- 2023
- Daisy Abbott, Olga Chatzifoti, Jamie Ferguson, Sandy Louchart, Shenando Stals:
Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design. ICGJ 2023: 28-36 - Tor-Salve Dalsgaard, Arpit Bhatia, Martin Maunsbach:
A Touch of the Future: The TOUCHLESS Hackathon 2022. ICGJ 2023: 46-50 - Niamh Germaine, John P. Healy:
Exploring the Impact of Competition and Incentives on Game Jam Participation and Behaviour. ICGJ 2023: 10-17 - April M. Grow, Foaad Khosmood:
ChatGPT GameJam: Unleashing the power of Large Language Models for Game Jams. ICGJ 2023: 51-54 - Sreedevi Gutta, Youwen Ouyang, Moses K. Ochanji:
A Lightweight Game Jam Model to Evoke High School Girls' Talent in Computing. ICGJ 2023: 37-41 - Oleksii Izvalov:
Game Jam During Military Invasion: Difficulty Level We Did Not Ask For. ICGJ 2023: 42-45 - Solip Park, Annakaisa Kultima, Kenji Ono, Buho Choi:
Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting. ICGJ 2023: 1-9 - Laura Piispanen, Daria Anttila, Natasha Skult:
Online Quantum Game Jam. ICGJ 2023: 18-27 - Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2023, Virtual Event, Ukraine, 30 August 2023. ACM 2023 [contents]
- 2021
- Mateus Camara, Márcio Oyamada, Daniel Boll, Davi Giacomel, Felipi Matozinho, Gustavo Nomelini, Igor Negrizoli, Leonardo Vanzin, Lucas Amorim, Lucas Sá, Marco Damo, Mateus Silveira, Matheus Ismael, Roberta Alcantara, Vinicius Freitas:
A&B Game Jam - Enhancing the Online Game Jam Experience With Milestones. ICGJ 2021: 69-73 - Travis Faas, Zhicong Lu:
Leadership Styles of Game Jam Organizers. ICGJ 2021: 29-36 - Elina Koskinen:
Pizza and Coffee Make a Game Jam - Learnings From Organizing an Online Game Development Event. ICGJ 2021: 74-77 - Annakaisa Kultima:
Game Jam Natives?: The Rise of the Game Jam Era in Game Development Cultures. ICGJ 2021: 22-28 - Annakaisa Kultima:
Negative Game Jam Experiences. ICGJ 2021: 55-59 - Annakaisa Kultima, Solip Park, Ville Kankainen, Riikka Aurava, Laura Piispanen, Tomi Kauppinen:
Expert-Driven (Online) Game Jams for (Game) Design Education. ICGJ 2021: 64-68 - Gorm Lai, Annakaisa Kultima, Foaad Khosmood, Johanna Pirker, Allan Fowler, Ilaria Vecchi, William H. Latham, Frederic Fol Leymarie:
Two Decades of Game Jams. ICGJ 2021: 1-11 - Leandro de Almeida Melo, Cleidson de Souza, Marcelo Gattermann Perin, Fernando Figueira Filho, Any Caroliny Duarte Batista de Almeida, Fabio da Silva Jr.:
Taking the Challenge: An Exploratory Study on What Motivates Jammers to Participate in Game Jams. ICGJ 2021: 37-46 - Jeanette Falk Olesen, Michael Mose Biskjaer, Kim Halskov, Annakaisa Kultima:
How Organisers Understand and Promote Participants' Creativity in Game Jams. ICGJ 2021: 12-21 - Dayanne Oliveira, Rafa Prado, Kiev Gama, George Valença:
An Exploratory Study on the participation of LGBTQIA+ people in the Global Game Jam 2021. ICGJ 2021: 47-54 - Je'aime Powell, Linda Bailey Hayden, Amy Cannon, Boyd Wilson, Alexander Nolte:
Organizing online hackathons for newcomers to a scientific community - Lessons learned from two events. ICGJ 2021: 78-82 - Karen Schrier, Eugene Ohu, Ikeola Bodunde, Morenike Alugo, Cynthia Emami, Adeola Babatunde:
Piloting a Game Jam in Nigeria to Support Empathy and Compassion. ICGJ 2021: 60-63 - Kiev Gama:
ICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events, Virtual Event / Montreal, Canada, 2 August 2021. ACM 2021, ISBN 978-1-4503-8417-9 [contents] - 2020
- Mikhail Fiadotau, Martin Sillaots:
Comparing Ideation Techniques for Games Education: SCAMPER, Gamicards, Brainstorming. ICGJ 2020: 22-25 - Allan Fowler, Johanna Pirker, Ali Arya:
Jamming across borders: An exploratory study. ICGJ 2020: 16-21 - Kiev Gama:
Participants' Motivations in the Global Service Jam. ICGJ 2020: 26-29 - Lavinia Paganini, Kiev Gama:
Engaging Women's Participation in Hackathons: A Qualitative Study with Participants of a Female-focused Hackathon. ICGJ 2020: 8-15 - Amy Ru, Foaad Khosmood:
Hackathons for Workforce Development: A Case Study. ICGJ 2020: 30-33 - Truna Aka J. Turner, Lubi Thomas:
(co)Curating game jams for community and communitas A 48hr game making challenge retrospective. ICGJ 2020: 1-7 - Allan Fowler:
Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2020, ICGJ 2020, Osaka, Japan, August 24, 2020. ACM 2020, ISBN 978-1-4503-8780-4 [contents] - 2019
- Ali Arya, Susan Gold, Matthew Farber, Kevin Miklasz:
GGJ-Next: The Global Game Jam for Youth. ICGJ 2019: 8:1-8:4