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DigiPro 2016: Anaheim, CA, USA
- Andrew Pearce, Eric Enderton, Chris Horvath, Jonathan "Jono" Gibbs:
Proceedings of the 2016 Symposium on Digital Production, DigiPro '16, Anaheim, California, USA, July 23, 2016. ACM 2016, ISBN 978-1-4503-4429-6
Characters
- Helge Mathee, Bernhard Haux:
Portable real-time character rigs for virtual reality experiences. 5-6 - James Jacobs, Jernej Barbic, Essex Edwards, Crawford Doran, Andy van Straten:
How to build a human: practical physics-based character animation. 7-9 - Arunachalam Somasundaram:
Selective and dynamic cloth fold smoothing with collision resolution. 11-12 - Yeongho Seol, Wan-Chun Ma, John P. Lewis:
Creating an actor-specific facial rig from performance capture. 13-17
Pipelines and tools
- Kevin J. Wheatley:
A retrospective on the adoption of the ACES technology at Framestore. 19-30 - John Haddon, Andrew Kaufman, David Minor, Daniel Dresser, Ivan Imanishi, Paulo Nogueira:
Gaffer: an open-source application framework for VFX. 31-42 - Andy Wright, Matthew Chambers, Justin Israel, Nick Shore:
Large scale VFX pipelines. 43-44 - Alastair Barber, Darren Cosker, Oliver James, Ted Waine, Radhika Patel:
Camera tracking in visual effects an industry perspective of structure from motion. 45-54
Case studies
- Andy Lomas:
Searching for the interesting stuff in a multi-dimensional parameter space. 55 - Stefano Cieri, Adriano Muraca, Alexander Schwank, Filippo Preti, Tony Micilotta:
The Jungle Book: art-directing procedural scatters in rich environments. 57-59 - Devon Penney:
Volumetric clouds in the VR movie, Allumette. 61-64 - Joseph Pepper, Klaus Seitschek, Ian Farnsworth, Lee Kerley, Cosku Turhan, Chris Messineo, Jacob Clark:
Cross departmental collaboration for FX driven animation in "Alice Through the Looking Glass". 65-72
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