- Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor, Hirokazu Kato:
Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation. ACE 2017: 272-277 - Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova:
Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies. ACE 2017: 1-13 - Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira:
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research. ACE 2017: 202-218 - Suzanne de Kock, Marcello A. Gómez Maureira:
Heritage Hunt: Developing a Role-Playing Game for Heritage Museums. ACE 2017: 543-556 - Tomoko Kohori, Shiho Hirayama, Takenori Hara, Michiko Muramatsu, Hiroyuki Naganuma, Masayuki Yamano, Kazuko Ichikawa, Hiroko Matsumoto, Hiroko Uchiyama:
Development and Evaluation of an Interactive Therapy Robot. ACE 2017: 66-83 - Ksenia Konstantinova, Denis Bulygin, Paul Okopny, Ilya Musabirov:
Online Communication of eSports Viewers: Topic Modeling Approach. ACE 2017: 608-613 - Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, Katashi Nagao:
Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds. ACE 2017: 339-359 - Mauricio Loachamín-Valencia, M. Carmen Juan, Magdalena Méndez-López, Elena Pérez-Hernández:
Using a Serious Game to Assess Spatial Memory in Children and Adults. ACE 2017: 809-829 - Rui Neves Madeira, André Antunes, Octavian Postolache, Nuno Correia:
Serious...ly! Just Kidding in Personalised Therapy Through Natural Interactions with Games. ACE 2017: 726-745 - Yu Matsuura, Sachiko Kodama:
Cheer Me!: A Video Game System Using Live Streaming Text Messages. ACE 2017: 311-317 - Christopher McCutcheon, Michael Hitchens, Anders Drachen:
eSport vs irlSport. ACE 2017: 531-542 - Mitsuru Minakuchi:
Roulette++: Integrating Physical Lottery Process with Digital Effects. ACE 2017: 601-607 - Akash Mohan, Pranalika Arya, Sandeep Athavale:
Building Virtual World for a Project Management Game - A Case Study. ACE 2017: 746-760 - Damien Mondou, Armelle Prigent, Arnaud Revel:
A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot. ACE 2017: 103-116 - Erika Oishi, Masahiro Koge, Takuto Nakamura, Hiroyuki Kajimoto:
HapPull: Enhancement of Self-motion by Pulling Clothes. ACE 2017: 261-271 - Leif Oppermann, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heike Müller, Silke Bartsch:
Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games. ACE 2017: 774-794 - Hiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai:
Optimized HMD System for Underwater VR Experience. ACE 2017: 451-461 - Gabriel Peñas, Federico Peinado:
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices. ACE 2017: 61-65 - Christoph Pressler, Helmut Hlavacs:
Timebender: A Multiplayer Game Featuring Bullet Time Mechanics. ACE 2017: 761-773 - Takuro Shibayama, Hidefumi Ohmura, Tatsuji Takahashi, Kiyoshi Furukawa:
A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People. ACE 2017: 139-152 - Najereh Shirzadian, Judith A. Redi, Thomas Röggla, Alice Panza, Frank Nack, Pablo César:
Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events. ACE 2017: 488-507 - Shunsuke Sugasawara, Yasuyuki Kono:
Photographing System Employing a Shoulder-Mounted PTZ Camera for Capturing the Composition Designated by the User's Hand Gesture. ACE 2017: 588-600 - Philipp Sykownik, Katharina Emmerich, Maic Masuch:
Exploring Patterns of Shared Control in Digital Multiplayer Games. ACE 2017: 847-867 - Bantita Treepong, Panut Wibulpolprasert, Hironori Mitake, Shoichi Hasegawa:
The Development of an Augmented Virtuality for Interactive Face Makeup System. ACE 2017: 614-625 - Shuhei Tsuchida, Satoru Fukayama, Masataka Goto:
Automatic System for Editing Dance Videos Recorded Using Multiple Cameras. ACE 2017: 671-688 - Lucía Vera, Jesús Gimeno, Sergio Casas, Inma García-Pereira, Cristina Portalés:
A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness. ACE 2017: 293-310 - Alf Inge Wang, Kristoffer Hagen, Torbjørn Høivik, Gaute Meek Olsen:
Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go. ACE 2017: 384-405 - Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida:
Mafia Game Setting Research Using Game Refinement Measurement. ACE 2017: 830-846 - Meng Zhu, Alf Inge Wang:
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game. ACE 2017: 868-881 - Xenia Zürn, Koen H. B. Damen, Fabienne van Leiden, Mendel Broekhuijsen, Panos Markopoulos:
Photo Curation Practices on Smartphones. ACE 2017: 406-414