- Lars Bo Larsen, Rene B. Jensen, Kasper Løvborg Jensen, Søren Larsen:
Development of an automatic pool trainer. Advances in Computer Entertainment Technology 2005: 83-87 - Mats Liljedahl, Stefan Lindberg, Jan Berg:
Digiwall: an interactive climbing wall. Advances in Computer Entertainment Technology 2005: 225-228 - Craig A. Lindley:
Game space design foundations for trans-reality games. Advances in Computer Entertainment Technology 2005: 397-404 - Javier Lluch, Rafael Gaitán, Emilio Camahort, Roberto Vivó:
Interactive three-dimensional rendering on mobile computer devices. Advances in Computer Entertainment Technology 2005: 254-257 - Sus Lundgren, Staffan Björk:
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design. Advances in Computer Entertainment Technology 2005: 326-329 - Alasdair Macleod:
Game design through self-play experiments. Advances in Computer Entertainment Technology 2005: 421-428 - Georgios Metaxas, Barbaros Metin, Jutta Schneider, G. Shapiro, W. Zhou, Panos Markopoulos:
SCORPIODROME: an exploration in mixed reality social gaming for children. Advances in Computer Entertainment Technology 2005: 229-232 - Laurent Mignonneau, Christa Sommerer:
Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface. Advances in Computer Entertainment Technology 2005: 200-203 - Mitsuru Minakuchi, Katsumi Tanaka:
Automatic kinetic typography composer. Advances in Computer Entertainment Technology 2005: 221-224 - Yugo Minomo, Yasuaki Kakehi, Makoto Iida:
Transforming your shadow into colorful visual media: multi-projection of complementary colors. Advances in Computer Entertainment Technology 2005: 61-68 - Jens Müller, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch:
Rokkatan: scaling an RTS game design to the massively multiplayer realm. Advances in Computer Entertainment Technology 2005: 125-132 - Satoshi Nakamura, Mitsuru Minakuchi, Katsumi Tanaka:
Energy browser: to make exercise enjoyable and interesting. Advances in Computer Entertainment Technology 2005: 258-261 - Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano, Shigenori Inagaki:
What you look like when learning hand alphabets. Advances in Computer Entertainment Technology 2005: 377-378 - Yoshihiro Okada:
IntelligentBox as component based development system for body action 3D games. Advances in Computer Entertainment Technology 2005: 454-457 - Zhigeng Pan, Xiaochao Wei, Jian Yang:
Geometric model reconstruction from streams of DirectX 3D game application. Advances in Computer Entertainment Technology 2005: 242-245 - Narcís Parés, Jaume Durany, Anna Carreras:
Massive flux design for an interactive water installation: water games. Advances in Computer Entertainment Technology 2005: 266-269 - Keith Phillips, Wayne Piekarski:
Possession techniques for interaction in real-time strategy augmented reality games. Advances in Computer Entertainment Technology 2005: 2 - Cristina Portalés, Francisco Giner, Francisco Sanmartín:
Back to the 70's. Advances in Computer Entertainment Technology 2005: 209-212 - Rui Prada, Ana Paiva:
Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters. Advances in Computer Entertainment Technology 2005: 3 - Alejandro Ramírez:
Towards a cinematically enhanced narrative. Advances in Computer Entertainment Technology 2005: 365-366 - Josephine Reid, Richard Hull, Kirsten Cater, Constance Fleuriot:
Magic moments in situated mediascapes. Advances in Computer Entertainment Technology 2005: 290-293 - Christian Reimann:
Kick-real, a mobile mixed reality game. Advances in Computer Entertainment Technology 2005: 387 - Christian Reimann, Volker Paelke:
Adaptive mixed reality games. Advances in Computer Entertainment Technology 2005: 302-305 - Abdennour El Rhalibi, Nick Baker, Madjid Merabti:
Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. Advances in Computer Entertainment Technology 2005: 156-163 - Timothy Roden, Ian Parberry:
Designing a narrative-based audio only 3D game engine. Advances in Computer Entertainment Technology 2005: 274-277 - Timothy Roden, Ian Parberry:
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware. Advances in Computer Entertainment Technology 2005: 434-437 - Tiago Rodrigues, Rui Pires, José Miguel Salles Dias:
D4MD: deformation system for a vehicle simulation game. Advances in Computer Entertainment Technology 2005: 330-333 - Antti Salovaara, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, Marko Turpeinen:
Playmakers in multiplayer game communities: their importance and motivations for participation. Advances in Computer Entertainment Technology 2005: 334-337 - Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami:
Teddy-bear based robotic user interface. Advances in Computer Entertainment Technology 2005: 75-82 - Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami:
Teddy-bear based robotic user interface for interactive entertainment. Advances in Computer Entertainment Technology 2005: 389-390