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Publication search results
found 1,405 matches
- 2024
- Daniel Johnson, Nicholas O'Donnell, Julian Frommel, Regan L. Mandryk:
Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-20 (2024) - Dmitry Alexandrovsky, Kathrin Gerling, Merlin Steven Opp, Christopher Benjamin Hahn, Max V. Birk, Meshaiel M. Alsheail:
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-27 (2024) - Soraya S. Anvari, Jessica Hammer, Rina R. Wehbe:
"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-30 (2024) - Kalya Win Aung, Ewan Soubutts, Aneesha Singh:
"What a stupid way to do business": Towards an Understanding of Older Adults' Perceptions of Deceptive Patterns and Ways to Develop Resistance. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-31 (2024) - Soumya C. Barathi, Daniel J. Finnegan, Michael J. Proulx, Eamonn O'Neill, Christof Lutteroth:
Advantages of Friend-Modelled Social Interactive Feedforward for VR Exergaming. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-19 (2024) - Ioannis Bikas, Johannes Pfau, Thomas Muender, Rainer Malaka:
Low Latency Feedback: Contrasting Training Outcomes of Immediate versus Delayed Feedback in Speedrunning Super Mario Bros. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-14 (2024) - Johanna Brewer, Morgan Romine:
Breaking Barriers in Mobile Game Development. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-20 (2024) - Cristobal Catalan, Lina Gega, Jonathan Hook:
Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Intervention. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-24 (2024) - Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen:
How Could They Win? An Exploration of Win Condition for Esports Narratives in Dota 2. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-22 (2024) - Maria Chiu, Elina Tochilnikova, Casper Harteveld:
From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-29 (2024) - Yeonhee Cho, Michele Newman, Caroline Pitt, Jason C. Yip, Jin Ha Lee:
You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-29 (2024) - Sid Cook, Bryan C. Semaan:
Mod Installation as Reclaiming Representational Diversity: The Role of Aesthetic Agency in Stardew Valley. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-33 (2024) - Sandra Danilovic, Kenny Chee, Michelle Skop:
Playful Resilience: Empowering Recovery through Autobiographical Game-Based Storytelling in the Opioid Epidemic. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-35 (2024) - Alena Denisova, Steve Bromley, Pejman Mirza-Babaei, Elisa D. Mekler:
Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-25 (2024) - Katharina Emmerich, Andrey Krekhov, Jens H. Krüger:
Playing for a Better Future: How Animal Avatars Influence the Attitude of Players. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-25 (2024) - Cansu Çetin Er, Oguzhan Özcan:
Learning from Users: Everyday Playful Interactions to Support Architectural Spatial Changes. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-25 (2024) - Timea Farkas, Nathan Gerard Jayy Hughes, Rebecca Fiebrink:
How Boardgame Players Imagine Interacting With Technology. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-24 (2024) - Daniel Fernández Galeote, Nevena Sicevic, Nikoletta Zampeta Legaki, Juho Hamari:
Changing Climate Change Mental Models Through Game-Based Learning: A Controlled Experiment Involving Cognitive Mapping. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-28 (2024) - Olga Gali, Gözde Tüter, Sena Beste Ercan, Óscar Delgado, Gray Atherton, Liam Cross, Narcís Parés:
Participatory Design of an Embodied Mixed Reality Experience Aimed to Assessing Individual and Collaborative Behaviors of Children. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-27 (2024) - Katelyn M. Grasse, Nic Junius, Kevin Weatherwax, Shweta K. Sisodiya, Amanda Martin, Elín Carstensdóttir:
Pseudo-Scientist: Towards Narrative Interventions for Imposter Syndrome. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-29 (2024) - Hilda Hadan, Sabrina A. Sgandurra, Leah Zhang-Kennedy, Lennart E. Nacke:
From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-31 (2024) - Aqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele:
An Investigation of the Test-Retest Reliability of the miniPXI. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-24 (2024) - Noor Hammad, Erik Harpstead, Jessica Hammer:
Towards a Design Framework for Data-Driven Game Streaming: A Multi-Stakeholder Approach. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-28 (2024) - Rafael Alves Heinze, Regan L. Mandryk, Madison Klarkowski:
Exploring the Role of Action Mechanics in Game-Based Stress Recovery. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-32 (2024) - Kieran Hicks, Katja Rogers, Kathrin Gerling, Lennart E. Nacke:
Juicy Audio: Audio Designers' Conceptualization of the Term in Video Games. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-28 (2024) - Smi Hinterreiter, Timo Spinde, Sebastian Oberdörfer, Isao Echizen, Marc Erich Latoschik:
News Ninja: Gamified Annotation of Linguistic Bias in Online News. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-29 (2024) - Bastian Ilsø Hougaard, Hendrik Knoche:
Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-48 (2024) - Colby Johanson, Susanne Poeller, Madison Klarkowski, Regan L. Mandryk:
Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-31 (2024) - Sukran Karaosmanoglu, Moritz Wegner, Sebastian Cmentowski, Frank Steinicke:
Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-23 (2024) - Emmi L. K. Kärnä, Jaakko Väkevä, Heidi Rautalahti, Janne Lindqvist:
Questions without Answers: Enjoyment of Irresolution in Mystery Player Experience. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-28 (2024)
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