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Computer Games and Digital Cultures Conference 2002: Tampere, Finland
- Proceedings of the Computer Games and Digital Cultures Conference, June 6-8, 2002, Tampere, Finland. 2002
- Joanne Bryce, Jason Rutter:
Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility. - Greg Costikyan:
I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. - Mark Finn:
Console Games in the Age of Convergence. - Peter Judmaier, Gunter Piringer, Jörg Piringer:
Myzel - Selforganization in Networked Worlds. - Jesper Juul:
The Open and the Closed: Games of Emergence and Games of Progression. - Aki Järvinen:
Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games. - Aphra Kerr:
Representing Users in the Design of Digital Games. - Geoff King, Tanya Krzywinska:
Computer Games / Cinema / Interfaces. - Lisbeth Klastrup:
Interaction Forms, Agents and Tellable Events in EverQuest. - Rune Klevjer:
In Defense of Cutscenes. - Lars Konzack:
Computer Game Criticism: A Method for Computer Game Analysis. - Julian Kücklich:
The Study of Computer Games as a Second-Order Cybernetic System. - Petri Lankoski, Satu Heliö:
Approaches to Computer Game Design. - Georg Lauteren:
The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games. - Craig A. Lindley:
The Gameplay Gestalt, Narrative, and Interactive Storytelling. - Helene Madsen, Troels Degn Johansson:
Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW. - Tony Manninen:
Towards Communicative, Collaborative and Constructive Multi-Player Games. - Frans Mäyrä:
Introduction: All Your Base Are Belong to Us. - Stuart Nolan:
iDTV Gamers: The Emergence of a New Community?. - Oliver Julian Holland:
The Similar Eye: Proxy Life and Public Space in the MMORPG. - Olli Sotamaa:
All The World's A Botfighter Stage: Notes on Location-based Multi-User Gaming. - Eddo Stern:
A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games. - Riku Suomela, Jouka Mattila, Eero Räsänen, Timo Koskinen:
Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World. - T. L. Taylor:
"Whose Game Is This Anyway?": Negotiating Corporate Ownership in a Virtual World. - Susana Pajares Tosca:
The EverQuest Speech Community.
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