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Anand Bhojan
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2020 – today
- 2024
- [j8]Yu Wei Tan, Siang Ern Low, Jonas Chow, Javon Teo, Anand Bhojan:
DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications. Vis. Comput. 40(7): 4981-4991 (2024) - [c37]Bhojan Anand, Yuxin Hu:
Play Testing and Reflective Learning AI Tool for Creative Media Courses. CSEDU (1) 2024: 146-158 - [c36]Sarun Poolkrajang, Anand Bhojan:
Towards Generating 3D City Models with GAN and Computer Vision Methods. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP 2024: 211-219 - [i11]Eddy Chu, Yiyang Chen, Chedy Raissi, Anand Bhojan:
CharNeRF: 3D Character Generation from Concept Art. CoRR abs/2402.17115 (2024) - [i10]Yu Wei Tan, Siang Ern Low, Jonas Chow, Javon Teo, Anand Bhojan:
DHR+S: Distributed Hybrid Rendering with Realistic Real-time Shadows for Interactive Thin Client Metaverse and Game Applications. CoRR abs/2406.06963 (2024) - 2022
- [j7]Gokul Kannan Sadasivam, Chittaranjan Hota, Anand Bhojan:
Detection of stealthy single-source SSH password guessing attacks. Evol. Syst. 13(1): 1-15 (2022) - [c35]Fong Yuan Lim, Tan Yu Wei, Anand Bhojan:
Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain. VISIGRAPP (1: GRAPP) 2022: 49-59 - [c34]Tan Yu Wei, Nicholas Chua, Nathan Biette, Anand Bhojan:
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games. VISIGRAPP (1: GRAPP) 2022: 79-90 - [c33]Tan Yu Wei, Xiaohan Cui, Anand Bhojan:
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games. VISIGRAPP (1: GRAPP) 2022: 115-125 - [c32]Tan Yu Wei, Nicholas Chua, Clarence Koh, Anand Bhojan:
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games. VISIGRAPP (1: GRAPP) 2022: 302-309 - [c31]Lilian Guo, Anand Bhojan:
Converting Nebulous Ideas to Reality - A Deep Learning Tool for Conditional Synthesis of Character Designs. ICCCSP 2022: 75-89 - [c30]Ayman Talkani, Anand Bhojan:
Long-Text-to-Video-GAN. ICCCSP 2022: 90-97 - [c29]Tan Yu Wei, Alden Tan, Nicholas Nge, Anand Bhojan:
DHR: Distributed Hybrid Rendering for Metaverse Experiences. IXR@MM 2022: 51-59 - [c28]Ayman Talkani, Anand Bhojan:
Approaching Zero-shot Learning from a Text-to-Image GAN perspective. MMSP 2022: 1-6 - [i9]Tan Yu Wei, Nicholas Chua, Clarence Koh, Anand Bhojan:
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering. CoRR abs/2210.04449 (2022) - [i8]Tan Yu Wei, Nicholas Chua, Nathan Biette, Anand Bhojan:
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering. CoRR abs/2210.04981 (2022) - [i7]Yu Wei Tan, Xiaohan Cui, Anand Bhojan:
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect. CoRR abs/2210.05364 (2022) - [i6]Yu Wei Tan, Louiz Kim-Chan, Anthony Halim, Anand Bhojan:
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. CoRR abs/2210.05365 (2022) - [i5]Yu Wei Tan, Nicholas Chua, Nathan Biette, Anand Bhojan:
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games. CoRR abs/2210.06158 (2022) - [i4]Yu Wei Tan, Xiaohan Cui, Anand Bhojan:
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games. CoRR abs/2210.06159 (2022) - [i3]Yu Wei Tan, Nicholas Chua, Clarence Koh, Anand Bhojan:
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games. CoRR abs/2210.06160 (2022) - [i2]Fong Yuan Lim, Yu Wei Tan, Anand Bhojan:
Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain. CoRR abs/2210.14496 (2022) - [i1]Yu Wei Tan, Alden Tan, Nicholas Nge, Anand Bhojan:
DHR: Distributed Hybrid Rendering for Metaverse Experiences. CoRR abs/2210.15835 (2022) - 2021
- [c27]Jun Yao Francis Lee, Narayanan Rajeev, Anand Bhojan:
Goldeye: Enhanced Spatial Awareness for the Visually Impaired using Mixed Reality and Vibrotactile Feedback. MMAsia 2021: 63:1-63:7 - [c26]Yu Wei Tan, Louiz Kim-Chan, Anthony Halim, Anand Bhojan:
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 61-62 - 2020
- [j6]Anand Bhojan, Siang Ping Ng, Joel Ng, Wei Tsang Ooi:
CloudyGame: Enabling cloud gaming on the edge with dynamic asset streaming and shared game instances. Multim. Tools Appl. 79(43-44): 32503-32523 (2020) - [c25]Lin Ziwen Kelvin, Bhojan Anand:
Procedural Generation of Roads with Conditional Generative Adversarial Networks. BigMM 2020: 277-281 - [c24]Paramasiven Appavoo, Mun Choon Chan, Anand Bhojan:
MagB: Repurposing the Magnetometer for Fine-Grained Localization of IoT Devices. INFOCOM 2020: 2391-2399 - [c23]Tan Yu Wei, Nicholas Chua, Clarence Koh, Anand Bhojan:
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering. PG (Short Papers, Posters, and Work-in-Progress Papers) 2020: 49-50 - [c22]Lin Ziwen Kelvin, Anand Bhojan:
