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Journal of Graphics Tools, Volume 4
Volume 4, Number 1, 1999
- Wencheng Wang, Yanyun Chen, Enhua Wu:
A New Method for Polygon Edging on Shaded Surfaces. 1-10 - Ming Wan, Arie E. Kaufman, Steve Bryson:
Optimized Interpolation for Volume Ray Casting. 11-24 - Evaggelia-Aggeliki Karabassi, Georgios Papaioannou, Theoharis Theoharis, Alexander Boehm:
Intersection Test for Collision Detection in Particle Systems. 25-37 - Changyaw Wang, Kelvin Sung:
Multi-Stage N-rooks Sampling Method. 39-47
Volume 4, Number 2, 1999
- Nelson Max:
Weights for Computing Vertex Normals from Facet Normals. 1-6 - Gino van den Bergen:
A Fast and Robust GJK Implementation for Collision Detection of Convex Objects. 7-25 - Hansong Zhang:
A Derivation of Image-Based Rendering for Conventional Three-Dimensional Graphics. 27-36 - Dieter Schmalstieg, Robert F. Tobler:
Fast Projected Area Computation for Three-Dimensional Bounding Boxes. 37-43
Volume 4, Number 3, 1999
- Per H. Christensen:
Faster Photon Map Global Illumination. 1-10 - Seth J. Teller, Michael E. Hohmeyer:
Determining the Lines Through Four Lines. 11-22 - Brett Keating:
Efficient Shadow Antialiasing Using an A-Buffer. 23-33 - Patrick S. McCormick, Charles D. Hansen, Edward Angel:
The Deferred Accumulation Buffer. 35-46
Volume 4, Number 4, 1999
- Tomas Möller, John F. Hughes:
Efficiently Building a Matrix to Rotate One Vector to Another. 1-4 - Evaggelia-Aggeliki Karabassi, Georgios Papaioannou, Theoharis Theoharis:
A Fast Depth-Buffer-Based Voxelization Algorithm. 5-10 - Brian E. Smits:
An RGB-to-Spectrum Conversion for Reflectances. 11-22 - Michael Boyles, Shiaofen Fang:
Slicing-Based Volumetric Collision Detection. 23-32 - John F. Hughes, Tomas Möller:
Building an Orthonormal Basis from a Unit Vector. 33-35 - Frederick W. B. Li, Rynson W. H. Lau:
Incremental Polygonization of Deforming NURBS Surfaces. 37-50
- Donald H. House, David E. Breen:
Would your characters rather go naked?: Cloth Modeling and Animation. 51
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