- Johannes Sorger, Alessio Arleo, Peter Kán, Wolfgang Knecht, Manuela Waldner:
Egocentric Network Exploration for Immersive Analytics. Comput. Graph. Forum 40(7): 241-252 (2021) - Daichi Tajima, Yoshihiro Kanamori, Yuki Endo:
Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation. Comput. Graph. Forum 40(7): 205-216 (2021) - Johannes Unterguggenberger, Bernhard Kerbl, Jakob Pernsteiner, Michael Wimmer:
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes. Comput. Graph. Forum 40(7): 57-69 (2021) - Front Matter. Comput. Graph. Forum 40(7): i-xiii (2021)
- Hanning Yu, Wentao Liu, Chengjiang Long, Bo Dong, Qin Zou, Chunxia Xiao:
Luminance Attentive Networks for HDR Image and Panorama Reconstruction. Comput. Graph. Forum 40(7): 181-192 (2021) - Jia-Qi Zhang, Xiang Xu, Zhi-Meng Shen, Zehuan Huang, Yang Zhao, Yan-Pei Cao, Pengfei Wan, Miao Wang:
Write-An-Animation: High-level Text-based Animation Editing with Character-Scene Interaction. Comput. Graph. Forum 40(7): 217-228 (2021) - Jialin Zhu, Tom Kelly:
Seamless Satellite-image Synthesis. Comput. Graph. Forum 40(7): 193-204 (2021) - Tao Zhuang, Pengfei Shen, Beibei Wang, Ligang Liu:
Real-time Denoising Using BRDF Pre-integration Factorization. Comput. Graph. Forum 40(7): 173-180 (2021) - Xiaofei Ai, Yigang Wang, Simin Kou:
CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 13-18 - Anthony Dickson, Alistair Knott, Stefanie Zollmann:
User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 71-72 - Meijia Huang, Ju Dai, Junjun Pan, Junxuan Bai, Hong Qin:
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 49-54 - Chao Jia, Moritz Roth, Bernhard Kerbl, Michael Wimmer:
View-Dependent Impostors for Architectural Shape Grammars. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 63-64 - Mingyu Jung, Myung-Soo Kim:
Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 19-24 - Juhyeon Kim, Young Min Kim:
Fast and Lightweight Path Guiding Algorithm on GPU. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 1-6 - Jaedong Kim, Haegwang Eom, Jihwan Kim, Younghui Kim, Junyong Noh:
Real-time Content Projection onto a Tunnel from a Moving Subway Train. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 87-91 - Aman Shankar Mathur, Damien Zufferey:
Constraint Synthesis for Parametric CAD. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 75-80 - Youxin Pang, Mengke Yuan, Yuchun Chang, Dong-Ming Yan:
SDALIE-GAN: Structure and Detail Aware GAN for Low-light Image Enhancement. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 69-70 - Lohit Petikam, Andrew Chalmers, Ken Anjyo, Taehyun Rhee:
Art-directing Appearance using an Environment Map Latent Space. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 43-48 - Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong:
Neural Proxy: Empowering Neural Volume Rendering for Animation. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 31-36 - Stefan Stappen, Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer:
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 65-66 - Christian Suppan, Andrew Chalmers, Junhong Zhao, Alex Doronin, Taehyun Rhee:
Neural Screen Space Rendering of Direct Illumination. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 37-42 - Yu Wei Tan, Louiz Kim-Chan, Anthony Halim, Anand Bhojan:
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 61-62 - Tana Tanoi, Neil A. Dodgson:
Peripheral Vision in Simulated Driving: Comparing CAVE and Head-mounted Display. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 67-68 - Chengzhi Tao, Jie Guo, Chen Gong, Beibei Wang, Yanwen Guo:
Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 7-12 - Kaixiang Yang, Hongya Wang, Ming Du, Zhizheng Wang, Zongyuan Tan, Yingyuan Xiao:
Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 81-86 - Yue Yu, Ying Li, Jing-Yu Zhang, Yue Yang:
SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 55-60 - Rui Zeng, Ju Dai, Junxuan Bai, Junjun Pan, Hong Qin:
Human Motion Synthesis and Control via Contextual Manifold Embedding. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 25-30 - Xiaotian Zhao, Takafumi Okuyama:
Volumetric Video Streaming Data Reduction Method Using Front-mesh 3D Data. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 73-74 - Haichao Zhu:
GANST: Gradient-aware Arbitrary Neural Style Transfer. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 93-98 - Sung-Hee Lee, Stefanie Zollmann, Makoto Okabe, Burkhard Wünsche:
The 29th Pacific Conference on Computer Graphics and Applications, PG 2021, Short Papers, Posters, and Work-in-Progress Papers, Virtual Event / Wellington, New Zealand, October 18-21, 2021. Eurographics Association 2021 [contents]