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4th ICGJ 2019: San Francisco, CA, USA
- Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019, ICGJ 2019, San Francisco, CA, USA, March 17, 2019. ACM 2019, ISBN 978-1-4503-6205-4
Full Papers
- Cláudia Ferraz, Kiev Gama:
A Case Study About Gender Issues in a Game Jam. 1:1-1:8 - Christina Myers, Lara S. G. Piccolo, Trevor D. Collins:
Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy. 2:1-2:8 - Jeremy White, Ian Piumarta, Ryosuke Yamanishi, Stephen Jacobs, David Simkins:
Communication Beyond Languages Realized by International Game Jams. 3:1-3:6 - Annakaisa Kultima:
Superjammers: Motivations and Experiences of Exceptional Game Jammers in Finland. 4:1-4:7
Short Papers
- Brittany Ann Kos:
Understanding Female-Focused Hackathon Participants' Collaboration Styles and Event Goals. 5:1-5:4 - Mitchell Miller, Joseph DeLuca, Foaad Khosmood:
Can Game Jams Boost Confidence and Sense of Preparedness? 6:1-6:5 - Sabine Harrer:
Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops. 7:1-7:5
Event Reports
- Ali Arya, Susan Gold, Matthew Farber, Kevin Miklasz:
GGJ-Next: The Global Game Jam for Youth. 8:1-8:4 - Kiev Gama, Victoria Rautenbach, Cameron Green, Breno Alencar Gonçalves, Serena Coetzee, Nicolene Fourie, Nishanth Sastry:
Mapathons and Hackathons to Crowdsource the Generation and Usage of Geographic Data. 9:1-9:5 - Fiona French, Sofya Baskin, Reinhard Gupfinger, Sarah Webber, Anna Zamansky:
ZooJamming: Designing Beyond Human Experience. 10:1-10:8
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