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Aki Järvinen
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2020 – today
- 2020
- [c13]Aki Järvinen:
Spatial Design For Beginners: A Playful Journey Through The Virtuality Continuum. SIGGRAPH Labs 2020: 3:1-3:2
2010 – 2019
- 2016
- [c12]Manuel Gentile, Giuseppe Città, Simona Ottaviano, Dario La Guardia, Valentina Dal Grande, Mario Allegra, Aki Järvinen:
A Semantic Frame Approach to Support Serious Game Design. GALA 2016: 246-256
2000 – 2009
- 2009
- [c11]Aki Järvinen:
Workshop: game design for social networks. MindTrek 2009: 224-225 - [c10]Aki Järvinen:
Game design for social networks: interaction design for playful dispositions. Sandbox@SIGGRAPH 2009: 95-102 - 2008
- [c9]Stijn Hoppenbrouwers, Patrick van Bommel, Aki Järvinen:
Method Engineering as Game Design: an Emerging HCI Perspective on Methods and CASE Tools. EMMSAD 2008: 97-111 - 2007
- [c8]Aki Järvinen:
Introducing Applied Ludology: Hands-on Methods for Game Studies. DiGRA Conference 2007 - [c7]Aki Järvinen:
mygamestudies.com: building a community for game design students. Future Play 2007: 247-248 - 2005
- [c6]Aki Järvinen:
Theory as Game: Designing the Game Game. DiGRA Conference 2005 - [c5]Aki Järvinen:
Introduction to Game Design Research. DiGRA Conference 2005 - [c4]Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Järvinen:
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. DiGRA Conference 2005 - 2004
- [j3]Aki Järvinen:
A Meaningful Read: Rules of Play reviewed. Game Stud. 4(1) (2004) - [c3]Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen:
Emotional response patterns and sense of presence during video games: potential criterion variables for game design. NordiCHI 2004: 339-347 - 2003
- [c2]Aki Järvinen:
Making and breaking games: a typology of rules. DiGRA Conference 2003 - 2002
- [j2]Aki Järvinen:
Halo and the Anatomy of the FPS. Game Stud. 2(1) (2002) - [c1]Aki Järvinen:
Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games. CGDC Conf. 2002 - 2001
- [j1]Aki Järvinen:
Quake® goes the environment: game aesthetics and archaeologies. Digit. Creativity 12(2): 67-76 (2001)
Coauthor Index
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