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Entertainment Computing, Volume 34
Volume 34, May 2020
- Marcello Passarelli
, Jeffrey Earp, Francesca Maria Dagnino
, Flavio Manganello, Donatella Persico
, Francesca Pozzi
, Thomas P. Buijtenweg, Mata Haggis
, Chris Bailey
, Carlo Perrotta
:
The distant Horizon: Investigating the relationship between social sciences academic research and game development. 100339 - Erkan Ari, Veysel Yilmaz
, Banu Elmastas Dikec:
An extensive structural model proposal to explain online gaming behaviors. 100340 - Edirlei Soares de Lima
, Bruno Feijó
, António L. Furtado:
Adaptive storytelling based on personality and preference modeling. 100342 - Ygor R. Serpa, Matheus Batista Nogueira, Herbert Lima S. Da Rocha, Daniel Valente de Macedo, Maria Andréia F. Rodrigues:
An interactive simulation-based game of a manufacturing process in heavy industry. 100343 - Kyle Hooks, Wesley Ferguson, Pedro Morillo
, Carolina Cruz-Neira:
Evaluating the user experience of omnidirectional VR walking simulators. 100352 - Felix Reer, Nicole C. Krämer:
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games. 100353 - Tarcízio Macedo
, Thiago Falcão
:
Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario. 100354 - Victor Hugo Da Pieve Rodrigues Valadares, Samuel de Sá Ribeiro:
The Magic Wardrobe: The subversion of the metaphor "coming out of the closet" as an artifact of resistance and struggle in a digital game. 100355 - Tiago Martins, Vítor H. Carvalho
, Filomena O. Soares
:
Physioland - A serious game for physical rehabilitation of patients with neurological diseases. 100356 - Adil Khan
, Muhammad Naeem, Muhammad Zubair Asghar, Aziz Ud Din, Atif Khan:
Playing first-person shooter games with machine learning techniques and methods using the VizDoom Game-AI research platform. 100357 - Liu Xinyue, Fu Luping, Mohd Nor Akmal Khalid
, Hiroyuki Iida
:
Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using Japanese crossword game 'MyoGo Renju'. 100358 - Dominic Kao
:
The effects of juiciness in an action RPG. 100359 - Yoones A. Sekhavat
:
Collaboration or battle between minds? An attention training game through collaborative and competitive reinforcement. 100360 - Gerçek Budak:
Problem structuring for technical decisions in mobile games for the companies: An operational research perspective. 100361 - Asif Ali Laghari, Khalil ur Rehman Laghari, Kamran Ali Memon
, Muhammad Bux Soomro, Rashid Ali Laghari, Vishal Kumar:
Quality of experience (QoE) assessment of games on workstations and mobile. 100362 - Wu Yisi, Mohd Nor Akmal Khalid
, Hiroyuki Iida
:
Analyzing the sophistication of Chinese checkers. 100363 - Milo N. R. Utsch, Gisele L. Pappa, Luiz Chaimowicz
, Raquel O. Prates:
A new non-deterministic drama manager for adaptive interactive storytelling. 100364 - Rowan Tulloch
:
The function of video game violence: Training, discipline, and hybridity. 100365 - Fernando Gómez-Gonzalvo
, Pere Molina
, José Devís-Devís:
Which are the patterns of video game use in Spanish school adolescents? Gender as a key factor. 100366

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