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Stefan Marks
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2020 – today
- 2024
- [j8]Sebastián Gil Parga, Umang Singh, Jairo A. Gutiérrez, Stefan Marks:
Pedagogical design in education using augmented reality: a systematic review. Interact. Learn. Environ. 32(8): 4219-4236 (2024) - [j7]Yemon Lee, Andy M. Connor, Stefan Marks:
Mixed interaction: evaluating user interactions for object manipulations in virtual space. J. Multimodal User Interfaces 18(4): 297-311 (2024) - [c19]Steffan Hooper, Burkhard Wünsche, Stefan Marks, Andrew Luxton-Reilly, Paul Denny:
Projects and Portfolios - An Educator's Reflections on the Summative Assessments in a Game Programming Course. SIGGRAPH ASIA Educator's Forum 2024: 11:1-11:8 - 2023
- [c18]Stefan Marks, Sebastián Gil Parga:
Computer Graphics and Extended Reality Courses for the Programmophobic. SIGGRAPH ASIA Educator's Forum 2023: 3:1-3:8 - [c17]Stefan Marks, Janine Randerson, Rachel Shearer, Ron Bull, Heather Purdie:
Mākū, te hā o Haupapa: Moisture, the breath of Haupapa. SIGGRAPH Asia Art Gallery 2023: 14:1-14:2 - 2022
- [j6]Jan Kruse, Andy M. Connor, Stefan Marks:
Evaluation of a Multi-agent "Human-in-the-loop" Game Design System. ACM Trans. Interact. Intell. Syst. 12(3): 19:1-19:26 (2022) - [c16]Julia Ayache, Andrew M. Connor, Stefan Marks, Alexander Sumich, Nadja Heym:
Humanness lies in unpredictability: Role of Theory of Mind on anthropomorphism in human-computer interactions. HAI 2022: 306-308 - 2021
- [j5]Jan Kruse, Andy M. Connor, Stefan Marks:
An Interactive Multi-Agent System for Game Design. Comput. Games J. 10(1): 41-63 (2021) - 2020
- [c15]Yemon Lee, Stefan Marks, Andy M. Connor:
An Evaluation of the Effectiveness of Virtual Reality in Air Traffic Control. ICVARS 2020: 7-17 - [c14]Stefan Marks, David White:
Multi-Device Collaboration in Virtual Environments. ICVARS 2020: 35-38 - [c13]Marylyn Alex, Danielle M. Lottridge, Jisu Lee, Stefan Marks, Burkhard Wünsche:
Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making. OZCHI 2020: 158-169
2010 – 2019
- 2018
- [c12]Stefan Marks, David White, Milan Mazdics:
Evaluation of a Virtual Reality Nasal Cavity Education Tool. TALE 2018: 193-198 - [c11]Milan Mazdics, David White, Stefan Marks:
Extending a Virtual Reality Nasal Cavity Education Tool with Volume Rendering. TALE 2018: 811-814 - 2017
- [j4]Stefan Marks:
Immersive visualisation of 3-dimensional spiking neural networks. Evol. Syst. 8(3): 193-201 (2017) - 2016
- [j3]Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
Development of a wearable haptic game interface. EAI Endorsed Trans. Creative Technol. 3(6): e5 (2016) - [j2]Nikola K. Kasabov, Nathan Matthew Scott, Enmei Tu, Stefan Marks, Neelava Sengupta, Elisa Capecci, Muhaini Othman, Maryam Gholami Doborjeh, Norhanifah Murli, Reggio N. Hartono, Josafath Israel Espinosa Ramos, Lei Zhou, Fahad Bashir Alvi, Grace Y. Wang, Denise Taylor, Valery Feigin, Sergei Gulyaev, Mahmoud S. Mahmoud, Zeng-Guang Hou, Jie Yang:
Evolving spatio-temporal data machines based on the NeuCube neuromorphic framework: Design methodology and selected applications. Neural Networks 78: 1-14 (2016) - [c10]Lindsay Alexander Shaw, Romain Tourrel, Burkhard C. Wünsche, Christof Lutteroth, Stefan Marks, Jude Buckley:
Design of a virtual trainer for exergaming. ACSW 2016: 63 - [i4]Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
A wearable haptic game controller. CoRR abs/1604.05479 (2016) - [i3]Stefan Marks, Javier E. Estevez, Andy M. Connor:
Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data. CoRR abs/1604.05797 (2016) - [i2]Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
An Intuitive Tangible Game Controller. CoRR abs/1604.06157 (2016) - [i1]Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
Development of a wearable haptic game interface. CoRR abs/1604.08322 (2016) - 2015
- [c9]Lindsay Alexander Shaw, Burkhard C. Wünsche, Christof Lutteroth, Stefan Marks, Rodolphe Callies:
Challenges in Virtual Reality Exergame Design. AUIC 2015: 61-68 - [p1]Andy M. Connor, Stefan Marks, Charles Walker:
Creating Creative Technologists: Playing With(in) Education. Creativity in the Digital Age 2015: 35-56 - [e2]Stefan Marks, Rachel Blagojevic:
16th Australasian User Interface Conference, AUIC 2015, Sydney, Australia, January 2015. CRPIT 162, Australian Computer Society 2015, ISBN 978-1-921770-44-9 [contents] - 2014
- [c8]Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor:
An Intuitive Tangible Game Controller. IE 2014: 4:1-4:7 - [c7]Stefan Marks, Javier E. Estevez, Andy M. Connor:
Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data. IVCNZ 2014: 42 - [e1]Burkhard C. Wünsche, Stefan Marks:
Fifteenth Australasian User Interface Conference, AUIC 2014, Auckland, New Zealand, January 2014. CRPIT 150, Australian Computer Society 2014, ISBN 978-1-921770-33-3 [contents] - 2013
- [c6]Robert Wellington, Stefan Marks:
An Ethnographic Study of a High Cognitive Load Driving Environment. AUIC 2013: 121-122 - [c5]Stefan Marks, Robert Wellington:
Experimental Study of Steer-by-Wire Ratios and Response Curves in a Simulated High Speed Vehicle. AUIC 2013: 123-124 - 2012
- [j1]Stefan Marks, John A. Windsor, Burkhard Wünsche:
Head Tracking Based Avatar Control for Virtual Environment Teamwork Training. J. Virtual Real. Broadcast. 9 (2012) - [c4]Stefan Marks, John A. Windsor, Burkhard Wünsche:
Design and Evaluation of a Medical Teamwork Training Simulator using Consumer-Level Equipment. MMVR 2012: 273-279 - 2011
- [c3]Stefan Marks, John A. Windsor, Burkhard Wünsche:
Head Tracking based Avatar Control for Virtual Environment Teamwork Training. GRAPP 2011: 257-269
2000 – 2009
- 2009
- [c2]Stefan Marks, Burkhard Wünsche, John A. Windsor:
Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal Communication. GRAPP 2009: 361-366 - 2007
- [c1]Stefan Marks, John A. Windsor, Burkhard Wünsche:
Evaluation of game engines for simulated surgical training. GRAPHITE 2007: 273-280
Coauthor Index
aka: Andrew M. Connor
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