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Publication search results
found 41 matches
- 2013
- Paulo Abelha, Vinicius M. Gottin, Angelo E. M. Ciarlini, Eric T. Araujo, António L. Furtado, Bruno Feijó, Fabio A. Guilherme da Silva, Cesar Tadeu Pozzer:
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling. AIIDE 2013 - Tetske Avontuur, Pieter Spronck, Menno van Zaanen:
Player Skill Modeling in Starcraft II. AIIDE 2013 - Sara Bernardini, Kaska Porayska-Pomsta, Harini Sampath:
Designing an Intelligent Virtual Agent for Social Communication in Autism. AIIDE 2013 - Michael Buro, David Churchill:
AIIDE 2013 StarCraft Competition. AIIDE 2013 - Guan-Yi Chen, Edward Chao-Chun Kao, Von-Wun Soo:
Learning Interrogation Strategies while Considering Deceptions in Detective Interactive Stories. AIIDE 2013 - Alexandra Coman, Héctor Muñoz-Avila:
Automated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques. AIIDE 2013 - Christopher Dragert, Jörg Kienzle, Clark Verbrugge:
Scythe AI: A Tool for Modular Reuse of Game AI. AIIDE 2013 - Richard Evans, D. Fox Harrell, Aleissia Laidacker, John Abercrombie:
Invited Talks. AIIDE 2013 - Michael Garber-Barron, Mei Si:
Adaptive Storytelling Through User Understanding. AIIDE 2013 - Paulo Fontaínha Gomes, Arnav Jhala:
AI Authoring for Virtual Characters in Conflict. AIIDE 2013 - Christoffer Holmgård, Julian Togelius, Georgios N. Yannakakis:
Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study. AIIDE 2013 - Damian A. Isla:
Third Eye Crime: Building a Stealth Game Around Occupancy Maps. AIIDE 2013 - Mikhail Jacob, Gaëtan Coisne, Akshay Gupta, Ivan Sysoev, Gaurav Gav Verma, Brian Magerko:
Viewpoints AI. AIIDE 2013 - Mikhail Jacob, Gaëtan Coisne, Akshay Gupta, Ivan Sysoev, Gaurav Gav Verma, Brian Magerko:
Viewpoints AI: Demonstration. AIIDE 2013 - Ulit Jaidee, Héctor Muñoz-Avila:
Modeling Unit Classes as Agents in Real-Time Strategy Games. AIIDE 2013 - Andrew Kope, Caroline Rose, Michael Katchabaw:
Modeling Autobiographical Memory for Believable Agents. AIIDE 2013 - Michael A. Leece, Arnav Jhala:
Reinforcement Learning for Spatial Reasoning in Strategy Games. AIIDE 2013 - Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Towards a Generic Method of Evaluating Game Levels. AIIDE 2013 - David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games. AIIDE 2013 - Linbo Luo, Haiyan Yin, Jinghui Zhong, Wentong Cai, Michael Lees, Suiping Zhou:
Mission-Based Scenario Modeling and Generation for Virtual Training. AIIDE 2013 - Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin:
Prom Week. AIIDE 2013 - Pedro Alves Nogueira, Rui Rodrigues, Eugénio C. Oliveira, Lennart E. Nacke:
Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games. AIIDE 2013 - Santiago Ontañón:
The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games. AIIDE 2013 - Joseph Carter Osborn, April Grow, Michael Mateas:
Modular Computational Critics for Games. AIIDE 2013 - Alejandro Jose Ramirez, Vadim Bulitko, Marcia Spetch:
Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative. AIIDE 2013 - Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer:
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns. AIIDE 2013 - Noor Shaker, Mohammad Shaker, Julian Togelius:
Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. AIIDE 2013 - Noor Shaker, Mohammad Shaker, Julian Togelius:
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels. AIIDE 2013 - Daniel G. Shapiro, Joshua McCoy, April Grow, Ben Samuel, Andrew Stern, Reid Swanson, Mike Treanor, Michael Mateas:
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters. AIIDE 2013 - Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin:
Endless Web. AIIDE 2013
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