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Game Studies, Volume 2
Volume 2, Number 1, July 2002
- Espen Aarseth:
The Dungeon and the Ivory Tower: Vive La Difference ou Liaison Dangereuse? - James Newman:
The Myth of the Ergodic Videogame - Some thoughts on player-character relationships in videogames. - Torill Mortensen:
Playing With Players - Potential Methodologies for MUDs. - Kurt Squire:
Cultural Framing of Computer/Video Games.
- Celia Pearce:
Sims, BattleBots, Cellular Automata God and Go - A Conversation with Will Wright.
- Aki Järvinen:
Halo and the Anatomy of the FPS.
Volume 2, Number 2, December 2002
- Jonathan Dovey:
Guest Editor's Introduction: Selected Papers from the Game Cultures Conference at Bristol 2001. - Greg M. Smith:
Computer Games Have Words, Too: Dialogue Conventions in Final Fantasy VII. - Helen W. Kennedy:
Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis. - Jairo Lugo, Tony Sampson, Merlyn Lossada:
Latin America's New Cultural Industries still Play Old Games, From the Banana Republic to Donkey Kong. - Talmadge Wright, Eric Boria, Paul Breidenbach:
Creative Player Actions in FPS Online Video Games - Playing Counter-Strike.
- Celia Pearce:
The Player with Many Faces - A Conversation with Louis Castle.
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