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The Computer Games Journal, Volume 10
Volume 10, Number 1, June 2021
- Piotr Galka, Artur Strzelecki:
How Randomness Affects Player Ability to Predict the Chance to Win at PlayerUnknown's Battlegrounds (PUBG). 1-18 - Stephen Kelly, Vojtech Klézl, John Israilidis, Neil Malone, Stuart Butler:
Digital Supply Chain Management in the Videogames Industry: A Systematic Literature Review. 19-40 - Jan Kruse, Andy M. Connor, Stefan Marks:
An Interactive Multi-Agent System for Game Design. 41-63 - Taneli Nyyssönen, Jouni Smed:
Exploring Virtual Reality Mechanics in Puzzle Design. 65-87 - William Kavanagh, Alice Miller:
Gameplay Analysis of Multiplayer Games with Verified Action-Costs. 89-110 - Jonathan Devlin, Micah D. Schuster:
Probabilistic Cellular Automata for Granular Media in Video Games. 111-120
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