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Entertainment Computing, Volume 16
Volume 16, July 2016
- Jan Derboven, Bieke Zaman, David Geerts, Dirk De Grooff:
Playing educational math games at home: The Monkey Tales case. 1-14 - Valentina Nisi, Clinton Jorge, Nuno Jardim Nunes, Julian Hanna:
Madeira Story Generator: Prospecting serendipitous storytelling in public spaces. 15-27
- Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten:
The introduction of IMO, an integrated model for designing for open-ended play. 29-39 - Rossana Damiano, Vincenzo Lombardo, Antonio Lieto, Davide Borra:
Exploring cultural heritage repositories with creative intelligence. The Labyrinth 3D system. 41-52 - Andrea Bottino, Andrea Martina, Francesco Strada, Amirhosein Toosi:
GAINE - A portable framework for the development of edutainment applications based on multitouch and tangible interaction. 53-65 - Alejandro Moreno, Robby van Delden, Ronald Poppe, Dennis Reidsma, Dirk Heylen:
Augmenting playspaces to enhance the game experience: A tag game case study. 67-79
- Anand Bhojan, Hong Wei Wong:
TIṬAL - Asynchronous multiplayer shooter with procedurally generated maps. 81-93 - Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Evolving models of player decision making: Personas versus clones. 95-104
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