micronarrative in the Design and Experience of Digital Games. DiGRA Conference 2013 - Rogelio Enrique Cardona-Rivera, Robert Michael Young:
A Cognitivist Theory of Affordances for Games. DiGRA Conference 2013 - Laureline Chiapello:
Formalizing casual games: A study based on game designers' professional knowledge. DiGRA Conference 2013 - Jonathan Church, Michael Klein:
Assassin's Creed III and the Aesthetics of Disappointment. DiGRA Conference 2013 - Teresa de la Hera Conde-Pumpido:
A Conceptual Model for the Study of Persuasive Games. DiGRA Conference 2013 - Pierre-Marc Côté:
(Re)Mark(s) of the Ninja: Replaying the Remnants. DiGRA Conference 2013 - Chris DeLeon:
Rules in Computer Games Compared to Rules in Traditional Games. DiGRA Conference 2013 - Claire Dormann, Mish Boutet:
Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters. DiGRA Conference 2013 - Shree Durga, Magy Seif El-Nasr, Mariya Shiyko, Carmen Sceppa, Pamela Naab, Lisa Andres:
Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise. DiGRA Conference 2013 - Lina Eklund, Kristine Ask:
The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. DiGRA Conference 2013 - Clara Fernández-Vara:
The Game's Afoot: Designing Sherlock Holmes. DiGRA Conference 2013 - Simon Ferrari:
eSport and the Human Body: foundations for a popular aesthetics. DiGRA Conference 2013 - Simon Ferrari:
From Generative to Conventional Play: MOBA and League of Legends. DiGRA Conference 2013 - Mary Flanagan, Sukdith Punjasthitkul, Max Seidman, Geoff Kaufman, Peter Carini:
Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions. DiGRA Conference 2013 - Ivelise Fortim, Carolina de Moura Grando:
Attention whore! Perception of female players who identify themselves as women in the communities of MMOs. DiGRA Conference 2013 - Jane Friedhoff:
Suit The System To The Player: A Methodology for Physical Creativity. DiGRA Conference 2013 - Jane Friedhoff:
Untangling Twine: A Platform Study. DiGRA Conference 2013 - Maria B. Garda:
Nostalgia in Retro Game Design. DiGRA Conference 2013 - Gabrielle Garner:
Ethnographic Fieldwork in the Study of Game Production. DiGRA Conference 2013 - Lindsay D. Grace:
Affection Games in Digital Play: A Content Analysis of Web Playable Games. DiGRA Conference 2013 - Lindsay D. Grace:
Big Huggin' A Case Study in Affection Gaming. DiGRA Conference 2013 - Stefan Greuter, Susanne Tepe:
Engaging students in OH&S hazard identification through a game. DiGRA Conference 2013 - Jane Gruning:
Good Fences Make Good Neighbors: Values of Digital Objects in FarmVille2. DiGRA Conference 2013 - Mitchell Harrop, Martin R. Gibbs, Marcus Carter:
Everyone's a Winner at Warhammer 40K (or, at least not a loser). DiGRA Conference 2013 - Mitchell Harrop, Martin R. Gibbs, Marcus Carter:
The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. DiGRA Conference 2013 - Amy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak, Alan D. Chatham, Florian Mueller:
Understanding a Socially Awkward Digital Play Journey. DiGRA Conference 2013
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