- 2016
- Muneeb Imtiaz Ahmad, Omar Mubin, Joanne Orlando:
Effect of Different Adaptations by a Robot on Children's Long-term Engagement: An Exploratory Study. ACE 2016: 31:1-31:6 - Tatiana Silva de Alencar, Kamila R. H. Rodrigues, Marcelo Barbosa, Renata Germano Bianchi, Vânia Paula de Almeida Néris:
Emotional Response Evaluation of Users in Ubiquitous Environments: an Observational Case Study. ACE 2016: 18:1-18:12 - Mohd Hezri Amir, Albert Quek, Nur Rasyid Bin Sulaiman, John See:
DUKE: Enhancing Virtual Reality based FPS Game with Full-body Interactions. ACE 2016: 35:1-35:6 - Kazuma Aoyama, Makoto Mizukami, Taro Maeda, Hideyuki Ando:
Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular Stimulation. ACE 2016: 6:1-6:6 - Jonne Arjoranta, Ville Kankainen, Timo Nummenmaa:
Blending in Hybrid Games: Understanding Hybrid Games Through Experience. ACE 2016: 26:1-26:6 - Marije ten Brink, Frank Nack, Ben A. M. Schouten:
The influence of liking and disliking on creative expression in digital photos. ACE 2016: 1:1-1:11 - Matthias Budde, Rikard Öxler, Michael Beigl, Jussi Holopainen:
Sensified Gaming: Design Patterns and Game Design Elements for Gameful Environmental Sensing. ACE 2016: 3:1-3:8 - Rui Craveirinha, Licínio Roque:
Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study. ACE 2016: 21:1-21:10 - Hayato Dogai, Maho Oki, Koji Tsukada:
SomaticBall: Ball-Type Device Providing "Sticking Feeling". ACE 2016: 37:1-37:6 - Hussein Karam Hussein Abd El-Sattar:
Learning Islamic Principles with Serious Games. ACE 2016: 30:1-30:6 - Katharina Emmerich, Maic Masuch:
Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games. ACE 2016: 20:1-20:8 - Jianyu Fan, William Li, Jim Bizzocchi, Justine Bizzocchi, Philippe Pasquier:
DJ-MVP: An Automatic Music Video Producer. ACE 2016: 14:1-14:8 - Ilya Farber, Karl C. Fua, Swati Gupta, David Pautler:
MoCHA: Designing Games to Monitor Cognitive Health in Elders at Risk for Alzheimer's Disease. ACE 2016: 47:1-47:5 - Marta Ferraz, António S. Câmara, Afonso O'Neill:
Increasing Children's Physical Activity Levels Through Biosymtic Robotic Devices. ACE 2016: 2:1-2:14 - Guilherme Fião, Teresa Romão, Nuno Correia, Pedro Centieiro, A. Eduardo Dias:
Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content. ACE 2016: 29:1-29:6 - Wooi Boon Goh, Lijia Yang, Kian Leong Ong:
MuSeeCol: A See-through Multi-touch Surface for Face-to-face Musical Collaboration. ACE 2016: 15:1-15:6 - Emmanuel Guardiola:
The Gameplay Loop: a Player Activity Model for Game Design and Analysis. ACE 2016: 23:1-23:7 - Paul Haimes, Tetsuaki Baba, Kumiko Kushiyama:
Taifūrin: Wind-Chime Installation As A Novel Typhoon Early Warning System. ACE 2016: 24:1-24:6 - Shoichi Hasegawa, Lopez Erik:
Relation between facial expression and user described episodic memory timeline in short movies. ACE 2016: 53:1-53:5 - Gijs Huisman, Merijn Bruijnes, Dirk K. J. Heylen:
A Moving Feast: Effects of Color, Shape and Animation on Taste Associations and Taste Perceptions. ACE 2016: 13:1-13:12 - Wolfgang Hürst, Ferdinand de Coninck, Xhi Jia Tan:
Complementing Artworks to Create Immersive VR Museum Experiences. ACE 2016: 34:1-34:6 - Wolfgang Hürst, Xhi Jia Tan, Ferdinand de Coninck:
Using Digital Extensions to Create New VR Museum Experiences. ACE 2016: 45:1-45:6 - Makoto Ishihara, Taichi Miyazaki, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas:
Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI. ACE 2016: 27:1-27:6 - Heidi Pi Jensen, Marius Pallisgaard Olsen, Mikael B. Skov:
PinchPan: Investigating Children's Collaboration in Cross-Device Interaction. ACE 2016: 9:1-9:6 - Ville Kankainen:
The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design. ACE 2016: 8:1-8:7 - Hajime Katsumoto, Hajime Kajita, Naoya Koizumi, Takeshi Naemura:
HoVerTable PONG: Playing Face-to-face Game on Horizontal Tabletop with Moving Vertical Mid-air Image. ACE 2016: 50:1-50:6 - Keisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki, Kenta Suzuki, Yoichi Ochiai:
Transformed Human Presence for Puppetry. ACE 2016: 38:1-38:6 - Joshua Kohn, Stefan Rank:
You're the Camera!: Physical Movements For Transitioning Between Environments in VR. ACE 2016: 5:1-5:9 - Naoya Koizumi, Takeshi Naemura:
Passive Mid-air Display. ACE 2016: 39:1-39:6 - Takanori Komatsu, Itaru Kuramoto, Daiki Sawai:
Can Different "Eye" Designs for Anthropomorphic Manga Characters Inform Users of Different Functions of Anthropomorphized Systems? ACE 2016: 36:1-36:6