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ICGJ 2020: Osaka, Japan
- Allan Fowler:
Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2020, ICGJ 2020, Osaka, Japan, August 24, 2020. ACM 2020, ISBN 978-1-4503-8780-4
Abstract
- Truna Aka J. Turner, Lubi Thomas:
(co)Curating game jams for community and communitas A 48hr game making challenge retrospective. 1-7 - Lavinia Paganini, Kiev Gama:
Engaging Women's Participation in Hackathons: A Qualitative Study with Participants of a Female-focused Hackathon. 8-15 - Allan Fowler, Johanna Pirker, Ali Arya:
Jamming across borders: An exploratory study. 16-21 - Mikhail Fiadotau, Martin Sillaots:
Comparing Ideation Techniques for Games Education: SCAMPER, Gamicards, Brainstorming. 22-25 - Kiev Gama:
Participants' Motivations in the Global Service Jam. 26-29 - Amy Ru, Foaad Khosmood:
Hackathons for Workforce Development: A Case Study. 30-33
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