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Eui Jun Jeong
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2020 – today
- 2020
- [j9]Sarbottam Bhagat, Eui Jun Jeong, Dan J. Kim:
The Role of Individuals' Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction. Int. J. Hum. Comput. Interact. 36(5): 449-463 (2020)
2010 – 2019
- 2018
- [c8]Hye Rim Lee, Eui Jun Jeong, Sung Je Lee:
The Effects of Game Players' Social Intelligence on Social Support and Psychosocial Problem Factors in a 2-Wave Longitudinal Study. HICSS 2018: 1-9 - 2017
- [j8]Ji Hye Yoo, Eui Jun Jeong:
Psychosocial effects of SNS use: A longitudinal study focused on the moderation effect of social capital. Comput. Hum. Behav. 69: 108-119 (2017) - [j7]Eui Jun Jeong, Dan Jong Kim, Dong Min Lee:
Why Do Some People Become Addicted to Digital Games More Easily? A Study of Digital Game Addiction from a Psychosocial Health Perspective. Int. J. Hum. Comput. Interact. 33(3): 199-214 (2017) - 2016
- [c7]Im hong Lai, Dan Kim, Eui Jun Jeong:
Online Digital Game Addiction: How Does Social Relationship Impact Game Addiction. AMCIS 2016 - [c6]Eui Jun Jeong, Dan Jong Kim, Dong Min Lee, Hye Rim Lee:
A Study of Digital Game Addiction from Aggression, Loneliness and Depression Perspectives. HICSS 2016: 3769-3780 - [c5]Hye Rim Lee, Eui Jun Jeong, Joo Woo Kim:
Role of Internal Health Belief, Catharsis Seeking, and Self-Efficacy in Game Players' Aggression. HICSS 2016: 3791-3800 - 2015
- [j6]Dan Jong Kim, Eui Jun Jeong, Yujong Hwang:
A Study of Online Portal Users' Loyalty From Core Service, Additional Value-added Service and Switching Barriers Perspectives. Inf. Syst. Manag. 32(2): 136-152 (2015) - [c4]Eui Jun Jeong, Dan Jong Kim, Dong Min Lee:
Game Addiction from Psychosocial Health Perspective. ICEC 2015: 21:1-21:9 - [c3]Eui Jun Jeong, Hye Rim Lee, Jung Hyun Woo:
Brand Memory, Attitude, and State Aggression in Violent Games: Focused on the Roles of Arousal, Negative Affect, and Spatial Presence. HICSS 2015: 3538-3547 - 2012
- [j5]Eui Jun Jeong, Frank A. Biocca:
Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games. Comput. Hum. Behav. 28(2): 285-291 (2012) - [j4]Eui Jun Jeong, Frank A. Biocca:
Corrigendum to "Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games" [Comput. Human Behav. 28 (2012) 285-291]. Comput. Hum. Behav. 28(4): 1533 (2012) - [j3]Eui Jun Jeong, Frank A. Biocca, Corey Bohil:
Sensory realism and mediated aggression in video games. Comput. Hum. Behav. 28(5): 1840-1848 (2012) - 2011
- [j2]Eui Jun Jeong, Doo Hwan Kim:
Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction. Cyberpsychology Behav. Soc. Netw. 14(4): 213-221 (2011) - [j1]Kwan Min Lee, Eui Jun Jeong, Namkee Park, SeoungHo Ryu:
Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes. Int. J. Hum. Comput. Interact. 27(7): 620-633 (2011) - [c2]Ki Joon Kim, Frank A. Biocca, Eui Jun Jeong:
The effects of realistic controller and real-life exposure to gun on psychology of violent video game players. ICUIMC 2011: 49
2000 – 2009
- 2007
- [c1]Eui Jun Jeong, Dan Jong Kim:
A Longitudinal Study of Game Perceptions from the Perspective of Yin-Yang Theory. HICSS 2007: 160
Coauthor Index
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