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Publication search results
found 491 matches
- 2018
- Luana Rodrigues de Almeida, Liliane S. Machado, Ana Tereza Medeiros, Hemilio F. C. Coelho, Josemberg M. Andrade, Ronei Marcos de Moraes:
The Caixa de Pandora Game: Changing Behaviors and Attitudes toward Violence against Women. Comput. Entertain. 16(3): 2:1-2:13 (2018) - Kleber O. Andrade, Ricardo C. Joaquim, Glauco A. P. Caurin, Marcio K. Crocomo:
Evolutionary Algorithms for a Better Gaming Experience in Rehabilitation Robotics. Comput. Entertain. 16(2): 4:1-4:15 (2018) - Jacques Barnard, Magda Huisman, Günther R. Drevin:
The Development of a Systems Development Methodology for Location-Based Games. Comput. Entertain. 16(3): 1:1-1:47 (2018) - Christopher Bellman, Miguel Vargas Martin, Shane MacDonald, Ruba AlOmari, Ramiro Liscano:
Have We Met Before? Using Consumer-Grade Brain-Computer Interfaces to Detect Unaware Facial Recognition. Comput. Entertain. 16(2): 7:1-7:17 (2018) - Adriana Braun, Rossana Baptista Queiroz, Won-Sook Lee, Bruno Feijó, Soraia Raupp Musse:
Persona: A Method for Facial Analysis in Video and Application in Entertainment. Comput. Entertain. 16(3): 4:1-4:19 (2018) - Thaíse K. L. Costa, Liliane dos Santos Machado, Ana Maria Gondim Valença, Marco A. Winckler, Ronei Marcos de Moraes:
Pegadas: A Portal for Management and Activities Planning with Games and Environments for Education in Health. Comput. Entertain. 16(2): 2:1-2:19 (2018) - Henrik Engström, Per Anders Östblad:
Using Text-to-Speech to Prototype Game Dialog. Comput. Entertain. 16(4): 2:1-2:16 (2018) - Vlasios Kasapakis, Damianos Gavalas:
User-Generated Content in Pervasive Games. Comput. Entertain. 16(1): 3:1-3:23 (2018) - Timo Kellomäki:
Fast Water Simulation Methods for Games. Comput. Entertain. 16(1): 2:1-2:14 (2018) - Zain Khan, David Rojas, Bill Kapralos, Lawrence E. M. Grierson, Adam Dubrowski:
Using a Social Educational Network to Facilitate Peer-Feedback for a Virtual Simulation. Comput. Entertain. 16(2): 5:1-5:15 (2018) - Newton Lee:
Computers-in-Entertainment Ends Its Run: A Final Word from Its Editor-in-Chief. Comput. Entertain. 16(4): 1:1-1:2 (2018) - Daniel Valente de Macedo, Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations. Comput. Entertain. 16(4): 5:1-5:18 (2018) - Matheus R. F. Mendonça, Artur Ziviani:
Network-Based Procedural Story Generation. Comput. Entertain. 16(3): 3:1-3:18 (2018) - Niels Christian Nilsson, Stefania Serafin, Frank Steinicke, Rolf Nordahl:
Natural Walking in Virtual Reality: A Review. Comput. Entertain. 16(2): 8:1-8:22 (2018) - Paulo V. F. Paiva, Liliane S. Machado, Ana Maria Gondim Valença, Thiago V. V. Batista, Ronei Marcos de Moraes:
SimCEC: A Collaborative VR-Based Simulator for Surgical Teamwork Education. Comput. Entertain. 16(2): 3:1-3:26 (2018) - Muralidhar Pantula, K. S. Kuppusamy:
Fast Captions: Towards Making the Video Content Consumption Quicker. Comput. Entertain. 16(4): 3:1-3:13 (2018) - Leônidas S. Pereira, Maurício M. S. Bernardes:
Aspects of Independent Game Production: An Exploratory Study. Comput. Entertain. 16(4): 4:1-4:16 (2018) - Laura Anna Ripamonti, Marco Trubian, Dario Maggiorini, Simone Previti:
Video Games and Operations Research: Two Synergic Partners? Comput. Entertain. 16(1): 1:1-1:12 (2018) - Robert Shewaga, Alvaro Uribe-Quevedo, Bill Kapralos, Kenneth Lee, Fahad Alam:
A Serious Game for Anesthesia-Based Crisis Resource Management Training. Comput. Entertain. 16(2): 6:1-6:16 (2018) - Chen Shu-Hui, Wann-Yih Wu, Jason Dennison:
Validation of EGameFlow: A Self-Report Scale for Measuring User Experience in Video Game Play. Comput. Entertain. 16(3): 6:1-6:15 (2018) - Jacek Sliwinski, Mary Katsikitis, Christian Martyn Jones:
Designing and Evaluating Games for Mindfulness. Comput. Entertain. 16(3): 5:1-5:15 (2018) - Samantha N. Stahlke, Pejman Mirza-Babaei:
Usertesting Without the User: Opportunities and Challenges of an AI-Driven Approach in Games User Research. Comput. Entertain. 16(2): 9:1-9:18 (2018) - Bantita Treepong, Hironori Mitake, Shoichi Hasegawa:
Makeup Creativity Enhancement with an Augmented Reality Face Makeup System. Comput. Entertain. 16(4): 6:1-6:17 (2018) - Alvaro Joffre Uribe, Patrick C. K. Hung, Shih-Chia Huang, Sarajane Marques Peres:
Guest Editorial Preface Deep Learning, Ubiquitous, and Toy Computing. Comput. Entertain. 16(2): 1:1-1:4 (2018) - 2017
- Cliceres Mack Dal Bianco, Adriana Braun, Jovani Brasil, Soraia Raupp Musse:
Preserving the Motion Features in Nonavoiding Collision Crowds. Comput. Entertain. 15(3): 2:1-2:15 (2017) - Giacomo Cappellini, Dario Maggiorini, Laura Anna Ripamonti:
Supporting Team Work in Game Design: Better - Better Team Relationships. Comput. Entertain. 15(1): 5:1-5:19 (2017) - Marc Conrad, Adil Hassan, Lyzgeo Merin Koshy, Aslan Kanamgotov, Athanasios Christopoulos:
Strategies and Challenges to Facilitate Situated Learning in Virtual Worlds Post-Second Life. Comput. Entertain. 15(1): 3:1-3:9 (2017) - John Ferraris, Feng Tian, Christos Gatzidis:
Transition Contour Synthesis with Dynamic Patch Transitions. Comput. Entertain. 15(1): 2:1-2:20 (2017) - Ombretta Gaggi, Claudio Enrico Palazzi, Matteo Ciman, Giorgia Galiazzo, Sandro Franceschini, Milena Ruffino, Simone Gori, Andrea Facoetti:
Serious Games for Early Identification of Developmental Dyslexia. Comput. Entertain. 15(2): 4:1-4:24 (2017) - Alexandros Gouvatsos, Zhidong Xiao, Neil Marsden, Jian J. Zhang:
Posing 3D Models from Drawings. Comput. Entertain. 15(2): 2:1-2:14 (2017)
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