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Journal of WSCG, Volume 16
Volume 16, Number 1-3, 2008
- Günter Wallner:
GPU Radiosity for Triangular Meshes with Support of Normal Mapping and Arbitrary Light Distributions. 1-8 - Angela Brennecke, Christian Panzer, Stefan Schlechtweg:
vSLRcam - Taking Pictures in Virtual Environments. 9-16 - Athanasios Gaitatzes, Yiorgos Chrysanthou, Georgios Papaioannou:
Presampled Visibility for Ambient Occlusion. 17-24 - Ivo Ihrke, Timo Stich, Heiko Gottschlich, Marcus A. Magnor, Hans-Peter Seidel:
Fast Incident Light Field Acquisition and Rendering. 25-32 - Markus Schlattmann, Patrick Degener, Reinhard Klein:
Scale Space Based Feature Point Detection on Surfaces. 33-40 - Sébastien Quirion, Chantale Duchesne, Denis Laurendeau, Mario Marchand:
Comparing GPLVM Approaches for Dimensionality Reduction in Character Animation. 41-48 - Ghulam Mustafa, Abad Ali Shah, Muhammed Rafiq Asim:
Constrained Shepard Method for Modeling and Visualization of Scattered Data. 49-56 - Balázs Domonkos, Kristof Ralovich:
Parallel Visualization of the Sloan Digital Sky Survey DR6. 57-64 - Mahmoud Elmezain, Ayoub Al-Hamadi, Bernd Michaelis:
Real-Time Capable System for Hand Gesture Recognition Using Hidden Markov Models in Stereo Color Image Sequences. 65-72 - Gerrit Sobottka, Tomás Lay, Andreas Weber:
Stable Integration of the Dynamic Cosserat Equations with Application to Hair Modeling. 73-80 - Balázs Csébfalvi:
BCC-Splines: Generalization of B-Splines for the Body-Centered Cubic Lattice. 81-88 - Jörg Mensmann, Timo Ropinski, Klaus H. Hinrichs:
Interactive Cutting Operations for Generating Anatomical Illustrations from Volumetric Data Sets. 89-96 - Rafael Bastos, Miguel Sales Dias:
Automatic Camera Pose Initialization, using Scale, Rotation and Luminance Invariant Natural Feature Tracking. 97-104 - Ferenc Kahlesz, Reinhard Klein:
Libugrab - A Versatile Grabbing Library. 105-112 - Antti Nurminen:
Managing Dynamic Entities in Mobile, Urban Virtual Environments. 113-120 - Sven Havemann, Dieter W. Fellner:
Progressive Combined B-Reps - Multi-Resolution Meshes for Interactive Real-Time Shape Design. 121-135 - Orion Sky Lawlor, Matthew Page, Jon D. Genetti:
MPIglut: Powerwall Programming Made Easier. 137-144 - Hilko Cords:
Moving with the Flow: Wave Particles in Flowing Liquids. 145-152 - Guan Yang, Fei Xue, Guo-Can Feng, Ching Y. Suen:
Robust Face Recognition under Varying Light Based on 3D Recovery. 153-160 - Tomasz Rozen, Krzysztof Boryczko, Witold Alda:
GPU Bucket Sort Algorithm with Applications to Nearest-neighbour Search. 161-167
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