Procedural Generation of Roads with Conditional Generative Adversarial Networks. SIGGRAPH Posters 2020: 12:1-12:2 - [c21]Tan Yu Wei, Nicholas Chua, Nathan Biette, Anand Bhojan:
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering. SIGGRAPH Posters 2020: 54:1-54:2 - [c20]Tan Yu Wei, Xiaohan Cui, Anand Bhojan:
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect. SIGGRAPH Posters 2020: 55:1-55:2
2010 – 2019
- 2018
- [c19]Anand Bhojan:
Adaptive Video Content Manipulation for OLED Display Power Management. MobiQuitous 2018: 236-245 - [c18]Paramasiven Appavoo, Hande Hong, Mun Choon Chan, Anand Bhojan:
BFound: Sensor Enhanced Localization for Internet of Things. MobiQuitous 2018: 382-391 - 2017
- [c17]Bhojan Anand, Pan Wenren:
CloudHide: Towards Latency Hiding Techniques for Thin-client Cloud Gaming. ACM Multimedia (Thematic Workshops) 2017: 144-152 - 2016
- [j5]Ankit Chaudhary, Anand Bhojan:
Introduction to the Special Section on Engineering Innovations in Robotics and Applications. Comput. Electr. Eng. 56: 630-633 (2016) - [j4]Anand Bhojan, Hong Wei Wong:
TIṬAL - Asynchronous multiplayer shooter with procedurally generated maps. Entertain. Comput. 16: 81-93 (2016) - [c16]Paramasiven Appavoo, Mun Choon Chan, Bhojan Anand, Ee-Chien Chang:
Efficient and privacy-preserving access to sensor data for Internet of Things (IoT) based services. COMSNETS 2016: 1-8 - [c15]Gokul Kannan Sadasivam, Chittaranjan Hota, Bhojan Anand:
Classification of SSH Attacks Using Machine Learning Algorithms. ICITCS 2016: 1-6 - [c14]Yong Xue Eu, Jermyn Tanu, Justin Jieting Law, Muhammad Hanif B. Ghazali, Shuan Siang Tay, Wei Tsang Ooi, Anand Bhojan:
SuperStreamer: Enabling Progressive Content Streaming in a Game Engine. ACM Multimedia 2016: 737-738 - 2015
- [j3]Ankit Chaudhary, Francisco Escolano, Anand Bhojan:
Introduction to the Special issue on "Future trends in robotics and autonomous techniques". Comput. Electr. Eng. 43: 215-217 (2015) - [c13]Anand Bhojan, Kwan Yong Kang Nicholas, Nidhi Sharma:
ShowNTell: An easy-to-use tool for answering students' questions with voice-over recording. FIE 2015: 1-9 - [c12]Anand Bhojan, Guo Wei Tan:
mumble: Framework for Seamless Message Transfer on Smartphones. SmartObjects@MobiCom 2015: 43-48 - 2014
- [c11]Bhojan Anand, Aw Jia Hao Edwin:
Gamelets - Multiplayer mobile games with distributed micro-clouds. ICMU 2014: 14-20 - [c10]Bhojan Anand, Kecen Li, Akkihebbal L. Ananda:
PARVAI - HVS aware adaptive display power management for mobile games. ICMU 2014: 21-26 - [c9]Bhojan Anand, Hong Wei Wong:
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters. ICEC 2014: 149-158 - 2013
- [c8]Anand Bhojan, Zeng Qiang, Akkihebbal L. Ananda:
Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and pvs techniques. IMMPD@ACM Multimedia 2013: 37-42 - 2012
- [j2]Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan, Rajesh Krishna Balan:
ARIVU: Making Networked Mobile Games Green - A Scalable Power-Aware Middleware. Mob. Networks Appl. 17(1): 21-28 (2012) - [c7]Karthik Thirugnanam, Bhojan Anand, Jeena Sebastian, Pravein G. Kannan, Akkihebbal L. Ananda, Rajesh Krishna Balan, Mun Choon Chan:
Dynamic lookahead mechanism for conserving power in multi-player mobile games. INFOCOM 2012: 2721-2725 - [c6]Bhojan Anand, Lee Kee Chong, Ee-Chien Chang, Mun Choon Chan, Akkihebbal L. Ananda, Wei Tsang Ooi:
El-pincel: a painter cloud service for greener web pages. ACM Multimedia 2012: 399-408 - 2011
- [c5]Bhojan Anand, Karthik Thirugnanam, Jeena Sebastian, Pravein G. Kannan, Akkihebbal L. Ananda, Mun Choon Chan, Rajesh Krishna Balan:
Adaptive display power management for mobile games. MobiSys 2011: 57-70 - [c4]Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan:
Demo: El-pincel - a painter cloud service for greener web pages. MobiSys 2011: 365-366 - [c3]Bhojan Anand, Karthik Thirugnanam, Jeena Sebastian, Pravein G. Kannan, Akkihebbal L. Ananda, Mun Choon Chan, Rajesh Krishna Balan:
Demo: adaptive display power management for mobile games. MobiSys 2011: 393-394 - 2010
- [j1]Bo Han, Ahmad Rahmati, Bhojan Anand:
Report of HotMobile 2010. IEEE Pervasive Comput. 9(3): 93-96 (2010) - [c2]Bhojan Anand, Karthik Thirugnanam, Long Thanh Le, Due-Dung Pham, Akkihebbal L. Ananda, Rajesh Krishna Balan, Mun Choon Chan:
ARIVU: Power-aware middleware for multiplayer mobile games. NETGAMES 2010: 1-6
2000 – 2009
- 2009
- [c1]Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan, Long Thanh Le, Rajesh Krishna Balan:
Game action based power management for multiplayer online game. MobiHeld 2009: 55-60
Coauthor Index
aka: Tan Yu Wei
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last updated on 2024-08-05 21:22 CEST by the dblp team
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