- Devon Penney:
Volumetric clouds in the VR movie, Allumette. DigiPro 2016: 61-64 - Joseph Pepper, Klaus Seitschek, Ian Farnsworth, Lee Kerley, Cosku Turhan, Chris Messineo, Jacob Clark:
Cross departmental collaboration for FX driven animation in "Alice Through the Looking Glass". DigiPro 2016: 65-72 - Yeongho Seol, Wan-Chun Ma, John P. Lewis:
Creating an actor-specific facial rig from performance capture. DigiPro 2016: 13-17 - Arunachalam Somasundaram:
Selective and dynamic cloth fold smoothing with collision resolution. DigiPro 2016: 11-12 - Kevin J. Wheatley:
A retrospective on the adoption of the ACES technology at Framestore. DigiPro 2016: 19-30 - Andy Wright, Matthew Chambers, Justin Israel, Nick Shore:
Large scale VFX pipelines. DigiPro 2016: 43-44 - Andrew Pearce, Eric Enderton, Chris Horvath, Jonathan "Jono" Gibbs:
Proceedings of the 2016 Symposium on Digital Production, DigiPro '16, Anaheim, California, USA, July 23, 2016. ACM 2016, ISBN 978-1-4503-4429-6 [contents] - 2015
- Dan Bethell:
Into the wasteland: the VFX of Mad Max: Fury Road. DigiPro 2015: 57 - Evan Boucher, Nathaniel Dirksen:
Rigging octopuses in Penguins of Madagascar. DigiPro 2015: 55-56 - Haarm-Pieter Duiker, Alexander Forsythe, Scott Dyer, Ray Feeney, Will McCown, Jim Houston, Andy Maltz, Doug Walker:
ACEScg: a common color encoding for visual effects applications. DigiPro 2015: 53 - Jonathan Egstad, Mark Davis, Dylan Lacewell:
Improved deep image compositing using subpixel masks. DigiPro 2015: 21-27 - Galen Gornowicz, Silviu Borac:
Efficient and stable approach to elasticity and collisions for hair animation. DigiPro 2015: 41-49 - Rick Hankins, Nick Rasmussen, Andrew A. Johnson, Stephen D. Bowline, Brice Criswell:
Dataflow: ILM's framework for procedural geometry generation, simulation authoring, crowds, and more. DigiPro 2015: 7 - Christopher J. Horvath:
Empirical directional wave spectra for computer graphics. DigiPro 2015: 29-39 - Devon Penney, Nafees Bin Zafar:
Rapid: an artist friendly particle system. DigiPro 2015: 15-19 - Sven Pohle, Michael Hutchinson, Brent Watkins, Dick Walsh, Stephen Candell, Frederick Nilsson, Jason Reisig:
DreamWorks animation facial motion and deformation system. DigiPro 2015: 5-6 - Bill Polson:
A conceptual framework for pipeline. DigiPro 2015: 51-52 - Yann Pinczon Du Sel, Nicolas Chaverou, Michaël Rouillé:
Motion retargeting for crowd simulation. DigiPro 2015: 9-14 - Eric Enderton, Phil Peterson, Larry Gritz, Jonathan Gibbs, Stephen Spencer:
Proceedings of the 2015 Symposium on Digital Production, DigiPro '15, Los Angeles, California, USA, August 8, 2015. ACM 2015, ISBN 978-1-4503-3718-2 [contents] - 2014
- Andrew Gardner, Jonas Unger:
Depends: workflow management software for visual effects production. DigiPro 2014: 19-24 - Cristian S. Calude, Alasdair Coull, John P. Lewis:
Can we solve the pipeline problem? DigiPro 2014: 25-27 - Robert Chen, Fangwei Lee, David Lipton:
Time travel effects pipeline in 'Mr. Peabody & Sherman'. DigiPro 2014: 31-33 - Joe Mancewicz, Matt L. Derksen, Hans Rijpkema, Cyrus A. Wilson:
Delta Mush: smoothing deformations while preserving detail. DigiPro 2014: 7-11 - Greg Massie, Koen Vroeijenstijn:
Choreographed droid destruction on Elysium. DigiPro 2014: 35 - Dmitriy Pinskiy, Jose Luis Gomez Diaz:
Modeling tools at Disney animation. DigiPro 2014: 5 - Bill Polson:
CG pipeline design patterns. DigiPro 2014: 29 - Feng Xie, Mike Necci, Jon Lanz, Patrick O'Brien, Paolo de Guzman, Eduardo Bustillo:
Arctic ice: developing the ice look for How to Train Your Dragon 2. DigiPro 2014: 37-39 - Ken Xu, Damian Campeanuy:
Houdini engine: evolution towards a procedural pipeline. DigiPro 2014: 13-18 - Doug Epps, Phil Peterson, Nafees Bin Zafar, Larry Gritz:
Proceedings of the Fourth Symposium on Digital Production, DigiPro '14, Vancouver, British Columbia, Canada, August 9, 2014. ACM 2014, ISBN 978-1-4503-3044-2 [contents] - 2013
- Andrew Kaufman, John Haddon, Ivan Imanishi, Lucio Moser:
Developing a unified pipeline with character. DigiPro 2013: 37-43