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Ayoung Suh
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2020 – today
- 2024
- [j20]Ayoung Suh:
How users cognitively appraise and emotionally experience the metaverse: focusing on social virtual reality. Inf. Technol. People 37(4): 1613-1641 (2024) - [c39]Yeongseo Kim, Chaeeun Boo, Ayoung Suh:
Harnessing Technology for Mental Well-being: An EEG Comparison of VR and Mobile-Based Mindfulness Meditation Interventions. HICSS 2024: 3617-3626 - [c38]Chaeeun Boo, Yeongseo Kim, Ayoung Suh:
Generative AI-Created Visual Content and Aesthetic Evaluation: Bridging Human Intuition and Analytical Judgment. PACIS 2024 - [c37]Kyuree Jeon, Eunil Jo, Seungwon Kim, Ayoung Suh:
Evaluating the Short-Term Economic Impacts of FinTech Innovations: A Focus on Cryptocurrencies and CBDCs. PACIS 2024 - [c36]Yeongseo Kim, Chaeeun Boo, Ayoung Suh:
Integrating Technology with Mindfulness: A Neuropsychological Investigation into Digital Meditation's Impact on Mental Well-being. PACIS 2024 - 2023
- [j19]Ayoung Suh:
The physical body as a computing interface: Theoretical conceptualization of embodied affordances and empirical validation. Telematics Informatics 82: 101997 (2023) - 2022
- [j18]Ayoung Suh, Mengjun Li:
How the use of mobile fitness technology influences older adults' physical and psychological well-being. Comput. Hum. Behav. 131: 107205 (2022) - [j17]Mengjun Li, Ayoung Suh:
Anthropomorphism in AI-enabled technology: A literature review. Electron. Mark. 32(4): 2245-2275 (2022) - [j16]Ayoung Suh, Christy M. K. Cheung, Yongqian Lin:
Meaningful engagement with a gamified knowledge management system: theoretical conceptualization and empirical validation. Ind. Manag. Data Syst. 122(5): 1355-1383 (2022) - 2021
- [j15]Sunghan Ryu, Ayoung Suh:
Online service or virtual community? Building platform loyalty in reward-based crowdfunding. Internet Res. 31(1): 315-340 (2021) - [j14]Mengjun Li, Ayoung Suh:
We-intention to continue playing mobile multiplayer games: the role of social play habit. Internet Res. 31(4): 1153-1176 (2021) - [j13]Ji-Myoun Lee, Gee-Woo Bock, Ayoung Suh:
The Influence of Social Power on Knowledge Utilization. J. Comput. Inf. Syst. 61(6): 493-506 (2021) - [c35]Guan Wang, Ayoung Suh:
A Literature Review on a Neuro-Psychological Approach to Immersive Technology Research. HCI (15) 2021: 97-115 - [c34]Mengjun Li, Ayoung Suh:
Machinelike or Humanlike? A Literature Review of Anthropomorphism in AI-Enabled Technology. HICSS 2021: 1-10 - [c33]Yongqian Lin, Ayoung Suh:
The Role of Spatial Ability in Learning with Virtual Reality: A Literature Review. HICSS 2021: 1-10 - 2020
- [c32]Yongqian Lin, Guan Wang, Ayoung Suh:
Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model. HCI (17) 2020: 86-105 - [c31]Ayoung Suh, Mengjun Li:
How Gamification Increases Learning Performance? Investigating the Role of Task Modularity. HCI (17) 2020: 129-146 - [c30]Xinyi Deng, Mengjun Li, Ayoung Suh:
Recommendation or Advertisement? The Influence of Advertising-Disclosure Language with Pictorial Types on Influencer Credibility and Consumers' Brand Attitudes. HCI (45) 2020: 234-248
2010 – 2019
- 2019
- [c29]Guan Wang, Ayoung Suh:
User Adaptation to cybersickness in Virtual Reality: a Qualitative Study. ECIS 2019 - [c28]Ayoung Suh, Christy M. K. Cheung:
Revisiting User Engagement: Concepts, Themes, and Opportunities. PACIS 2019: 150 - 2018
- [j12]Ayoung Suh, Jane Prophet:
The state of immersive technology research: A literature analysis. Comput. Hum. Behav. 86: 77-90 (2018) - [j11]Lili Liu, Ayoung Suh, Christian Wagner:
Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding. Internet Res. 28(3): 623-651 (2018) - [j10]Ayoung Suh, Christian Wagner, Lili Liu:
Enhancing User Engagement through Gamification. J. Comput. Inf. Syst. 58(3): 204-213 (2018) - [c27]Guan Wang, Ayoung Suh:
Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations. CHI 2018: 50 - [c26]Guan Wang, Wenying Gu, Ayoung Suh:
The Effects of 360-Degree VR Videos on Audience Engagement: Evidence from the New York Times. HCI (23) 2018: 217-235 - [c25]Ayoung Suh, Guan Wang, Wenying Gu, Christian Wagner:
Enhancing Audience Engagement Through Immersive 360-Degree Videos: An Experimental Study. HCI (15) 2018: 425-443 - [c24]Manju Ahuja, Pankaj C. Patel, Ayoung Suh:
The Influence of Social Media on Collective Action in the Context of Digital Activism: An Affordance Approach. HICSS 2018: 1-10 - [c23]Jungwoo Lee, Hyejung Lee, Ayoung Suh:
Information Technology and Crafting of Job: Shaping Future of Work? PACIS 2018: 275 - 2017
- [j9]Ayoung Suh, Jumin Lee:
Understanding teleworkers' technostress and its influence on job satisfaction. Internet Res. 27(1): 140-159 (2017) - [j8]Ayoung Suh, Christian Wagner:
