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Publication search results
found 102 matches
- 2020
- Pablo García-Sánchez, Antonio Fernández-Ares, Antonio Miguel Mora:
Data mining of deck archetypes in Hearthstone. CoSECivi 2020: 132-144 - Manuel Sánchez García, Rafael de Lacour Jiménez, Ana María García Linares:
Games studies in architectural education: An experimental graphic approach implemented in Granada University Architecture School. CoSECivi 2020: 1-12 - Alejandro Romero García, Antonio Miguel Mora:
GRETIVE: Un bot evolutivo para HearthStone basado en perfiles(GRETIVE: An evolutionary bot for HearthStone based on profiles). CoSECivi 2020: 145-159 - Cristina Gasch, Miguel Chover, Inmaculada Remolar, Cristina Rebollo:
Multiresolution foliage rendering. CoSECivi 2020: 78-90 - María Á. Cabrera González, Beatriz Porras Florido:
"Diana frente al espejo": Una propuesta de videojuego para la prevención de la violencia de pareja entre jóvenes("Diana in front of the mirror": A video game proposal for the prevention of adolescent dating violence). CoSECivi 2020: 183-193 - Patricia S. Gracia:
Las consecuencias del glitch en el entorno virtual interactivo(The consequences of the glitch in the interactive virtual environment). CoSECivi 2020: 36-46 - Mingxiao Guo, Pablo Gutiérrez-Sánchez, Alejandro Ortega-Álvarez, Pedro A. González-Calero, María Angeles Quiroga, Pedro Pablo Gómez-Martín:
Telemetry and machine learning to speed-up the measure of intelligence through video games. CoSECivi 2020: 160-171 - Alfredo Hernández, Rubén Dapica, Federico Peinado:
Towards a flight instructors simulator based on training scenarios. CoSECivi 2020: 216-223 - Juan Antonio Caballero Hernández, Manuel Palomo-Duarte, Juan Manuel Dodero, Antonio Balderas:
Descubrimiento de modelos de comportamiento de perfiles de jugadores en juegos serios(Discovering player profile behavior models in serious games). CoSECivi 2020: 172-182 - María Eugenia Larreina-Morales:
Siguiente nivel: La accesibilidad a los videojuegos para personas ciegas(Next level: Accessibility to video games for blind people). CoSECivi 2020: 47-56 - Carlos Marín-Lora, Miguel Chover, José Martínez Sotoca:
Un lenguaje para la especificación de la lógica de juegos(A language for specifying game logic). CoSECivi 2020: 57-68 - Jesús Mayor, Raúl Lara-Cabrera, Daniel López-Fernández, Fernando Ortega:
Entornos parcialmente no euclidianos en realidad virtual(Partially non-Euclidean environments in virtual reality). CoSECivi 2020: 91-103 - Raquel Menéndez-Ferreira, Javier Torregrosa, David Camacho:
Diseño de un juego serio para la prevención de la polarización en menores(Designing a serious game for the prevention of polarization in minors). CoSECivi 2020: 194-204 - Andrea Navacerrada:
Subjetividad lúdica e identidad narrativa: del sujeto al yo lúdico de los videojuegos(Ludic subjectivity and narrative identity: from the subject to the ludic self of video games). CoSECivi 2020: 13-23 - José J. Cortés, Federico Peinado:
Development of a user-friendly application for creating tactical role-playing games. CoSECivi 2020: 116-121 - Abdessamed Ouessai, Mohammed Salem, Antonio Miguel Mora:
Parametric action pre-selection for MCTS in real-time strategy games. CoSECivi 2020: 104-115 - Cristina Rebollo, Inmaculada Remolar, Veronica Rossano, Cristina Gasch:
Mejorar la destreza matemática con un videojuego de Realidad Aumentada(Improving math skills using an augmented reality videogame). CoSECivi 2020: 224-235 - María Rodrigo-Yanguas, Marina Martín-Moratinos, Carlos González Tardón, Hilario Blasco-Fontecilla:
Virtual reality and chess. A video game for cognitive training in patients with ADHD. CoSECivi 2020: 205-215 - Diego Romero, Mario Sánchez, José M. Sierra, Maximiliano Miranda, Federico Peinado:
Developing an automated planning tool for non-player character behavior. CoSECivi 2020: 69-77 - David Ruiz-García:
Alternate reality games: Defining gender through an updated taxonomy. CoSECivi 2020: 24-35 - Alejandro Villar, Leonor Cuesta, Rodrigo M. Pérez, Carlos León:
An exploration on automating player personality identification in role playing games. CoSECivi 2020: 122-131 - Raúl Lara-Cabrera, Antonio José Fernández Leiva:
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, On-line, October 7-8, 2020. CEUR Workshop Proceedings 2719, CEUR-WS.org 2020 [contents] - 2017
- Sergio Alloza, Flavio Escribano, Sergi Delgado, Ciprian A. Corneanu, Sergio Escalera:
XBadges. Identifying and training soft skills with commercial video games. Improving persistence, risk taking & spatial reasoning with commercial video games and facial and emotional recognition system. CoSECivi 2017: 13-28 - Italo F. Capasso B., Fernando De la Rosa:
MaruGen: Una herramienta para la generación semi-automática de diseño de videojuegos (MaruGen: a tool for semi-automatic generation of videogame designs). CoSECivi 2017: 30-42 - Águeda Gómez Cambronero, Mercedes Marqués Andrés:
Misión desbloqueada: el diseño de los juegos educativos (Mission unblocked: design of educative videogames). CoSECivi 2017: 29-37 - Irene Camps-Ortueta, José M. Rodríguez-Muñoz, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:
Combining augmented reality with real maps to promote social interaction in treasure hunts. CoSECivi 2017: 131-143 - Fernando Domínguez-Estévez, Antonio A. Sánchez-Ruiz, Pedro Pablo Gómez-Martín:
Training Pac-Man bots using reinforcement learning and case-based reasoning. CoSECivi 2017: 144-156 - Jaume Esteve, Federico Peinado:
FX Interactive: growth and decline of the Spanish video games publisher. CoSECivi 2017: 157-162 - Álvaro Gutiérrez-Rodríguez, Antonio Miguel Mora, Antonio José Fernández Leiva:
Optimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos (Humanness optimization of Unreal Tournament 2004 bots by means of evolutionary algorithms). CoSECivi 2017: 103-118 - Raúl Lara-Cabrera, Víctor Rodríguez-Fernández, Javier Paz-Sedano, David Camacho:
Procedural generation of balanced levels for a 3D paintball game. CoSECivi 2017: 43-55
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