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Publication search results
found 26 matches
- 2002
- Joanne Bryce, Jason Rutter:
Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility. CGDC Conf. 2002 - Greg Costikyan:
I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. CGDC Conf. 2002 - Mark Finn:
Console Games in the Age of Convergence. CGDC Conf. 2002 - Oliver Julian Holland:
The Similar Eye: Proxy Life and Public Space in the MMORPG. CGDC Conf. 2002 - Aki Järvinen:
Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games. CGDC Conf. 2002 - Peter Judmaier, Gunter Piringer, Jörg Piringer:
Myzel - Selforganization in Networked Worlds. CGDC Conf. 2002 - Jesper Juul:
The Open and the Closed: Games of Emergence and Games of Progression. CGDC Conf. 2002 - Aphra Kerr:
Representing Users in the Design of Digital Games. CGDC Conf. 2002 - Geoff King, Tanya Krzywinska:
Computer Games / Cinema / Interfaces. CGDC Conf. 2002 - Lisbeth Klastrup:
Interaction Forms, Agents and Tellable Events in EverQuest. CGDC Conf. 2002 - Rune Klevjer:
In Defense of Cutscenes. CGDC Conf. 2002 - Lars Konzack:
Computer Game Criticism: A Method for Computer Game Analysis. CGDC Conf. 2002 - Julian Kücklich:
The Study of Computer Games as a Second-Order Cybernetic System. CGDC Conf. 2002 - Petri Lankoski, Satu Heliö:
Approaches to Computer Game Design. CGDC Conf. 2002 - Georg Lauteren:
The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games. CGDC Conf. 2002 - Craig A. Lindley:
The Gameplay Gestalt, Narrative, and Interactive Storytelling. CGDC Conf. 2002 - Helene Madsen, Troels Degn Johansson:
Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW. CGDC Conf. 2002 - Tony Manninen:
Towards Communicative, Collaborative and Constructive Multi-Player Games. CGDC Conf. 2002 - Frans Mäyrä:
Introduction: All Your Base Are Belong to Us. CGDC Conf. 2002 - Stuart Nolan:
iDTV Gamers: The Emergence of a New Community?. CGDC Conf. 2002 - Olli Sotamaa:
All The World's A Botfighter Stage: Notes on Location-based Multi-User Gaming. CGDC Conf. 2002 - Eddo Stern:
A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games. CGDC Conf. 2002 - Riku Suomela, Jouka Mattila, Eero Räsänen, Timo Koskinen:
Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World. CGDC Conf. 2002 - T. L. Taylor:
"Whose Game Is This Anyway?": Negotiating Corporate Ownership in a Virtual World. CGDC Conf. 2002 - Susana Pajares Tosca:
The EverQuest Speech Community. CGDC Conf. 2002 - Proceedings of the Computer Games and Digital Cultures Conference, June 6-8, 2002, Tampere, Finland. 2002 [contents]
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