How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach. J. Knowl. Manag. 21(2): 416-431 (2017) - [j7]Ayoung Suh, Christy M. K. Cheung, Manju Ahuja, Christian Wagner:
Gamification in the Workplace: The Central Role of the Aesthetic Experience. J. Manag. Inf. Syst. 34(1): 268-305 (2017) - [c22]Sophie Altrock, Ayoung Suh:
Sharing Economy Versus Access Economy - A Critical Reflection on Social Interaction Between Peers. HCI (24) 2017: 3-15 - [c21]Lili Liu, Ayoung Suh, Christian Wagner:
Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technology. HCI (2) 2017: 63-73 - [c20]Ayoung Suh, Christy M. K. Cheung:
Beyond Hedonic Enjoyment: Conceptualizing Eudaimonic Motivation for Personal Informatics Technology Usage. HCI (19) 2017: 119-133 - [c19]Lili Liu, Christian Wagner, Ayoung Suh:
Understanding the Success of Pokémon Go: Impact of Immersion on Players' Continuance Intention. HCI (15) 2017: 514-523 - [c18]Lili Liu, Ayoung Suh, Christian Wagner:
Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects. HICSS 2017: 1-10 - [c17]Ayoung Suh:
Enhancing User Engagement through Enterprise Gamification: Identifying Motivational Affordances. ICIS 2017 - 2016
- [c16]Ayoung Suh, Christian Wagner:
Explaining a Virtual Worker's Job Performance: The Role of Psychological Distance. HCI (14) 2016: 241-252 - [c15]Ayoung Suh, Ruohan Li, Lili Liu:
The Use of Wearable Technologies and Body Awareness: A Body-Tool Relationship Perspective. HCI (26) 2016: 388-392 - [c14]Lili Liu, Ayoung Suh, Christian Wagner:
Investigating Communal Interactive Video Viewing Experiences Online. HCI (3) 2016: 538-548 - 2015
- [j6]Jumin Lee, Ayoung Suh:
How do virtual community members develop psychological ownership and what are the effects of psychological ownership in virtual communities? Comput. Hum. Behav. 45: 382-391 (2015) - [j5]Gee-Woo Bock, Manju K. Ahuja, Ayoung Suh, Lee Xian Yap:
Sustainability of a Virtual Community: Integrating Individual and Structural Dynamics. J. Assoc. Inf. Syst. 16(6): 3 (2015) - [c13]Ayoung Suh, Christian Wagner, Lili Liu:
The Effects of Game Dynamics on User Engagement in Gamified Systems. HICSS 2015: 672-681 - [c12]Ayoung Suh, Gee-Woo Bock:
The Impact of Enterprise Social Media on Task Performance in Dispersed Teams. HICSS 2015: 1909-1918 - [c11]Ayoung Suh:
Applying Game Design Elements in the Workplace. ICIS 2015 - [c10]Yuzheng Gu, Ayoung Suh, Lili Liu:
Motivations and Obstacles for Seniors to Adopt Social Network Services. PACIS 2015: 152 - 2014
- [c9]Christian Wagner, Ayoung Suh:
The Wisdom of Crowds: Impact of Collective Size and Expertise Transfer on Collective Performance. HICSS 2014: 594-603 - [c8]Ji-Myoun Lee, Gee-Woo Bock, Ayoung Suh:
The Impact of Social Power on transactive Memory Systems and Knowledge Utilization. PACIS 2014: 153 - 2013
- [j4]Ayoung Suh:
The influence of self-discrepancy between the virtual and real selves in virtual communities. Comput. Hum. Behav. 29(1): 246-256 (2013) - [c7]Christian Wagner, Ayoung Suh:
The role of task difficulty in the effectiveness of collective intelligence. DEST 2013: 90-95 - [c6]Ayoung Suh, Christian Wagner:
Factors Affecting Individual Flaming in Virtual Communities. HICSS 2013: 3282-3291 - 2012
- [c5]Ayoung Suh, Kyung-shik Shin:
Self Discrepancy, Perceived Privacy Rights, and Contribution in Virtual Communities. HICSS 2012: 3520-3529 - 2011
- [j3]Ayoung Suh, Kyung-shik Shin, Manju Ahuja, Min Soo Kim:
The Influence of Virtuality on Social Networks Within and Across Work Groups: A Multilevel Approach. J. Manag. Inf. Syst. 28(1): 351-386 (2011) - 2010
- [j2]Ayoung Suh, Kyung-shik Shin:
Exploring the effects of online social ties on knowledge sharing: A comparative analysis of collocated vs dispersed teams. J. Inf. Sci. 36(4): 443-463 (2010) - [c4]Ayoung Suh, Kyung-shik Shin:
Discrepancy between Actual Self and Virtual Self: Theoretical Extensions, Measurement and Relation to Contribution in Virtual Communities. PACIS 2010: 200
2000 – 2009
- 2009
- [j1]Gee-Woo Bock, Ayoung Suh, Kyung-shik Shin, An Hu:
The Factors Affecting Success of Knowledge-Based Systems at the Organizational Level. J. Comput. Inf. Syst. 50(2): 95-105 (2009) - 2008
- [c3]Ayoung Suh, Kyung-shik Shin, Gee-Woo Bock:
Social Network and Knowledge Accessibility of Project Teams: A Multi-level Approach. PACIS 2008: 195 - 2007
- [c2]Ayoung Suh, Kyung-shik Shin:
A Framework for Workgroup Collaboration in a Vir tual Environment: Theoretical Synthesis and Empir ical Exploration. HICSS 2007: 43 - [c1]Ayoung Suh, Kyung-shik Shin:
Does Virtuality Increase Social Capital within an Organization? PACIS 2007: 106
Coauthor Index
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last updated on 2024-07-20 21:20 CEST by the dblp team
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