- 2018
- Adrian David Cheok, Masahiko Inami, Teresa Romão:
Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. Lecture Notes in Computer Science 10714, Springer 2018, ISBN 978-3-319-76269-2 [contents] - 2017
- Yacintha Aakster, Robby van Delden, Stefan Lentelink:
Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients. ACE 2017: 84-102 - Shunnosuke Ando, Haruhiro Katayose:
UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play. ACE 2017: 626-636 - Ivo Anjos, Margarida Grilo, Mariana Ascensão, Isabel Guimarães, João Magalhães, Sofia Cavaco:
A Serious Mobile Game with Visual Feedback for Training Sibilant Consonants. ACE 2017: 430-450 - Simone Ashby, Julian Hanna, Sónia Matos, Ricardo Rodrigues:
Words in Freedom: A Manifesto Machine as Critical Design. ACE 2017: 557-566 - Fernando Bevilacqua, Henrik Engström, Per Backlund:
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. ACE 2017: 508-530 - Kevin Stanley Bielawski, Nur Ellyza Abd Rahman, Azhri Azhar, Kasun Karunanayaka, Mohammed Rabea Taleb Banalzwaa, Ibrahim Gamal Mahmoud Moteir, Adrian David Cheok:
Magnetic Table for Levitating Food for Entertainment. ACE 2017: 462-469 - Victor de Boer, Josien Jansen, Ana-Liza Tjon-A.-Pauw, Frank Nack:
Interactive Dance Choreography Assistance. ACE 2017: 637-652 - Felix Born, Maic Masuch:
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation. ACE 2017: 46-60 - Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai:
The Handling of Personal Information in Mobile Games. ACE 2017: 415-429 - Insook Choi:
Structured Reciprocity for Musical Performance with Swarm Agents as a Generative Mechanism. ACE 2017: 689-712 - Diana Leonor Garcês Costa, Yoram Chisik, Ana Lucia dos Santos Faria:
Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory Study. ACE 2017: 117-127 - Marco Cruz, Teresa Romão, Pedro Centieiro, A. Eduardo Dias:
Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction. ACE 2017: 318-338 - Mara Dionísio, Paulo Bala, Valentina Nisi, Ian Oakley, Nuno Nunes:
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience. ACE 2017: 32-45 - Mayuka Doi, Homei Miyashita:
Koto Learning Support Method Considering Articulations. ACE 2017: 368-383 - Rubén D. Fonnegra, Gloria M. Díaz:
Speech Emotion Recognition Based on a Recurrent Neural Network Classification Model. ACE 2017: 882-892 - Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima:
Voice Animator: Automatic Lip-Synching in Limited Animation by Audio. ACE 2017: 153-171 - Anna Gardeli, Spyros Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis:
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness. ACE 2017: 128-138 - Joe Geigel:
Creating a Theatrical Experience on a Virtual Stage. ACE 2017: 713-725 - Jaakko Hakulinen, Tuuli Keskinen, Ville Mäkelä, Santeri Saarinen, Markku Turunen:
Omnidirectional Video in Museums - Authentic, Immersive and Entertaining. ACE 2017: 567-587 - Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Conor Linehan, Carl Gowen:
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. ACE 2017: 187-201 - Manuel López-Ibáñez, Nahum Álvarez, Federico Peinado:
Towards an Emotion-Driven Adaptive System for Video Game Music. ACE 2017: 360-367 - Kohei Ikeda, Naoya Koizumi, Takeshi Naemura:
FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays. ACE 2017: 470-487 - Hiroyo Ishikawa, Kunitake Kaneko:
Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC. ACE 2017: 172-186 - Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara, Shigeo Morishima:
DanceDJ: A 3D Dance Animation Authoring System for Live Performance. ACE 2017: 653-670 - G. Tanner Jackson, Lindsay Grace, Patricia Inglese, Jennifer Wain, Robert Hone:
Awkward Annie: Game-Based Assessment of English Pragmatic Skills. ACE 2017: 795-808 - João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho:
Player Adaptivity and Safety in Location-Based Games. ACE 2017: 219-238 - João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho:
Towards Player Adaptivity in Mobile Exergames. ACE 2017: 278-292 - Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt:
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen. ACE 2017: 239-260 - Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan:
Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting. ACE 2017: 14-31