- 2018
- Colin Alway, Patrick Nagle, Gregory Keech:
Just get on with it: a managed approach to AOV manipulation. DigiPro 2018: 8:1-8:4 - Curtis Andrus:
Layering changes in a procedural grooming pipeline. DigiPro 2018: 4:1-4:3 - Nick Avramoussis, Richard Jones, Francisco Gochez, Todd Keeler, Matt Warner:
A JIT expression language for fast manipulation of VDB points and volumes. DigiPro 2018: 1:1-1:4 - Stuart Bryson, Esteban Papp:
LibEE 2: enabling fast edits and evaluation. DigiPro 2018: 2:1-2:2 - Patrick Coleman, Darwyn Peachey, Tom Nettleship, Ryusuke Villemin, Tobin Jones:
Into the voyd: teleportation of light transport in incredibles 2. DigiPro 2018: 12:1-12:4 - Peter Hillman:
A scheme for storing object ID manifests in openEXR images. DigiPro 2018: 9:1-9:8 - Keith Jeffery:
Firefly detection with half buffers. DigiPro 2018: 11:1-11:5 - Gene Wei-Chin Lin, Elena Driskill, Dan Milling, Giorgio Lafratta, Doug Roble:
Merging procedural and non-procedural hair grooming. DigiPro 2018: 5:1-5:4 - Jesus R. Nieto, Charlie Banks, Ryan Chan:
Abstracting rigging concepts for a future proof framework design. DigiPro 2018: 3:1-3:3 - Manne Öhrström, Josh Tomlinson, Rudy Cortes, Satish Goda:
Cloud-based pipeline distribution for effective and secure remote workflows. DigiPro 2018: 6:1-6:8 - Rob Pieké, Yanli Zhao, Fabià Serra Arrizabalaga:
Recolouring deep images. DigiPro 2018: 10:1-10:3 - Robert Tovell, Nina Williams:
Genesis: a pipeline for virtual production. DigiPro 2018: 7:1-7:5 - Barbara Balents, Corban Gossett, Cary Phillips, Rachel Rose:
Proceedings of the 8th Annual Digital Production Symposium, DigiPro 2018, Vancouver, BC, Canada, August 11-11, 2018. ACM 2018 [contents] - 2017
- Kevin Baillie, Monique Bradshaw:
Cost efficiency in the cloud: getting the most bang for your buck! DigiPro 2017: 2:1-2:2 - Oliver Dunn, Jeff Renton, Aidan Sarsfield:
LEGO Batman: graphical breakdown editing - optimising assembly workflow. DigiPro 2017: 6:1-6:2 - Dan Golembeski, Ray Forziati, Ben George, Doug Sherman:
PipelineX: a feature animation pipeline on microservices. DigiPro 2017: 1:1-1:4 - Bhautik J. Joshi, Kristen Stewart, David Shapiro:
Bringing impressionism to life with neural style transfer in Come Swim. DigiPro 2017: 5:1-5:5 - Lana Lan, Matthew Cong, Ronald Fedkiw:
Lessons from the evolution of an anatomical facial muscle model. DigiPro 2017: 11:1-11:3 - Brian Missey, Megha Davalath, Arunachalam Somasundaram:
The fashionista twins: conjoined hair in trolls. DigiPro 2017: 4:1-4:2 - Brian J. Pohl, Andrew Harris, Michael Balog, Michael Clausen, Gavin Moran, Ryan Brucks:
Fortnite: supercharging CG animation pipelines with game engine technology. DigiPro 2017: 7:1-7:4 - Jun Saito, Simon Yuen:
Efficient and robust skin slide simulation. DigiPro 2017: 10:1-10:6 - Alex Smith, Sven Pohle, Wan-Chun Ma, Chongyang Ma, Xian-Chun Wu, Yanbing Chen, Etienne Danvoye, Jorge Jimenez, Sanjit Patel, Mike Sanders, Cyrus A. Wilson:
Emotion challenge: building a new photoreal facial performance pipeline for games. DigiPro 2017: 8:1-8:2 - Josh Tomlinson, Manne Öhrström, Don Parker:
The shotgun pipeline toolkit: productizing and democratizing production pipelines. DigiPro 2017: 3:1-3:7 - Christopher Horvath, Cary B. Phillips, Andrew Pearce, Corban Gossett, Stephen N. Spencer:
Proceedings of the ACM SIGGRAPH Digital Production Symposium, DigiPro '17, Los Angeles, California, USA, July 29, 2017. ACM 2017, ISBN 978-1-4503-5102-7 [contents] - 2016
- Alastair Barber, Darren Cosker, Oliver James, Ted Waine, Radhika Patel:
Camera tracking in visual effects an industry perspective of structure from motion. DigiPro 2016: 45-54 - Stefano Cieri, Adriano Muraca, Alexander Schwank, Filippo Preti, Tony Micilotta:
The Jungle Book: art-directing procedural scatters in rich environments. DigiPro 2016: 57-59 - John Haddon, Andrew Kaufman, David Minor, Daniel Dresser, Ivan Imanishi, Paulo Nogueira:
Gaffer: an open-source application framework for VFX. DigiPro 2016: 31-42 - James Jacobs, Jernej Barbic, Essex Edwards, Crawford Doran, Andy van Straten:
How to build a human: practical physics-based character animation. DigiPro 2016: 7-9 - Andy Lomas:
Searching for the interesting stuff in a multi-dimensional parameter space. DigiPro 2016: 55 - Helge Mathee, Bernhard Haux:
Portable real-time character rigs for virtual reality experiences. DigiPro 2016: 5-6