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49th SIGGRAPH 2022: Vancouver, BC, Canada - Educator's Forum
- Munkhtsetseg Nandigjav:
ACM SIGGRAPH 2022 Educator's Forum, SIGGRAPH 2022, Vancouver, BC, Canada, August 7-11, 2022. ACM 2022, ISBN 978-1-4503-9366-9 - Barbara J. Meier:
A Focused Animation Curriculum Model. 1:1-1:2 - William J. Joel:
A Game-Development Paradigm for Building Programming Intuition. 2:1-2:2 - Pranav Prabha, Sreejith Sasidharan, Devasena Pasupuleti, Anand M. Das, Gayathri Manikutty, Rajesh Sharma:
A Minimalist Social Robot Platform for Promoting Positive Behavior Change Among Children. 3:1-3:2 - Mike Bailey:
A Whirlwind Introduction to Computer Graphics for Total Beginners. 4:1-4:61 - Theresa-Marie Rhyne:
Color Scheming with Digital Media and Visualization. 5:1-5:110 - Nicolas Escarpentier:
Emerging media and tech in a traditional company. 6:1 - Danyl Bartlett, SuAnne Fu:
"Get Real" Defining, Designing and Executing Virtual Production Curriculum at SCAD. 7:1-7:2 - Fu Chia Yang, Christos Mousas, Nicoletta Adamo:
Holographic Sign Language Interpreters. 8:1-8:2 - Justin Berry:
Immersive Media and Virtual Accessibility in Healthcare. 9:1-9:2 - Daria Tsoupikova, Jeff Nyhoff:
Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study: Investigating Experimental Design+Theater+Coding Methodology. 10:1-10:2 - Kirstyn Salehi, Ann Marie Leahy, Devin Uzan:
Mentorship Matters. 11:1-11:2 - Johannes DeYoung:
Onward!: Creative Careers in Animation, Computer Graphics, and Interactive Techniques. 12:1-12:2 - Mitch Prater:
OSL Shaders for RenderMan. 13:1-13:100 - Taro Narahara:
Presenting Architectural Research in VR. 14:1-14:2 - Sandee Chamberlain:
Stop Motion Animation in Toon Boom Harmony. 15:1-15:10 - Johannes DeYoung:
The Accursed Share of Non-fungibles: What NFTs and Blockchains Suggest for Arts Practice, Pedagogy, and the General Economy. 16:1-16:2 - Dave Shreiner, Edward Angel:
There and Back Again: Graphics Education with a View Towards the Future. 17:1-17:2 - Ken Cameron:
Using a storyline to increase engagement in a course review. 18:1-18:2 - Maria C. R. Harrington, Chris Jones, Crissy Peters:
Virtual Nature as a Digital Twin Botanically Correct 3D AR and VR Optimized Low-polygon and Photogrammetry High-polygon Plant Models: A short overview of construction methods. 19:1-19:2 - Raqi Syed, Areito Echevarria, Edgar Mallari, Mehau Tikaua-Williams, Soto Solis, Mathew Cross, Zichen Jie:
Visual Effects Pedagogy: : Diversity, Equity, and Inclusion as Visible and Invisible Attributes. 20:1-20:2 - Jesse O'Brien, Craig Foster:
VRm: A Virtual Reality Tool for Anatomical Study. 21:1-21:2
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