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ACM Journal on Computing and Cultural Heritage, Volume 13
Volume 13, Number 1, February 2020
- Madison Kramer, Ergun Akleman:
A Procedural Approach to Creating American Second Empire Houses. 1:1-1:19 - Lars Oliver Grobe, Andreas Noback, Franziska Lang:
Data-Driven Modelling of Daylight Scattering by Roman Window Glass. 2:1-2:20 - Eslam Nofal, Georgia Panagiotidou, Rabee M. Reffat, Hendrik Hameeuw, Vanessa Boschloos, Andrew Vande Moere:
Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors. 3:1-3:24 - Markos Konstantakis, George Caridakis:
Adding Culture to UX: UX Research Methodologies and Applications in Cultural Heritage. 4:1-4:17 - Zhenjie Zhao, Xiaojuan Ma:
ShadowPlay2.5D: A 360-Degree Video Authoring Tool for Immersive Appreciation of Classical Chinese Poetry. 5:1-5:20 - Karina Rodriguez-Echavarria, Myrsini Samaroudi, Tim Weyrich:
Fracturing Artefacts into 3D Printable Puzzles to Enhance Audience Engagement with Heritage Collections. 6:1-6:22 - Eugene Ch'ng, Yue Li, Shengdan Cai, Fui-Theng Leow:
The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning. 7:1-7:21
Volume 13, Number 2, June 2020
- Niccolò Pretto, Edoardo Micheloni, Silvia Gasparotto, Carlo Fantozzi, Giovanni De Poli, Sergio Canazza:
Technology-Enhanced Interaction with Cultural Heritage: An Antique Pan Flute from Egypt. 8:1-8:20 - Ramy Hammady, Minhua Ma, Carl Strathearn:
Ambient Information Visualisation and Visitors' Technology Acceptance of Mixed Reality in Museums. 9:1-9:22 - Hidehiko Shishido, Emi Kawasaki, Youhei Kawamura, Toshiya Matsui, Itaru Kitahara:
Accurate Overlapping Method of Ultra-Long Interval Time-Lapse Images for World Heritage Site Investigation. 10:1-10:18 - Josep Lluis Fita, Gonzalo Besuievsky, Gustavo Patow:
Earthquake Simulation on Ancient Masonry Buildings. 11:1-11:18 - Paul Tennent, Sarah Martindale, Steve Benford, Dimitrios Paris Darzentas, Pat Brundell, Mat Collishaw:
Thresholds: Embedding Virtual Reality in the Museum. 12:1-12:35 - Elmedin Selmanovic, Selma Rizvic, Carlo Harvey, Dusanka Boskovic, Vedad Hulusic, Malek Chahin, Sanda Sljivo:
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. 13:1-13:19 - Yumin Du, Wenwu Chen, Kai Cui, Jingke Zhang, Zhuo Chen, Qiyong Zhang:
Damage Assessment of Earthen Sites of the Ming Great Wall in Qinghai Province: A Comparison between Support Vector Machine (SVM) and BP Neural Network. 14:1-14:18 - Patricia Ferreira Lopes:
A Data-driven Approach for Architectural History Knowledge. Capturing Buildings' Construction Events for Historical Research Collaboration. 15:1-15:22
Volume 13, Number 3, October 2020
- Vanessa Lange, Philipp Kurth, Benjamin Keinert, Martin Boss, Marc Stamminger, Frank Bauer:
Proxy Painting: Digital Colorization of Real-world Objects. 16:1-16:20 - Ronan Gaugne, Françoise Labaune, Dominique Fontaine, Gaétan Le Cloirec, Valérie Gouranton:
From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score. 17:1-17:18 - John K. McCarthy, Erin Sebo, Brett Wilkinson, Fionnuala Sheehan:
Open Workflows for Polychromatic Reconstruction of Historical Sculptural Monuments in 3D. 18:1-18:16 - Ameni Yengui, Mahmoud Neji:
SIAT: Tunisian Archaeological Information Systems. 19:1-19:16 - Luca Di Angelo, Paolo Di Stefano, Emanuele Guardiani, Caterina Pane:
Automatic Shape Feature Recognition for Ceramic Finds. 20:1-20:21 - Akrivi Katifori, Sara Perry, Maria Vayanou, Angeliki Antoniou, Ioannis Panagiotis Ioannidis, Sierra McKinney, Angeliki Chrysanthi, Yannis E. Ioannidis:
"Let Them Talk!": Exploring Guided Group Interaction in Digital Storytelling Experiences. 21:1-21:30 - Silvia Torsi, Carmelo Ardito, Cristina Rebek:
An Interactive Narrative to Improve Cultural Heritage Experience in Elementary School Children. 22:1-22:14 - Pakhee Kumar, Ferda Ofli, Muhammad Imran, Carlos Castillo:
Detection of Disaster-Affected Cultural Heritage Sites from Social Media Images Using Deep Learning Techniques. 23:1-23:31 - Massimo Franceschet:
Art for Space. 24:1-24:9 - Annamaria Goy, Davide Colla, Diego Magro, Cristina Accornero, Fabrizio Loreto, Daniele Paolo Radicioni:
Building Semantic Metadata for Historical Archives through an Ontology-driven User Interface. 25:1-25:36
Volume 13, Number 4, December 2020
Special Issue on Culture Games
- George Lepouras, Ioanna Lykourentzou, Antonios Liapis:
Introduction to the Special Issue on "Culture Games". 26e:1-26e:3 - S. Fazio, Jane Turner:
Bringing Empty Rooms to Life for Casual Visitors Using an AR Adventure Game: Skullduggery at Old Government House. 26:1-26:21 - Irini Malegiannaki, Thanasis Daradoumis, Symeon Retalis:
Teaching Cultural Heritage through a Narrative-based Game. 27:1-27:28 - Anttoni Lehto, Nina Luostarinen, Paula Kostia:
Augmented Reality Gaming as a Tool for Subjectivizing Visitor Experience at Cultural Heritage Locations - Case Lights On! 28:1-28:16 - Erik Champion:
Culturally Significant Presence in Single-player Computer Games. 29:1-29:24 - David A. Plecher, Florian Herber, Christian Eichhorn, Alexander Pongratz, Gilles Tanson, Gudrun Klinker:
HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs. 30:1-30:20 - Sofia Pescarin, Bruno Fanini, Daniele Ferdani, Keith Mifsud, Andrew Hamilton:
Optimising Environmental Educational Narrative Videogames: The Case of 'A Night in the Forum'. 31:1-31:23 - Tanya Krzywinska, Tim Phillips, Alcwyn Parker, Michael James Scott:
From Immersion's Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts. 32:1-32:20 - María Esther Del-Moral, Christian Rodríguez-González:
War Video Games: Edu-communicative Platforms to Develop Critical Thinking against War? 33:1-33:13
- Christian Morbidoni, Roberto Pierdicca, Marina Paolanti, Ramona Quattrini, Raissa Mammoli:
Learning from Synthetic Point Cloud Data for Historical Buildings Semantic Segmentation. 34:1-34:16 - David E. Millard, Heather S. Packer, Yvonne Margaret Howard, Charlie Hargood:
The Balance of Attention: The Challenges of Creating Locative Cultural Storytelling Experiences. 35:1-35:24
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