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Interaction Design & Architecture(s), Volume 53
Volume 53, Summer 2022
- Davide Carneiro, Pilar Cáceres, Mariana Reimão Carvalho:
Preface. 5-6 - William Reyes Cabrera:
The construction and validation of a Questionnaire of Gamification Skills in Teachers (QGST). 7-26 - Chinonye Leuna Obioha, Izak van Zyl:
Gameful design for skills development for youths in urban marginalised communities. 27-50 - Eduardo Nunes, Bruno Gavaia, Rui Rodrigues, Luís Sampaio, Raquel Silva:
Liber Domus Development of a Prototype RPG for 6th Grade Mathematics and Science Learning. 51-69 - Eva Mårell-Olsson:
Teachers Perception of Gamification as a Teaching Design. 70-100 - Steven L. Tanimoto:
Three Tiers of Gamification in a College Course on Problem Solving for Global Challenges. 101-127 - Pedro Beça, Mónica Aresta, Rita Santos, Ana Isabel Veloso, Gonçalo Gomes:
Students as Game Creators. Easing the game construction process by using a toolkit to game design. 128-143 - Amuthageetha Nagarajan, Arkendu Sen:
Can Bloom's Higher Order Thinking skills be achieved by Gamified Learning through Social Networking Site (SNS) like Facebook? 144-160 - Stavros A. Nikou, Anastasios A. Economides, Andromachi Boikou:
Business simulation games: impact on SOLO taxonomy learning outcomes, learning performance and teamwork competency. 161-175 - Carmen Llorente-Cejudo, Antonio Palacios-Rodríguez, Victoria Fernàndez Scagliusi:
Learning landscapes and educational Breakout for the development of digital skills of teachers in training. 176-190 - Fábio Silva, João Ramos, Cesar Analide:
Applications of Virtual and Augmented Reality for Practical Application Learning with Gamification Elements. 191-212 - José-Manuel Sáez-López, Esteban Vázquez-Cano, Javier Fombona, Eloy López-Meneses:
Gamification and gaming proposals, teachers? perceptions and practices in Primary Education. 213-229
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