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Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise. FDG 2022: 12:1-12:7 - Mika Hämäläinen, Khalid Alnajjar, Thierry Poibeau:
Video Games as a Corpus: Sentiment Analysis using Fallout New Vegas Dialog. FDG 2022: 56:1-56:4 - Casper Harteveld, Abdelrahman Madkour, Stacy Marsella:
Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph Grammars. FDG 2022: 39:1-39:12 - John Healy, Charlie Cullen:
Navigating Complexity: Investigating How Students Move Through the Game Design Process. FDG 2022: 61:1-61:4 - Xavier Ho, Remedios Perez Escobar, Natalie Tran:
Queer Indie Games on itch.io, 2013-2022. FDG 2022: 18:1-18:10 - Rama Hoetzlein:
A Procedural Model for Diverse Tree Species. FDG 2022: 72:1-72:8 - Jeff Howard, Brian McDonald, Tim Phillips, Tanya Krzywinska, John Speakman, Douglas Brown, Alexander Mitchell, Alcwyn Parker:
The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision. FDG 2022: 77:1-77:6 - Chaima Jemmali, Magy Seif El-Nasr, Seth Cooper:
The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game. FDG 2022: 30:1-30:12 - Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius:
Learning Controllable 3D Level Generators. FDG 2022: 71:1-71:9 - Yu Jiang, Tian Min, Sizheng Fan, Rongqi Tao, Wei Cai:
Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi. FDG 2022: 21:1-21:12 - Amogh Joshi, Christos Mousas, D. Fox Harrell, Dominic Kao:
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games. FDG 2022: 3:1-3:15 - Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Maria Roussou, Yannis E. Ioannidis:
Tabletop role playing games and creativity: The Game Master perspective. FDG 2022: 62:1-62:7 - Oleksandra G. Keehl, Dominic Kao, Edward Franklin Melcer:
Zen Hanzi: A Game for Raising Hanzi Component Awareness. FDG 2022: 5:1-5:11 - Ahmed Khalifa, Julian Togelius, Michael Cerny Green:
Mutation Models: Learning to Generate Levels by Imitating Evolution. FDG 2022: 67:1-67:9 - Carly A. Kocurek:
Sparklier Worlds: Understanding Games for Girls as Style Intervention. FDG 2022: 13:1-13:8 - Mehmet Kosa, Pieter Spronck:
An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games. FDG 2022: 58:1-58:5 - Thijmen Stefanus Leendert Langendam, Rafael Bidarra:
miWFC - Designer Empowerment through mixed-initiative Wave Function Collapse. FDG 2022: 66:1-66:8 - Ian Larson:
Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming Content. FDG 2022: 23:1-23:8 - Nikoletta Zampeta Legaki, Mattia Thibault, Juho Hamari:
Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF. FDG 2022: 54:1-54:4 - Jonathan Lessard, Antoine Beauchesne:
Automatic Interactive Documentation for Emergent Story Discovery. FDG 2022: 47:1-47:5 - Dagmar Lukka Loftsdóttir, Matthew Guzdial:
SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches. FDG 2022: 32:1-32:7 - Stefan Marshall, Paris Mavromoustakos Blom, Pieter Spronck:
Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive. FDG 2022: 20:1-20:10 - Olof Mattsson, Anton Janshagen:
Exploring Game Balance in the Scandinavian Fox Game with Monte-Carlo Tree Search. FDG 2022: 63:1-63:8 - Marcello A. Gómez Maureira, Max J. van Duijn, Carolien Rieffe, Aske Plaat:
Academic Games - Mapping the Use of Video Games in Research Contexts. FDG 2022: 4:1-4:10 - Ross Mawhorter, Peter A. Mawhorter, Adam M. Smith:
The Randomizer Community does Procedural Content Generation Research. FDG 2022: 68:1-68:3 - Antonio José Planells De La Maza, Víctor Navarro Remesal:
Hybrid ludomythologies: Mythanalysis, tradition, and contemporaneity in Death Stranding. FDG 2022: 49:1-49:4 - Nele Van de Mosselaer:
Genetic Game Criticism. FDG 2022: 53:1-53:4 - Mathieu Muratet, Thibault Carron, Amel Yessad:
How to assist designers to model learning games with Petri nets? FDG 2022: 15:1-15:10 - Trang Ngo, Aaron Williams:
Entropy Lost: Nintendo's Not-So-Random Sequence of 32, 767 Bits. FDG 2022: 65:1-65:10 - Florence Smith Nicholls, Michael Cook:
The Dark Souls of Archaeology: Recording Elden Ring. FDG 2022: 17:1-17:10